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Old 04-03-2008, 07:32 AM   #16
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I think that it's a choice between a) gross inconsistency between ratings of songs made years ago vs. songs made now, b) massive rerating of old songs, and c) raising the ceiling, so murderous songs will be rated above 10. I choose C. I dislike both the inconsistency that we see now and the idea of rerating old songs, and it would give the brutal stuff that Konami throws at us now proper recognition.
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Old 04-03-2008, 10:54 AM   #17
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Quote:
Originally Posted by Jaybelluski View Post
I like your idea of making ratings more specific the most so far, but no decimals. The ratings are supposed to be an easy indicator of song difficulty to even the most casual of players, and all decimals would do is cause needless confusion. For example, imagine trying to explain to someone that a difficulty difference of .5 on a 1-to-10 scale is pretty big.

Instead, all song rating should be assigned a number between 1 and 100. Under this scale, 1-foot songs would be rated 10, 3-foot songs rated 30, and so on. That will make it easier for anyone to compare song ratings.

So following your example, Neon Kel, Irrestiblement gets a 90, Cartoon Heroes a 96, and Unreal a 98. The way I see it, the difference between 90 and a 96 is more noticeable than between 9.0 and 9.6.

Works for me
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Old 04-04-2008, 03:04 AM   #18
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Quote:
Originally Posted by Neon Kel View Post
Works for me
You'd love Mungyodance then.
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Old 04-04-2008, 11:10 AM   #19
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Wouldn't the inflated 10 problem still exist in a 1-100 scale? Both max 300 and felmo would both be 100.
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Old 04-04-2008, 06:45 PM   #20
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The "inflation" of the 10-foot difficulty doesn't have to be a problem. Konami can acknowledge the widened range of the 10-foot difficulty and actually integrate it into the scale. Consider this graph:



From 1-9 on the scale, the difficulty remains relatively constant. As it reaches 10 on the scale, the difficulty range increases sharply. The range gets slightly greater as it moves on to 11 and 12 on the scale.

This way, the inflation is not a problem, it's part of the scale. And difficulties of older songs will not have to be changed.

(The graph is not exact, it is just an example)
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Old 04-04-2008, 08:43 PM   #21
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yeah a 1-12 scale would work nicely but im talking about if they stretched the existing scale from 1-100 like they said.
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Old 04-04-2008, 08:54 PM   #22
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Quote:
Originally Posted by seraph086770 View Post
yeah a 1-12 scale would work nicely but im talking about if they stretched the existing scale from 1-100 like they said.
Then on that scale Max300 would be around an 85, which just removes the coolness/hype that a 10 footer should be. A GF&DM system just wouldn't work.

Also 85 what? Feet? Level? IIDX system would work better, a 1-100 system is just too dramatic.
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Old 04-04-2008, 09:47 PM   #23
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Quote:
Originally Posted by 「dj.TK」 View Post
Then on that scale Max300 would be around an 85, which just removes the coolness/hype that a 10 footer should be. A GF&DM system just wouldn't work.

Also 85 what? Feet? Level? IIDX system would work better, a 1-100 system is just too dramatic.
Coolness/hype is completely relative. Remember that MAX 300 debuted seven years ago, and that compared to where we are now--boss songs rated 9 on light and medium, for God's sake!--that's old news (though I've yet to pass MAX on hard myself ). So a re-rate probably isn't a bad idea, no matter the scale.

In response to your question in the second paragraph, I'd express MAX 300 as 85 heartbeats per minute on the overly dramatic rating system.
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Old 04-05-2008, 06:22 PM   #24
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Quote:
Originally Posted by Jaybelluski View Post
In response to your question in the second paragraph, I'd express MAX 300 as 85 heartbeats per minute on the overly dramatic rating system.
Which is extremely fricking slow. Anyway, I like the idea of a 1-12 system. It'd take less time to implement than completely re-grading lots of charts to make the ratings consistent.
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Old 04-05-2008, 06:38 PM   #25
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Quote:
Originally Posted by Oni-91 View Post
Which is extremely fricking slow. Anyway, I like the idea of a 1-12 system. It'd take less time to implement than completely re-grading lots of charts to make the ratings consistent.
Yeah...thought so. Scrap that then. I change that to 85 degrees Celsius instead.

And for the record, I've got nothing at all against a 1-12 system. It obviously has the advantages of being easy, quick to implement, and has already been used in at least one other Bemani franchise.

But I still like the other idea better.
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Old 04-05-2008, 07:23 PM   #26
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Already posted at Zenius:

If they added the 11 and 12 ratings these are the songs that should be promoted IMO:

11:
PARANOiA Survivor MAX (Expert)
NGO (Oni)
Trim (Expert)
MAX 300 (Super Max Me Mix) (Oni)
Fascination ~eternal love mix~ (Expert)
Fascination MAXX (Expert)
CHAOS (Oni)
Pluto Relinquish (Expert)

12:
PARANOiA Survivor MAX (Oni)
Healing-D-Vision (Oni)
Fascination ~eternal love mix~ (Oni)
Fascination MAXX (Oni)
PARANOiA (HADES) (Oni)
Pluto Relinquish (Oni)
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Old 04-05-2008, 07:26 PM   #27
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Quote:
Originally Posted by seraph086770 View Post
Already posted at Zenius:

If they added the 11 and 12 ratings these are the songs that should be promoted IMO:

11:
Fascination MAXX (Expert)


12:
PARANOiA Survivor MAX (Oni)
Uh, FAXX is easier than PSMO?
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Old 04-05-2008, 07:36 PM   #28
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hmm...nobody at zenius caught that...

maybe Faxx expert should be a 12

although, yeah some might argue that PSMO is harder

Last edited by seraph086770 : 04-05-2008 at 07:38 PM.
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Old 04-07-2008, 10:54 AM   #29
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Pluto Relinquish Oni chart should be 13 for me.... The ending pawns like hell...
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Old 04-07-2008, 04:22 PM   #30
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not to mention chaos oni isn't that hard. i don't think it's deserving of an 11
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