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Old 04-08-2008, 12:15 AM   #31
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The rating should be color coded.

Light yellow/blue to dark red (and some colors in between). Dark red is "very hard". You get the idea. I don't think it will turn out to be the same as saying "hey thats a 9 not a 10" when you have "hey thats a dark color so it means hard".

I don't know who will agree with me on this as this is one of the first times I've said a suggestion that is really awkward.
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Old 04-08-2008, 01:14 AM   #32
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Quote:
Originally Posted by Snapps View Post
The rating should be color coded.

Light yellow/blue to dark red (and some colors in between). Dark red is "very hard". You get the idea. I don't think it will turn out to be the same as saying "hey thats a 9 not a 10" when you have "hey thats a dark color so it means hard".

I don't know who will agree with me on this as this is one of the first times I've said a suggestion that is really awkward.
Naw i dont think that would work, because then it becomes a problem of identifying colors instead of just reading a number off. Although I think its a good idea to implement it alongside a 12 number system.

I dont think PSMO and Hades Oni should be on the same level; PSMO is wayy more doable.
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Old 04-08-2008, 02:20 AM   #33
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Why not just do what extreme did, but change just one thing.

Have normal solid feet/blocks for normal 10's.
Slow flashing 10's for even harder songs (like on Ex for LoM/PSMH/O)
Then have faster glowing 10's for the top tier songs, making it noticeably differently than the above.

Or make the groove radar flash/glow more for harder songs.
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Old 04-08-2008, 05:39 AM   #34
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Quote:
Originally Posted by Jaybelluski View Post
I like your idea of making ratings more specific the most so far, but no decimals. The ratings are supposed to be an easy indicator of song difficulty to even the most casual of players, and all decimals would do is cause needless confusion. For example, imagine trying to explain to someone that a difficulty difference of .5 on a 1-to-10 scale is pretty big.

Instead, all song rating should be assigned a number between 1 and 100. Under this scale, 1-foot songs would be rated 10, 3-foot songs rated 30, and so on. That will make it easier for anyone to compare song ratings.

So following your example, Neon Kel, Irrestiblement gets a 90, Cartoon Heroes a 96, and Unreal a 98. The way I see it, the difference between 90 and a 96 is more noticeable than between 9.0 and 9.6.

that would be pulling a mungyodance move

and you should be able to tell by the graph chart and by playing the chart weither its an easy medium or hard (ex: easy 9 med 9 hard 9)
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Old 04-08-2008, 02:20 PM   #35
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I would realize that possibly I don't think Konami should make DDR ratings 1 - 11 or 12 or 13. I think 1 - 10 is suitable. ITG would be ok since it's harder than DDR.

So my predictions would be
1. DEAD END (GROOVE RADAR SPECIAL) should be a 13.

2. PLUTO RELINQUISH should be a 12/13.

3. PARANOIA HADES should be 11.

4. FASCINATION (ETERNAL LOVE MIX) on oni should be a 11/12.

5. NGO on oni should be a 11 but a higher 10 would be suitable due to jumps.
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Old 04-08-2008, 04:32 PM   #36
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Quote:
Originally Posted by Snapps View Post
The rating should be color coded.

Light yellow/blue to dark red (and some colors in between). Dark red is "very hard". You get the idea. I don't think it will turn out to be the same as saying "hey thats a 9 not a 10" when you have "hey thats a dark color so it means hard".

I don't know who will agree with me on this as this is one of the first times I've said a suggestion that is really awkward.
problem: color blind people
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Old 04-08-2008, 06:55 PM   #37
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Quote:
Originally Posted by ranatalus View Post
problem: color blind people
fuck em
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Old 04-08-2008, 07:48 PM   #38
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going off of snapps' idea, they should keep the current rating system, but maybe lighten/darken the color of the meter to indicate the difficulty within that rating.

so for a heavy song, a lighter green indicates an easier 9 (or whatever the song is rated) and a darker green indicates a harder 9.

hm?

hm?

hmmm?
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Old 04-08-2008, 07:53 PM   #39
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Quote:
Originally Posted by Neon Kel View Post
going off of snapps' idea, they should keep the current rating system, but maybe lighten/darken the color of the meter to indicate the difficulty within that rating.

so for a heavy song, a lighter green indicates an easier 9 (or whatever the song is rated) and a darker green indicates a harder 9.

hm?

hm?

hmmm?
second that.
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Old 04-09-2008, 10:15 AM   #40
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Quote:
Originally Posted by Neon Kel View Post
going off of snapps' idea, they should keep the current rating system, but maybe lighten/darken the color of the meter to indicate the difficulty within that rating.

so for a heavy song, a lighter green indicates an easier 9 (or whatever the song is rated) and a darker green indicates a harder 9.

hm?

hm?

hmmm?
Quote:
Originally Posted by ranatalus View Post
problem: color blind people

yes, colorblind ddr players do exist
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Old 04-09-2008, 12:26 PM   #41
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even if someone is color blind, that's just the inability to tell the difference between red, purple, green, etc.

but they can still still percieve the differences between light and dark.


soooooo...


Quote:
Originally Posted by Neon Kel View Post
going off of snapps' idea, they should keep the current rating system, but maybe lighten/darken the color of the meter to indicate the difficulty within that rating.
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Old 04-09-2008, 02:10 PM   #42
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Again, to prevent all of these foot-rating issues, we should just go back to using only the Groove Radar. It can be revamped a bit, and then NO ONE will complain about mis-rated songs. No color problems. No "fake" 10-footers. Simple.
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Old 04-09-2008, 03:20 PM   #43
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Actually I like the toned color foot ratings. That sounds very neat.

We can keep 10s the way they are with 10 and 10+, no need to add higher ratings, and everyone can be happy.

So we should post this on DDR OC
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Old 04-09-2008, 08:24 PM   #44
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We've needed a rating overhaul since post-EX/pre-SN badly. Flashing 10s made absolutely no sense and were given to random songs over this time, basically saying that flashing 10s are no different from regular 10s.

SN2 screwed the entire rating system up, with 9s harder than a bit of the 10s and 10s easier than 9s. Either Konami is trying to emphasize the 9->10 gap more and did badly at it, or they just don't give a shit about ratings anymore.

I still can't comprehend why they continue to neglect its rating system. All the other bemani games get reratings of multiple songs often and even rating scale changes every now and then, why can't DDR get that same treatment as well? Ugh...

Quote:
Originally Posted by Neon Kel View Post
I think 10ft should be the highest rating, however, I think they should expand the rating scale.

Example: Irrestiblement could be rated a 9.0 while Cartoon Heroes could be rated a 9.6 and Unreal a 9.8 or something like that.
Why not just expand on 1-100 then? It would be the same thing and look less tacky than a decimal system.
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Old 04-09-2008, 11:58 PM   #45
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Quote:
Originally Posted by Neon Kel View Post
even if someone is color blind, that's just the inability to tell the difference between red, purple, green, etc.

but they can still still percieve the differences between light and dark.


soooooo...
Not always unless you count how dark red looks like shit and bright red looks like ass. Sometimes there really isn't a middle ground depending on your color deficiency, and unless they've got a colorblind person on staff there is little chance that this idea will be implemented in a way that works well for colorblind individuals. Color coded game design is horrible for colorblind people regardless of what you might think. Also, for the purpose of discussion color coded ratings are stupid.

"Hey I just cleared all of the grass green songs in DDR11-Lawnmower!"
"Really? I'm stuck on the avocado ones myself..."

Come on, just make it numeric and stop trying to make things difficult. Its embarrassingly unintuitive unless you have someone or something explain it to you and by then you've defeated the purpose of a rating system, which is to provide a quick, easy to understand assessment of the difficulty of the song you'll be playing. It's like the groove radar, good in theory but too abstract for practical purposes and overall is unnecessarily confusing as you already have enough people asking what the difference between voltage and chaos is. The last thing I want is Joe Schmo DDR players asking which is harder, the lime green Legend of Max or the puke green Paranoia Survivor Max Heavy (not that I can tell the difference between those two colors anyway if there is one, but I digress).

More feet=harder song. Simple, easy, to the point...unlike this rant...
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