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Old 04-10-2008, 01:24 AM   #46
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Im colorblind (tho its pretty minor) but i have no problem with color coding in video games...

It's very rare for someone to be colorblind to the point where they can't actually tell colors apart, its just hard to tell some colors apart when they're a very similar shade (in my case light red and light green).

Though yeah, im still more in favor of a 1-12 system over colors.
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Old 04-10-2008, 11:11 AM   #47
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The problem is that there are varying forms of colorblindness, and it is generally bad in graphic design to rely on color as a differentiator or the sole means to convey information, regardless of hue, saturation, or brightness used.

If you can't tell by my advocacy, I have Deuteranopia, which affects less than 1% of males (color blindness overall affects 10% of males though, so it is about as common as being left handed, which I also happen to be).
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Old 04-13-2008, 12:45 AM   #48
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What people was suggesting (I think) is that the color gradually gets darker as the songs get harder, so its like an add-on to the rating system.
I would like that color thingy and a 12 system
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Old 04-13-2008, 08:03 AM   #49
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i just want the 1-12 system of ranking, what's important is you know what level of difficulty is the song that you want to tackle....

this will also fix the problem about the level 10 ratings of both max 300 and pluto relinquish oni or felm oni, i think that rating is just not fair, it can mislead sometimes, but thanks to the groove radar for taking backup though..
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Old 04-13-2008, 11:42 AM   #50
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Syncognition are you dumb.

So what if you can't distinguish the color. Just go by the regular foot ratings that everyone has done for the past 10 years.
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Old 04-13-2008, 09:47 PM   #51
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A lot of the new charts are definitely harder than, say, ITG 11s. It's at the point where songs like Pluto Relinquish and NGO Oni shouldn't have the same rating as Max 300 and Paranoia Survivor.

1-12 plox
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Old 04-23-2008, 01:19 PM   #52
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extending the scale (to 12, as people suggested) allows room for more difficult songs in the future. Somebody correct me if I'm wrong, but i think Pop'n music also did this (from a 1-20 scale, adding more difficulty levels until 40).

If some people like the different coloured 10-foot idea, maybe it can be replaced by flashing 10s at noticeable frequencies...even then, it's not very great.
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Old 04-23-2008, 11:20 PM   #53
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So far the only suggestions I've seen that make good use of the current system is the faster flashing feet and darker feet. The color idea would have been great if we haven't been using a color system from the very beginning. Reinventing the foot system into a larger scale is just going to cause headaches in the future as you'd need to rerate all songs anyways to fit this and once more if we go to another scale afterwards. Faster flashing feet gives a better defining element that easily implemented, more so if the brightness of the foot goes down (already mentioned before but coupled for more emphasis). So a bright 9 is different from a flashing dark 9 which is nothing compared to a seizure candy black 10.
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Old 04-24-2008, 07:32 AM   #54
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Quote:
Originally Posted by Izam View Post
So far the only suggestions I've seen that make good use of the current system is the faster flashing feet and darker feet. The color idea would have been great if we haven't been using a color system from the very beginning. Reinventing the foot system into a larger scale is just going to cause headaches in the future as you'd need to rerate all songs anyways to fit this and once more if we go to another scale afterwards. Faster flashing feet gives a better defining element that easily implemented, more so if the brightness of the foot goes down (already mentioned before but coupled for more emphasis). So a bright 9 is different from a flashing dark 9 which is nothing compared to a seizure candy black 10.
Using flashing feet could definitely work with those already well-acquainted with DDR as long as the different rates of flashing are blatantly different from each other. The main hindrance to it, though, is whether Konami (and DDR vets to a smaller extent) is willing to explain to newer, less-informed players the concept of songs with the same foot rating actually having different difficulties.
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Old 04-24-2008, 11:13 PM   #55
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i still think lighter shade of the meter for an easier stepchart in that difficulty and a darker shade of the meter for a harder stepchart in that difficulty is the way to go.

and it's not like there has to be 80,908,573 different shades of a color. 3 different shades should be enough.
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Old 04-25-2008, 12:35 AM   #56
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One thing I have against keeping the 1-10 and bring back the flashing 10 or making different shades of 10 is that levels like Max 300 don't deserve the highest rating anymore. IMO levels like PHO and FELMO deserve a complete higher number than Max 300 and Paranoia Survivor. Thus I think 1-12 is the way to go.

Though the different shades of color is a pretty interesting idea. I still favor the 1-12 scale though.
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Old 04-25-2008, 11:53 AM   #57
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Quote:
Originally Posted by Jaybelluski View Post
Using flashing feet could definitely work with those already well-acquainted with DDR as long as the different rates of flashing are blatantly different from each other. The main hindrance to it, though, is whether Konami (and DDR vets to a smaller extent) is willing to explain to newer, less-informed players the concept of songs with the same foot rating actually having different difficulties.
The easiest way would be to just let people fail songs and learn for themselves, eventually everyone will pick it up. The more user friendly approach would be to include a color gradation at the difficulty screen. Its just a matter of showing a simple graphic explaining a transition between the various possibilities. So for the Easy screen a small graphic under or in the banner showing a transition of various tones, flash speed, or both and the same for each other level of play.
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Old 04-25-2008, 12:41 PM   #58
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Quote:
Originally Posted by Neon Kel View Post
i still think lighter shade of the meter for an easier stepchart in that difficulty and a darker shade of the meter for a harder stepchart in that difficulty is the way to go.

and it's not like there has to be 80,908,573 different shades of a color. 3 different shades should be enough.
That really doesn't help those of us who are colorblind.
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Old 04-25-2008, 05:17 PM   #59
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Quote:
Originally Posted by Izam View Post
The easiest way would be to just let people fail songs and learn for themselves, eventually everyone will pick it up. The more user friendly approach would be to include a color gradation at the difficulty screen. Its just a matter of showing a simple graphic explaining a transition between the various possibilities. So for the Easy screen a small graphic under or in the banner showing a transition of various tones, flash speed, or both and the same for each other level of play.
But isn't that known as "the hard way?"


In other news, you have inspired a good point. A simple but really useful graphic (on the "How to Play" screen, perhaps) could do some of the difficulty explaining, while experiencing the charts themselves would help these players get the point of that explanation. At that point, all we'd have to hope for is Konami not making more erroneous judgments in difficulty.

Full disclosure: I don't care much for flashing/darker feet, mainly on an appearance level. But it could work.
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Old 04-26-2008, 01:08 PM   #60
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Quote:
Originally Posted by ColorOfSakura View Post
That really doesn't help those of us who are colorblind.
I tried to bring that up a page or two ago and pretty much everyone ignored me
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