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Timings For DDR Supernova Arcade
Old 03-08-2009, 04:47 AM   #1
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Question Timings For DDR Supernova Arcade

I know this may have been done before (but I have been looking around for it for hours) but can anyone describe the timing windows for the arcade version of Supernova?
For instance how much time before or after the step does it become a great, not a perfect?
Sorry if this is badly worded but if anyone understands, can you help.
Thanks very much!
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Old 03-08-2009, 09:49 AM   #2
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I don't know why no one has posted the SN, SN2, or X timing windows yet. Someone's gotta have them by now...
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Old 03-09-2009, 08:48 AM   #3
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they likely are not changed from extreme
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Old 03-09-2009, 02:34 PM   #4
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Quote:
Originally Posted by ranatalus View Post
they likely are not changed from extreme
Well, if you happen to know the extreme timings, that would be brilliant!
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Old 03-09-2009, 03:18 PM   #5
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Quote:
Originally Posted by ranatalus View Post
they likely are not changed from extreme
Really? I thought back when SN first came out, it was established that the perfect window is smaller than EX but the great/good window is larger than in EX.
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Old 03-10-2009, 10:59 AM   #6
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Quote:
Originally Posted by MdX MaxX View Post
Really? I thought back when SN first came out, it was established that the perfect window is smaller than EX but the great/good window is larger than in EX.
what seemed to have happened there was that someone came out and said that was the case with no real evidence to back it up. it was probably because of how offsync everything was

mystifiedbulb: these are all rough estimates

marvelous: 12ms
perfect: 30ms
great: 66ms
good: 102ms
boo: 144ms

i'm not 100% sure but it's close to those
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Old 03-10-2009, 08:02 PM   #7
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actually, if konami kept up the same pattern as before where the early windows are one unit larger and the late windows are two units larger in home versions, then the windows have changed. however, everything that matters at all is still the same.

in extreme jp the early windows are
FE FF FF FF FB FF FF FF F2 FF FF FF EC FF FF FF E8 FF FF FF
(with FE corresponding to marv, FB to perfect, F2 to great, EC to good, and E8 to boo)
and the late windows are
02 00 00 00 06 00 00 00 0D 00 00 00 13 00 00 00 1B 00 00 00
(with 02 corresponding to marv, 06 to perfect, 0D to great, 13 to good, and 1B to boo)
in the early windows, add 1 (in hex) to all the corresponding bytes except marvelous to get the arcade windows. in the late windows, subtract 2 from all the corresponding windows except marvelous to get the arcade windows. (marvelous has the same window in home and arcade, so it stays the same). this is absolutely proven true.


in supernova2 jp, the early windows are
FE FF FF FF FB FF FF FF F2 FF FF FF EC FF FF FF E9 FF FF FF
(with FE corresponding to marv, FB to perfect, F2 to great, EC to good, and E9 to almost -- only the almost window changes)
and the late windows are
02 00 00 00 06 00 00 00 0D 00 00 00 13 00 00 00 1C 00 00 00
(with 02 corresponding to marv, 06 to perfect, 0D to great, 13 to good, and 1C to almost -- once again only almost changes)

so, if the same is true for sn2 where you can add 1 to the early and subtract 2 from the late, ONLY the almost/boo window changes, and otherwise sn2 (and iirc, sn1 -- i just didn't have the game handy) and extreme have the same windows. unfortunately, this cannot be proven completely true at the moment because any files containing timing windows on sn1 ac (and most likely sn2 ac) are encrypted.

Last edited by Kalek : 03-10-2009 at 08:09 PM.
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Old 03-12-2009, 01:16 PM   #8
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Quote:
Originally Posted by ranatalus View Post

mystifiedbulb: these are all rough estimates

marvelous: 12ms
perfect: 30ms
great: 66ms
good: 102ms
boo: 144ms

i'm not 100% sure but it's close to those
Thanks very much!!
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