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Old 05-13-2009, 09:27 PM   #151
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Originally Posted by ThatDoublesGuy View Post
Which cymbal on DrumMania is messed up? I know the far left one (excuse my ignorance on the names of the instruments on the machine, all I know is the Snare and the Bass Drum) has had some issues with it getting stuck, but every time I go to investigate it seems to work (kind of like how the left and up arrows on Supernova were randomly throwing misses. It took them to completely stop working in order to get them fixed).
It's the left cymbal, or Hi-Hat. It works unless you have to hit 16th notes, or really fast notes, you can't do rolls on the HH, and basically makes it damn near impossible to pass punk, ska, Indian, etc. type songs. It's a little difficult without actually showing you.

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Moving GFDM will probably be on hold until we get DDR X in. That section of games is hella crowded, thanks to Outrun 2 SP and the giant Basketball Game, and we're going to have to move games anyway when it gets in. I don't foresee any room to put it without moving another few games out. It would probably be easier just to move the UFO Catcher in hindsight until we decided to rearrange the area. I'll see about that.
It would help immensely, those UFO catchers have 1,000,000 lights in them I swear hahahaha
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Old 05-13-2009, 11:21 PM   #152
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As you probably already noticed, Gameworks likes to keep a running theme between all their zones (Racing, Fighting, Deathmetal [the area where all the shooting and rhythm games are], Redemption, Derby Owners Club and Classics)
And that's exactly what I'm referring to with the Derby zone. There's the Derby game, then a bunch of unrelated crap games that aren't classics that nearly no one plays. It's the only section of the arcade that seems like a big waste (minus the Derby game itself). All of the rest of the zones stick with a theme. My guess is that you guys could either expand the fighter section or increase your pinball selection and have a zone for that (Castle's pinball games still get a lot of play).

Or you guys could go Dave and Buster's style and put pool tables where those games are next to Derby.

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Old 05-14-2009, 03:33 AM   #153
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Yea, that section is kind of random, its more like a Mini-Racing Zone than anything else. The issue is we just can't get rid of the games, they have to go somewhere else in the venue. Any game we move from that zone is going to be replaced by another (probably more racing games, as moving any other type of game would destroy said theme of a zone).

There is word about moving the Fighting Zone downstairs somewhere, not sure exactly where though. And I'm not sure what is going in their place (probably more racing games).
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Old 05-14-2009, 07:28 AM   #154
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Hmm. I really like where the fighters are right now. You can hear yourself think and don't have to deal with kids in the evening (but I'm biased since I'm over 21). The only other place I personally would be interested in playing them would be in that area by the glass windows facing the food court that isn't the large open area (has a bunch of ticket games, large open area already has plenty).

I wonder if Sega or simply those who make the big decisions at your arcade notice where people mostly are and expand on those areas. There is that collection of games in between the driving zone and the "deathmetal" or rhythm zone that don't appear to belong anywhere, perhaps those could be shifted around (perhaps to the area upstairs with the other misc games) to make room to expand the rhythm zone?
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Old 05-14-2009, 03:03 PM   #155
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IMHO keep the fighters upstairs unless they're moved to the northeast-most corner of downstairs. Theyshould really stay in an enclosed area.
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Old 05-14-2009, 04:45 PM   #156
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I think the idea is to make them more in view of the public to increase traffic to the games. The regulars know where they are, but a lot of people in the venue aren't even aware that there is a second level to the building (amazing, I know).

I'm sure where the games are at now provide an excellent spot to concentrate and do your thing (fighting games aren't my cup of tea personally) but I think moving them is a business move vs. a "Best Area for Zone" choice.

I will see about possibly moving the fighting games into the room that faces the mall. Some issues I can see with it would be pushing redemption further up along the west wall, which means moving at least one or two of the big games off of that wall (Sega Rally 3, UFO Stomper, Let Go Jungle ... hell every game on that wall is huge and obnoxious to move). Which means finding a big enough spot to put it, which requires moving more games from their spot upstairs to replace the fighting games.

In short, a lot has to be taken into consideration when we're moving multiple games at once. If we just wanted to move Street Fighter or MvC2 by itself, it would be less of an issue. I will see if any plans for moving the Fighting Games has even been established yet, if you guys have any suggestions (you seem to know more about a good environment for the games than me) I will be more than happy to pitch them.
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Old 05-15-2009, 04:28 AM   #157
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Have they considered some signage to (I'm going to regret saying this) show the mouthbreathers that there is an upstairs?

If the upstairs is considered a lost cause for a good revenue stream, put your lowest grossing games upstairs. Since like you said, half the games are driving games, you can toss some of them upstairs and still have plenty for a themed zone.
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Old 05-15-2009, 11:07 AM   #158
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Going to be there on Saturday afternoon for a while playing Pop'n/IIDX/DM probably
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Old 05-15-2009, 03:06 PM   #159
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Me and Akuyume gon be trollin at mgs and gameworks 2night2eat
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Old 05-19-2009, 10:25 PM   #160
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BlazBlue was set to best 3-out-of-5, so I got a good 40 minutes out of one single player session.

The DDR Extreme cab at GW seems to have a better screen, but the buttons are still as shot as ever.
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Old 05-20-2009, 02:38 AM   #161
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So I passed Tizona d'el Cid, LA ARENA ROJA and TOCCATA EXT drums today.

I'm on top of the world.

Also, HH STILL DEAD AT GAMEWORKS RAAAAAAGE

cannot do 16ths, 100% failure rate on anything past 8th notes.
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Old 05-20-2009, 04:41 AM   #162
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You could always do half the 16th notes.
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Old 05-20-2009, 05:09 AM   #163
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正論
NEMESIS
O JIYA

Last song is one of my most played songs.
You can't just hit half the 16th HHs.

Last edited by ACID HAUS : 05-20-2009 at 05:20 AM.
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Old 05-20-2009, 01:57 PM   #164
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i was there last saturday and the guitarfreaks 1st player Red button was stuck i showed the techs and the fixed it on the spot and so that works again

so...

i don't know how to tell them the Hi-Hat needs fixing?
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Old 05-20-2009, 09:44 PM   #165
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Quote:
Originally Posted by Stier View Post
i was there last saturday and the guitarfreaks 1st player Red button was stuck i showed the techs and the fixed it on the spot and so that works again

so...

i don't know how to tell them the Hi-Hat needs fixing?
I know how.

I'm going to go in there and play NEMESIS, O JIYA, Fairy Tales, The Least 100 Sec., 正論 and whatever else I need to to get them to realize the damn HH is broken.
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