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Drummania Lights / dimensions
Old 12-02-2006, 10:05 AM   #1
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Default Drummania Lights / dimensions

I'm creating my own Drummania ASC, and there's no arcades near me that have the game, so I'm sort of building this based on pictures.. While looking at machine parts online, I noticed a bunch of LED's on the drumhead sensor board. Do these light the edges of the drumhead? If so, is it when you strike the sensor, or does it work like DDR wher it has a predefined lighting pattern?
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Old 12-02-2006, 10:33 AM   #2
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No, I believe when ever you strike them, it lights up. If you aren't already doing this, or no one told, it'd be best if you just start out with maybe a DTX set and modify it from there. All Drummania arcade controllers are basically a modified TX Set provided by Yamaha.
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Old 12-02-2006, 09:14 PM   #3
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the light isnt edges drumpad, but located at bottom of drumpad, its size is lit bigger than drumpad. yes, it will lights up everytime you hit the pad.
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Old 12-02-2006, 09:54 PM   #4
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I'm making it from scratch since i can't afford a DTX, and I'm sort of a DIY kind of person. I designed a driver PCB so that the vibration sensors can work on a PSX controller. I'm making another PCB for the light driver circuit, and I might integrate a VU meter or impact meter (or maybe both!). Here's a schematic of the first PCB:

I'm making another one that's much neater than this one, and integrates the light relays

THIS DESIGN IS INCORRECT!!!DO NOT USE THIS DESIGN!!!
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Last edited by sparky : 07-29-2007 at 10:15 AM. Reason: bad design
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Old 12-06-2006, 12:49 AM   #5
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You'd best post pics (and videos, if possible) when you're done. I, for one, would love to see how this turns out.

Good luck!
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Drummania Professional PCB
Old 07-25-2007, 11:47 AM   #6
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Default Drummania Professional PCB



I've yet to test this circuit, so this is another prototype. Parts list and PCB files coming soon.

In the meanwhile, i'm also designing another circuit for Drummania that uses parts that can all be found at radioshack.
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Last edited by sparky : 08-07-2007 at 12:42 AM. Reason: Updated details
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Old 07-28-2007, 09:32 AM   #7
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hi there spooky... in your first diagram... the one without the lights... is that actually works? do you have the parts and material list? thanks.... good luck
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Old 07-29-2007, 10:14 AM   #8
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actually, the first diagram is built incorrectly and should not be used because it does not work. The design with lights only has 5 more transistors, and a USB plug for power, so it shouldn't be hard to use. I built those two boards based on this circuit:
Piezoelectric Vibration Sensor Activates Switch - Circuits designed by David A. Johnson, P.E.

I'm still in the midst of designing my own circuit which incorporates easier to find parts, as well as less parts, with the option of adding lights or not.
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Old 07-29-2007, 11:01 PM   #9
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Looks alright so far, but then you need to figure out how to interface this with the PS2.
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Old 07-30-2007, 12:05 AM   #10
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sparky, good job anyway... im always watching this thread.... hope to see more update soon... thanks and goodluck
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Old 08-03-2007, 12:59 AM   #11
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let me motivate you with this link
YouTube - doogidoogi
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Old 08-03-2007, 12:43 PM   #12
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my first thoughts on seeing doogidoogi were:

1) I would HATE to be the tech for that
2) I would HATE to be in the arcade at the same time as *anyone* playing it. real drumkits are loud.
3) how do you keep the kids from ruining it?
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Old 08-03-2007, 11:24 PM   #13
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@sparky... any update bout your project? can you show some picture of it even its not done yet...
juz for reference...

thanks!
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Old 08-04-2007, 09:56 AM   #14
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Doogi Doogi FTL

I dunno, the maintenance doesn't seem too bad. Accoustic drums don't break that easily.

I think Doogi Doogi triggers are through microphones though.

Yamaha Electronic drums and Drummania are piezoelectric sensors.
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Old 08-04-2007, 12:49 PM   #15
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yeah, it uses acoustic triggers. not really any other way to do it, is there?
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