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Originally Posted by sanagi Well, I do grasp the concept of "150bpm = 300bpm" or "xbpm = 2xbpm" sorta thing. what i'm really curious about is why the composers designated that double bpm instead of just its "normal/actual" bpm. I mean, in conventional music practice, something like across the nightmare shouldn't necessarily be 300, i'm sure theres a lot of musicians out there would guess 150bpm outright upon hearing the song, they'll most likely count the bass and loops to represent the beat of the song. |
Changing the BPM supposedly changes the way you count the timing (and the way the music is notated). Cut time (2/2) is very common in Latin Jazz songs such as Brazilian Anthem, so its not surprising they double the BPM there. Songs like Timepiece are also correct because the bass falls on every beat (1,2,3,4) when played in cut time.
For songs like Across the Nightmare, though, I think the BPM is simply there to scare beginners (since Across the Nightmare was one of the hardest songs in DM1). While BPM makes a significant difference for other music games, the display in DMGF is always stretched to a comfortable viewing speed regardless of BPM.