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Old 06-23-2008, 01:08 AM   #331
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ALMOST EASY's EXT chart in DM is made of win. I love the hi-hat+low tom 16ths.

Overall, ALMOST EASY's EXT chart looks easy, but that part I was talking about makes it... almost easy.
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Old 06-23-2008, 04:07 AM   #332
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Quote:
Originally Posted by mrvtec View Post
anyone notice goin my wai isnt 99 on guitar anymore
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Originally Posted by =Surreal= View Post
Note chart has changed drastically
Following mrvtec's and Surreal's leads, music levels are up on the official website now. (A couple of songs are currently missing from the tables, though.)

http://www.konami.jp/bemani/gfdm/gfdmv5/difficulty/

The difficulty ratings of new songs in DM V5 are a lot more evenly distributed across Basic / Advanced / Extreme. BSCs are generally in the 10 ~ 30 range, ADVs are generally in the 20 ~ 60 range, and EXTs are generally in the 40 ~ 90 range. Perhaps the attempts to revamp the difficulty system, as previously mentioned by tQy, have already been partially implemented in V5?


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I can't access....!
But even my net friends in Hong Kong can't access voiddd.com
So....maybe it's only Japan accessible now
*nod* Thanks for the confirmation :)
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Old 06-23-2008, 09:07 AM   #333
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Quote:
Originally Posted by ocyl View Post
From Staff

tqY, the Technical Manager of V5, has the most intimate and insightful comments among the staff who have posted on the official website upon launch today, in my opinion. NAK, the Director of V5, shares part of the experience, too.

あさき is officially the Sound Director of V5. Perhaps the title/position has contributed to making his comments readable and understandable for human beings (hahah ;D)?
Be careful of his avatar image, though; it is NOT static! You have been warned XD
Congratulations to Asaki-sama =)

Both まんぷく(Producer of V5) and でかちょ (Subdirector of V5) seem to suggest that there is more to "Infinity" than it meets the eye. We shall know more in time. Last but not least, ショッチョー, the Composer of V5, likes the new in-game items
Shocchou-san is the composer of V5, he's still around.

I'm surprised Asaki's Sound Director. What happenned to Izumi?? Passing on the baton?

Chimera rocks man, my kind of music 96-chan's good....
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Old 06-23-2008, 10:16 AM   #334
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Voiddd must be blocking, I haven't been there since they first put up the new songs. Anyone in Japan want to do some recon so we can at least fill in the entry at wikipedia for reference? (it's hard squinting at the videos to see the BPM for simfiles D: )

I haven't given all the songs a spin yet, but wow, this mix totally came up from behind and raped me in the butt. Wasn't expecting a great collection of originals and the best artist contributed songs yet.
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Old 06-23-2008, 09:50 PM   #335
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It took me a few tries, but I can get there using a Japanese proxy. Apparently they had some trolling/wiki vandalizing lately.
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Old 06-23-2008, 10:03 PM   #336
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Yeah, I have no problems accessing Voiddd here in Japan.

Played some GFV5 yesterday, line for DM was too long. Enjoyed what I played, that new TERRA song was unexpected. I like how the extra stage sounds. Overall the song selection seems pretty strong.
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Old 06-23-2008, 11:38 PM   #337
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So Light is only gone for Guitar (I think it was only for GF, if I'm correct), or have they made it so you can't hit extra drum notes?
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Old 06-24-2008, 12:31 AM   #338
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zonic: up to V4, it's reversed in DM: GF defaults to "you can't hit extra notes" and has LIGHT mode to let you hit them, while DM defaults to "you can hit extra notes" and has TIGHT judgment level (below HAZARD) to stop you hitting them. Dunno if tight is gone in DMV5, but I haven't read anything to suggest that.
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Old 06-24-2008, 02:05 AM   #339
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Quote:
Originally Posted by zonic505 View Post
So Light is only gone for Guitar (I think it was only for GF, if I'm correct), or have they made it so you can't hit extra drum notes?
Quote:
Originally Posted by AdamW View Post
zonic: up to V4, it's reversed in DM: GF defaults to "you can't hit extra notes" and has LIGHT mode to let you hit them, while DM defaults to "you can hit extra notes" and has TIGHT judgment level (below HAZARD) to stop you hitting them. Dunno if tight is gone in DMV5, but I haven't read anything to suggest that.
http://www.konami.jp/bemani/gfdm/gfd...howto0608.html

http://www.konami.jp/bemani/gfdm/gfd...html#judgement

It's really unfair in my mind that DM V5 players get Light by default while GF V5 players don't even have it as an option anymore...
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Old 06-24-2008, 02:25 AM   #340
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Quote:
Originally Posted by ocyl View Post
GuitarFreaksV4 & DrumManiaV4 OFFICIAL HOMEPAGE?PLAYSTYLE MENU:JUDGEMENT

GuitarFreaksV5 & DrumManiaV5 SPECIAL SITE?How To?GuitarFreaks V5 ?DrumMania V5????

It's really unfair in my mind that DM V5 players get Light by default while GF V5 players don't even have it as an option anymore...
It's more due to the fact that drums can have a bit of freestyle in a sense since it's a beat, and DM has Keytones (in a sense) for the individual drums so you're playing it. You can add something you want to help keep the beat in between sections or just wait. This is why Drums have a use for "LIGHT" but it isn't treated as a separate timing.

Guitar is straightforward, and since the sound is like Guitar Hero in a sense where it's just playing the existing song and you can't play notes that don't exist on a guitar track, there's no need for LIGHT outside of making things easier. Sure it'll play the notes at different times depending on when you strum because of the timing window, but you're basically just playing the existing song.

The same can be said of DrumMania, but like I already said, you CAN add to an existing beat on drums more than you can add to an existing song on guitar.

Also, why were you even using LIGHT to begin with? It's basically the equivalent of DrumMania's AUTO. LIGHT on GF didn't activate overstrum, and made it easier to recover from a low Health Gauge. I do remember it recovering faster than with LIGHT off from the few times I used it.

All you need to do is lower your "skill" level by about 10-15 points and play for real with LIGHT gone. Don't even use GuitarFreaks' AUTO mode unless you feel like cheating because that's basically what it is.
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Old 06-24-2008, 03:57 AM   #341
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Or one could just play DrumMania or other games

Per Bemani's official explanations, Light in GF is equivalent to Normal in DM. Players who don't prefer to use Light are not affected by whether the option exists or not, and therefore there is no reason for them for unnecessarily judge or lecture others who may have a different preference.
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Old 06-24-2008, 04:45 AM   #342
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Quote:
Originally Posted by GA.Mole View Post
It took me a few tries, but I can get there using a Japanese proxy.
Thanks to GA.Mole's idea, I was able to take the following screenshots from BEMANIwiki to share with everyone here. These were timestamped at 2am PST, June 24th.

The first image is a table of new songs in V5. From left to right go Drum, Guitar, Bass, and Open. The second and third images list difficulty level changes of existing songs in V5. Increased ratings are marked in red, and reduced ratings are marked in blue.





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Old 06-24-2008, 05:58 AM   #343
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Quote:
Originally Posted by ocyl View Post
Or one could just play DrumMania or other games

Per Bemani's official explanations, Light in GF is equivalent to Normal in DM. Players who don't prefer to use Light are not affected by whether the option exists or not, and therefore there is no reason for them for unnecessarily judge or lecture others who may have a different preference.
The DrumMania comment doesn't really hold water since you have 5 Pads and a Bass Pedal where you can easily hit a Drum Pad or the Bass Pedal outside of hitting it for a note. GuitarFreaks has 3 Frets and a Strum Bar to actually register the note. Strumming outside of a note isn't as simple as hitting the drums outside of a note. Overstrum notwithstanding.

Why would you strum when there aren't any notes? Depleteing your bar is the only reason besides forcing a Fail when you have to quit but the two actions go hand in hand. Hitting a Drum Pad when there aren't any notes makes more sense though. It can be treated like a mini Drum Solo, or is just done to keep the beat for a Perfect Attack.

I know that LIGHT is the equivalent of Normal on DrumMania, but it feels more like the equivalent to AUTO. It makes it easier than normal and it's an optional judgment type as opposed to being active without accessing the Play Style Menu. AUTO is an option and not standard when you start up without an e-Amusement Pass (Saving options on your e-Amuse Pass and all). It also means that there isn't a "LIGHT" mode in DrumMania, just Normal Judgment and Tight Judgment.

I really don't mind people using LIGHT in GuitarFreaks or using AUTO in DrumMania, it's just that you're making things easier and you aren't really getting an accurate representation of your skill. Especially when you never play without it on. Personally, I can't use the Bass Pedal for my life, so I need to practice using it when playing the drum charts normally. I don't use AUTO anymore so I have to start playing DrumMania from 20s all over again thanks to simultaneous Bass hits and clusters with other notes.

I rarely used LIGHT in GF since it was an optional judgment in the Play Style Menu, so I was usually going by the standard judgment there. Progressing bit by bit until I could do harder songs and all. It just took more time than always playing with LIGHT on.

It's all personal preference, but it's never good leaving an option that makes things much easier on all the time. Then you'll never grow out of using it and eventually playing without it on, but now you'll have to. If you played with it off sometimes, the progression from V4 to V5 could have been easier.

I'm not really trying to lecture anybody, but it's not really a good idea to always make things easier than they should be. You'll never actually get as good as you could be that way. It just takes a bit more time.

One other thing though. V5's new AUTO system for GuitarFreaks makes things so easy, it's almost an actual Auto Play. That's why I said not to use that unless you felt like cheating because it makes things even easier than LIGHT did. All you have to do is either finger the frets or just strum. It's basically cheating.

The only times I'd approve of using Auto Strum or Auto Neck is if you want to see just how hard a chart is when you're nowhere near that Difficulty Rating. I plan on using it at least once when we get V5 at Golfland. I want to see just how hard the EXT Bass Track for Sousei no Aquarion is (12 BSC > 35 ADV > 78 EXT?!). After that, I probably will never use Auto Neck/Strum again.

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Old 06-24-2008, 07:24 AM   #344
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woo more 96!! cant wait to see what from this mix ends up on V4 CS
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Old 06-24-2008, 10:53 AM   #345
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I agree with Drummania having "Light" always enabled. Even real drummers improvise, they don't just stick to the same chart. There are even ghost notes and things like that in some songs. Which is why personally I hate rock bands drum system. I can never hit stuff if I want to stay on beat or do something extra if a song gets boring.

I know none of us have the right to say "hey, stop using light!". We're each just giving our own opinions on why you shouldn't use it; in the end, it's all your decision we're just weighing the cons.

But hey, at least if people want to dumb things down now they'll look really stupid by only strumming or using the buttons. Sometimes people don't notice the autos in drummania since it's usually bass, but this one would be pretty obvious.

Thanks for the info on Voiddd though, nice. How can I find a Japanese proxy? Not related to the thread but yahoo japan has some cool live videos I want to watch but they block foreign IPs.
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