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Old 08-10-2009, 07:28 AM   #76
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bemaniwiki webbie pls .

i wanna try to understand whats going on too .
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Old 08-10-2009, 04:04 PM   #77
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Quote:
Originally Posted by oni-ice View Post
bemaniwiki webbie pls .

i wanna try to understand whats going on too .
GuitarFreaksXG?DrumManiaXG - BEMANIwiki
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Old 08-10-2009, 06:57 PM   #78
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I see it says for GF that there is a foot pedal as an effector and the knob can be used to change the pitch.
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Old 08-10-2009, 11:11 PM   #79
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Quote:
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-This is the successor to the V series. The location test staff have said there are no plans to make a V7.
GFDM The Final, anyone?
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Old 08-11-2009, 02:11 AM   #80
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I think V6 kinda _is_. It's got the longest song list of any release, I think, they brought back quite a lot of old stuff (and some extended versions) and hardly dropped anything. It does kinda feel like a 'this is the final version' mix to me, that theory makes sense.
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Old 08-11-2009, 08:39 AM   #81
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I'm wrestling with the idea of the new life gauge. On one hand, it makes sure that one doesn't make songs like A.Dogma and Rock to Infinity sound like a mess, but the difficulty of the games are already so high that this is only going to lead to more frustration for newcomers.

Also, it looks like the lanes are covering up the videos. That better get fixed on the official release.

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Old 08-11-2009, 10:40 AM   #82
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well, if it has a passmark lifebar then it should be able to drop to 0 without penalty, right
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Old 08-11-2009, 04:16 PM   #83
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Quote:
Originally Posted by k⁄⁄eternal View Post
well, if it has a passmark lifebar then it should be able to drop to 0 without penalty, right
While that's true, I'm happy with the no fail on first stage feature they added in V6. Even if it drops to zero, you still get to play. If they make the lifebar like IIDX/Pop'n then there's no "Oh shit I'm like 2 misses away from failing superintensegameplay go"
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Old 08-11-2009, 05:36 PM   #84
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Quote:
Originally Posted by ChaoTime View Post
While that's true, I'm happy with the no fail on first stage feature they added in V6. Even if it drops to zero, you still get to play. If they make the lifebar like IIDX/Pop'n then there's no "Oh shit I'm like 2 misses away from failing superintensegameplay go"
But then it becomes "ohshitbetterfullcombotheendingwhoamygod."
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Old 08-11-2009, 08:32 PM   #85
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On the bright side that means you can play whatever hard song you want as your first and last songs. You'll miss out on extra stage though.
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Old 08-14-2009, 10:02 PM   #86
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Drummaniawf@PeXg|[g

Some illustrated info regarding GFDM XG.
Courtesy of beatme from the gdamania forums.
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Old 08-22-2009, 03:42 AM   #87
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Quote:
Originally Posted by Jumbo View Post
The life gauge requirement is the first disappointing thing I've heard about this game if it's true.
They should just keep it with IIDX & pop'n, seeing how these two are the flagship and the popular jock of Bemani, respectively.

Heck, because of that gauge requirement, I can easily see people failing BPM speed demons such as sotto., Seiron, Timepiece Phase II, Souhaku, Across the Nightmare, and Funky sonic World. Good god, Funky sonic World.
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Old 08-22-2009, 02:06 PM   #88
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children sketchbook's LOL-endings r e first which pop out of my mind ...
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Old 08-24-2009, 04:51 AM   #89
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Is the "Horrifying Right Brain Reform" included in the song list? Google Translate fails me. And I can sense an Auto-Hihat Pedal feature.
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Old 08-24-2009, 05:08 AM   #90
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Yes it is.
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