 | Something I noticed about GF judgement system that I think is somewhat infair. |  |
11-29-2006, 11:56 PM
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#1 | | //bemanistyle::[Member]
jubrany is offline
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Total Tokens: 990.55 Donate Tokens | Something I noticed about GF judgement system that I think is somewhat infair. I noticed that sometimes in a fast rhythm pattern if i miss a note, i will miss the next note even though i swear i'm doing it correctly.
So I tested a theory on Desert Rain.
There's a rhythm that goes in 10 note bursts during the chorus, it goes like this:
RG
RB
RG
RB
RG
RB
RG
RB
RG
RB
So back to the theory... If I hold R and B together, and pick 10 times right on time, i should miss every other note and hit every other note...
But i end up missing every note, however it registers as "POOR" throughout.
Has anyone else noticed this? Or is it just that I think I'm hitting it right and I'm not... Because I can do those parts 100%, it's just that when I purposely don't switch and still pick exactly on time, I miss all the notes instead of half of them.
I hope you guys understood what I was trying to say here, because I don't know exactly how clear I was.
But my conclusion is if this is the way the game is supposed to be, is it to prevent button mashers from succeeding?
I figure if i let go of RB and then tried to get the right notes that i could catch the notes again, but since I purposely tried to miss 50% of the notes the game knew and refused??? | |
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11-30-2006, 12:10 AM
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#2 | | //bemanistyle::[Regular]
Megamanny is offline
Join Date: Jun 2006 Location: Denton,Tx Posts: 941
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Total Tokens: 9,965.44 Donate Tokens | I know what part you are talking about, from my experience, the game seems to really punish you on not picking right.
For example:
If you pick late and end up getting a poor more then likely your beat that you are on will be off for a quick second and you have to get yourself back on beat.
From what I can tell, your picking is off if it brings up a poor. If it's a miss you didn't pick or anything.
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11-30-2006, 12:48 AM
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#3 | | wwwww
Checky is offline
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Total Tokens: 105,713.37 Donate Tokens | From what i can tell.. you have to lift off the keys and sort of restart your picking.. or you will just keep getting poors.. for example, in a fast picking section, if i get 1 poor on a change from say R to GB, and then it continues GB GB GB GB GB, if i just keep picking and holding down GB, all the successive notes will be poor.. | |
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11-30-2006, 12:58 AM
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#4 | | //bemanistyle::[Regular]
Megamanny is offline
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Total Tokens: 9,965.44 Donate Tokens | Quote:
Originally Posted by checkrox From what i can tell.. you have to lift off the keys and sort of restart your picking.. or you will just keep getting poors.. for example, in a fast picking section, if i get 1 poor on a change from say R to GB, and then it continues GB GB GB GB GB, if i just keep picking and holding down GB, all the successive notes will be poor.. | Weird, I've never had a problem like you all have had. If I usually end up getting a poor it's because I myself wasn't on beat.
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12-01-2006, 10:25 AM
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#5 | | Duck duck duck duck duck
Alex is offline
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Total Tokens: 3,494,580.18 Donate Tokens | A good way to test this theory is to try out Training mode, frets only, on one of the sections like you described. The pick timing should be perfect with that, and all you have to do is hold down a fret and see how it goes.
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12-01-2006, 02:09 PM
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#6 | | wwwww
Checky is offline
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Total Tokens: 105,713.37 Donate Tokens | Sigh.. I wish I had home version =[ | |
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12-01-2006, 09:39 PM
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#7 | | //bemanistyle::[Regular]
oni-ice is offline
Join Date: Jul 2006 Location: Singapore Posts: 838
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12-03-2006, 09:28 AM
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#8 | | 無視
Human Error is offline
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Originally Posted by oni-ice You'll feel that you have the same problem when you play Judgement Tight for DM. | How do you...hold down a pad on DM? | |
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12-03-2006, 09:46 AM
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#9 | | //bemanistyle::[Regular]
oni-ice is offline
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Originally Posted by jubrany i end up missing every note after it, however it registers as "POOR" throughout. | Um, would this be an answer for your question, 小猫様? | |
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12-04-2006, 01:22 PM
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#10 | | 無視
Human Error is offline
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Originally Posted by oni-ice Um, would this be an answer for your question, 小猫様? | Weird, I never experienced any of this sort on Tight mode in DM when I tried it out...ah well... | |
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12-04-2006, 10:15 PM
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#11 | | meli-melo
Melchior is offline
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Total Tokens: 4,129.65 Donate Tokens | I think what's happening is, for example, they miss the first note of a roll, so when they hit the second note, instead of giving them a great/perfect on the 2nd note, it gives them a poor on the first? And then the whole roll will end up as poors. That's just the gist I'm getting, I don't know if that actually happens, but I guess it's a possibility. | |
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12-12-2006, 12:17 AM
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#12 | | //bemanistyle::[User]
Crilk is offline
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Total Tokens: 96.68 Donate Tokens | What's happening is that you're getting early Poors.
If the sequence is:
RG
RB
And you hit RB twice on the beat, you'll get a miss for the RG, and a poor for the RB because you hit it early enough to be in the poor window. Because the poor was the most recent note that is what will be displayed for the note judgement.
RG - Picking here with RB held gives you a Poor for the line below
RB - (This line)Picking here does nothing because you already have a poor on the note and it is not late enough to be in line 4's window.
RG - This one is in line 4's window. Causing a Poor to be gotten...
RB - ...here | |
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12-12-2006, 06:48 AM
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#13 | | //bemanistyle::[User]
froz_loki is offline
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Total Tokens: 78.12 Donate Tokens | I believe that there exists delay.
What I did is to set the timing to +9, which makes me feel that I am exactly playing on that beat. (This works on DM)
Try setting the timing and have the same feeling with in the arcade.
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