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Beatmania/IIDX/III Series FAQ
Old 03-30-2005, 03:13 AM   #1
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Default Beatmania/IIDX/III Series FAQ

Originally written by Kimcicle on Bemanistyle 6.0. Huge thanks to him.

READ THROUGH THIS THREAD BEFORE YOU MAKE ANY POSTS! WE WANT TO CUT DOWN ON THE NUMBER OF REDUNDANT THREADS. YOUR QUESTION MIGHT BE ANSWERED!

***WARNING***
This FAQ is far from complete. I'm sure there are the lot of you that wish to point out how wrong I am about point A or whatever. I'm only human. If you have anything you feel should be changed or added to the FAQ, let me know with helpful replies or PMs. This FAQ is not meant to be used that are currently breast feeding or could possibly nurse babies in the future. Discontinue use if your eyes begin to water or you have uncontrollable urges to use the restroom. I, the writer of this FAQ, cannot be held for any loss or damages you man incur by using this FAQ. Use at your own risk.
**************

The beatmania line of games are another branch of the bemani genre dubbed "dj simulation" games. There are three different games: beatmania, beatmania IIDX, and beatmania III. They all follow the same principle: there is a background track playing and you must fill in the rest of the song in real time to make it sound complete by pressing the correct button or turning the turntable at the correct time, indicated by the falling rectangles that correspond to each key. Pressing keys at the right time will increase your "Groove Meter"; the Groove Meter is the measure of how well you are doing on the given song. You must work to get your Groove Meter above a certain point before the song ends (for beatmania IIDX, it must be at 80% or higher). At the end of the song, you are graded by how well you were able to time the key presses and are presented with a results screen. It's possible to get a good grade a fail the song and it's possible to get a bad grade while passing the song.

beatmania is the first bemani game to be released by Konami, released in 1998. With 5 buttons and a turntable to the right of the buttons, you would press the corresponding button to a sound effect, effectively "playing" a song. This is the game that got the whole bemani series going. In Korea, it's known as beatstage and an US release was even attempted (HipHopMania). There are 12 different iterations of beatmania:
- beatmania
- beatmania 2ndMIX
- beatmania 3rdMIX
- beatmania completeMIX
- beatmania 4thMIX
- beatmania 5thMIX
- beatmania complete MIX2
- beatmania Club MIX
- beatmania CORE REMIX
- beatmania 6thMIX -THE UK UNGERGROUND-
- beatmania 7thMIX - Keepin' Evolution
- beatmania THE FINAL

beatmania IIDX is by far the most popular of the 3 beatmania games. Introduced by Konami in 1999, this version now had 7 buttons and turntables positioned based on which side you were playing on (The 1p side has the turntable on the left while the 2p side has the turntable on the right). Featuring a huge wide screen, flashing neons, and a "bass shaker" that tranduces the bass lines into your feet, beatmania IIDX aimed to surround you with the visual/audio from the game. There are currently 13 iterations of beatmania IIDX:
- beatmaniaIIDX
- beatmaniaIIDX substream
- beatmaniaIIDX club version 2
- beatmaniaIIDX 2nd style
- beatmaniaIIDX 3rd style
- beatmaniaIIDX 4th style
- beatmaniaIIDX 5th style
- beatmaniaIIDX 6th style
- beatmaniaIIDX 7th style
- beatmaniaIIDX 8th style
- beatmaniaIIDX 9th style
- beatmaniaIIDX 10th style
- beatmaniaIIDX11 IIDX RED

beatmania III was an effort by Konami in 2000 to "evolutionize" beatmania; the theme for beatmania III was "The latest evolution machine". The machine had the same layout as a beatmania machine, but added some cool effector knobs, a foot pedal, a headphone jack that you can plug into, and a 3.5" floppy drive to which you can save your scores. The effector for beatmania III is a lot more indepth compared to the sliders found on beatmaniaIIDX. However, by this point most of the thunder has been stolen by beatmaniaIIDX, and not many different mixes were made. There are 5 iterations of beatmania III:
- beatmania III
- beatmania III APPEND CORE REMIX
- beatmania III APPEND 6thMIX
- beatmania III Append 7th Mix
- beatmania III THE FINAL

For those of us that cannot experience the arcade thrill, there are always home versions. There are currently 11 different beatmania mixes that can be purchased, all of which can be found for the original PlayStation:
- beatmania
- beatmania APPEND 3rdMIX*
- beatmania APPEND GOTTAMIX*
- beatmania APPEND 4thMIX*
- beatmania APPEND 5thMIX*
- beatmania BEST HITS
- beatmania featuring Dreams Come True
- beatmania APPEND GOTTAMIX2: Going Global*
- beatmania APPEND ClubMIX*
- beatmania: THE SOUND OF TOKYO!
- beatmania 6thMIX+CORE REMIX

* These games are more of an expansion since they require you to boot with one game, then use the "change disc" option. Sometimes you can access hidden secrets by booting discs in the proper order.

There are currently 7 different beatmania IIDX styles that be purchased, all of which are found on the PlayStation 2.
- beatmaniaIIDX 3rd style
- beatmaniaIIDX 4th style -new songs collection-
- beatmaniaIIDX 5th style -new songs collection-
- beatmaniaIIDX 6th style -new songs collection-
- beatmaniaIIDX 7th style
- beatmaniaIIDX 8th style
- beatmaniaIIDX 9th style

There are no home versions of beatmania III. Which is quite sad.
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Old 03-30-2005, 03:19 AM   #2
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Frequently Asked Questions
Since the majority of players now focus only on beatmaniaIIDX, I will only refer to that game for the rest of this post. However, most questions can also be related to both beatmania and beatmania III.

Q. Will I like beatmania IIDX? Do you think that it's fun?
This is like asking a group of Christians if they believe in Jesus. The general consensus is that once you get rolling, it's a pretty addicting game. There is that sense of accomplishment from playing the game and making the songs sound complete. But then again, some people become quite frustrated at it. Give it a shot for a while and you can forumlate your own answer.

Q. I like DDR and/or other bemani!!!!1 Does this change anything?!?!
For most, bemani games can go hand in hand. For others, they can only stay in one camp. There are plenty of DDR songs that were found in beatmania IIDX first (Holic, DXY, era -nostalmix-, V, and A, to name a few) so you should be able to find something that strikes your fancy. All I can recommend is to try it out before you get really serious about it.

Q. Is beatmania IIDX hard?
From what a lot of people say, the beatmania line of games has the steepest learning curve around. I also found it quite hard to get rolling in the game. This game takes a little effort to get past the initial hump, but with practice you will be passing songs in no time.

Q. All this talk of beatmania makes me want to play? Where's the closest arcade machine?
Please refer to this thread for machine locations: http://www.bemanistyle.com/forum/viewtopic.php?t=1918

Q. Which style should I buy?
Every person has their own opinions about which style is the "best". Rather than point out a definative list, I'll list the pros and cons of each style, and let you decide. It is easier, however, to get the newer styles.

beatmaniaIIDX 3rd Style

Pros:
+ Huge songlist
+ Beginner friendly songs
+ Can be found cheap used
+ Actual music videos

Cons:
- Timing is bad on certain songs (gambol, overdoser).
- No beginner's mode (but there are enough easy Light 7 songs that you can get away with it).

beatmaniaIIDX 4th Style
Pros:
+ Good song selection, with few songs repeated on other styles.

Cons:
- Expensive to purchase.
- Light 7 songlist is significantly harder than other styles.
- No beginner mode.

beatmaniaIIDX 5th Style
Pros:
+ Has a beginner mode.

Cons:
- Slower hispeeds than found on other games.
- Many complain about timing issues.
- Lots of songs are repeated on later styles.

beatmaniaIIDX 6th Style
Pros:
+ Also has a beginner mode.
+ Lots of extras in the game. Tatsujin videos. Movie clip mode.
+ Added hispeed 4.
+ Decent balance between hard and easy songs.

Cons:
- Songlist is hit or miss for people.
- Notecharts by this time were getting harder, and this style reflects it.

beatmaniaIIDX 7th Style
Pros:
+ Good beginner mode (covers all the songs in the game).
+ Decent balance between hard and easy songs.
+ Fairly easy to get now.

Cons:
- Only 2 unlockable songs (Murmur Twins and Abyss The Heaven's Remix) and the 2nd one is hard to unlock.
- Some complain about the sound quality, and say the style has an "incomplete" or "rushed" feel to it.

beatmaniaIIDX 8th Style
Pros:
+ Easy to get.
+ New sort methods. Other info can be displayed while selecting the song.
+ Balance leans a little towards the harder side, but beginner's mode can cover for it.
+ Random+ is entertaining.

Cons:
- Beginner mode restricts you to a shorter playlist than all of the songs in the game.
- Lack of regular record screen as from previous styles.
- Scores achieved in Expert Mode do not get saved.

beatmaniaIIDX 9th Style
Pros:
+ The newest IIDX home version.
+ New high-res graphics make the game prettier than ever.
+ Quite a few first-time repeats (songs that have not been repeated before, including a lot from 3rd and 4th Styles).

Cons:
- Not many revival songs, only 19 total.
- Only one preview song (No.13 from 10th Style).

Q. Which controller should I buy? I can't afford a controller right now, should I just play on a Dualshock?
Personally, I would wait to have the cash to buy one game and the controller at the same time. However, if you are -that- pressed for cash, I'm not stopping you from playing on a Dualshock. You won't get the same experience, however, and playing on a Dualshock is confusing as hell.

As far as buying controllers, there are a few options:

Konami Controller - An official controller by Konami, runs for about $90 from most online retailers. The keys are spaced correctly, but the turntable is smaller and closer to the keys. The keys are switchable so that you can emulate both the first and second player sides. People have problems with sticky keys, but you can mod your controller to get around these problems. The ryry2dx way of modding your controller can be found here: http://www.bemanistyle.com/forum/viewtopic.php?t=24

Rave Discman - Don't buy one. The price is attractive, but frankly, it's not all that great. For one, the keys are the wrong shape and are not spaced correctly. It's better to hold out for a Konami controller. It's possible to use a Rave Discman as a base for your own ASC, which some people on the forums have done.

Konami ASC - The official arcade-style controller by Konami. It's huge, it's pricey, and for some, it's worth it. The price tag is quite hefty, but with arcade perfect dimensions, clicking keys, and switchable from first player to 2nd player, lots of people have purchased them. The only way to get one was to order through Konami's website and have a Japanese address, so your best bet it to go through a Japan auction website. Expect to pay around $450 when all is said and done.

A couple of forum members have also announced home made ASCs.

Q. There's a port on the side of my beatmania IIDX controller and I can't fit my finger in there? What is it for?
The port is meant for a foot pedal for beatmania III, but no home versions of beatmania III have been made. You can plug in a pedal from the drummania home controller into it, and triggering the pedal acts as a scratch. Cool, but mostly pointless.

Q. How does the grading scheme for beatmania IIDX work?
First, you take the total notes found in the song and multiply them by 2. This is the maximum possible score you can get. Then, take the number of Just Greats and multiply them by 2. Add this number to the number of Greats you have. This is your EX score. Take your EX score and divide it by the maximum possible score and multiply by 100 to get your precentage.

100% - 88.89% is an AAA.
88.88% - 77.78% is an AA.
77.77% - 66.67% is an A.
66.66% - 55.56% is a B.

Pretty much just 8/9, 7/9, etc.

Q. What the heck are people talking about when they use a towel with beatmania IIDX?
Toweling can help to simulate higher speeds in the notes falling. For most players, playing songs at a comfortable rate is usually somewhere in between two high speeds or even beyond the highest speed avaliable. By shorting the amount of time you do see the notes, you can simulate a controllable high speed.

Q. I want to be cool like LISU and use one hand!! Is this a good idea?
Yes and no. The most common way to play beatmaniaIIDX is to use both hands on the keys and scratching whenever it is needed. However, you should try various different play styles and find one that suits you best.

Q. I'm now awesome at beatmania IIDX, so I want to start playing Anothers. How do I do this?
At the arcade, you hold down the VEFX button and select your song. The scrolling marquee should tack on "another" to the end of the song name.
On the home version, you press the Select button to cycle between Light 7, 7 Key, and Another difficulty. For older styles, you press select then select which difficulty you want with the turntable.
NOTE: Not all songs have an another notechart.

Q. What does the DX in beatmania IIDX stand for?
DX = Deluxe. The beatmania IIDX machine is actually the 2nd beatmania II machine design. The machine used to make the Tatsujin videos on beatmania IIDX 6th Style is an original beatmania II machine.

Q. Why doesn't (song X) sound the same as (song X on a different difficulty)?
Some songs have different notecharts for the Light 7 or Another difficulty, and others sound completely different. Here's a list of songs that sound differently when played on Light 7:
- Indigo Vision
- Lucy
- Murmur Twins
- Spica
And a list of songs that sound differently when played on the Another difficulty:
- 20, November
- 22 Dunk
- 5.1.1
- .59
- Celebrate
- Deep Clear Eyes
- e-motion
- Era Nostalmix
- g.m.d
- Genom Screams
- Gradiusic Cyber
- Infinite Prayer ~Floating Flock Style~
- Innocent Walls
- Karma
- Leading Cyber
- Lucy
- moon_child
- Murmur Twins
- Paranoia Max
- Prince on a Star
- Radical Faith
- R3
- R5
- Schlagwerk
- Sense
- Something Wonderful
- Spica
- The Big Voyager
- The Earth Light
- The Shining Polaris
__________________
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Originally Posted by tomokosasaki
GOLD will come with 2nd conclusion!! Just have some trust. I can't always tell my source! But, in the end, you'll see i was right and this conversation won't matter anymore.
 

Old 03-30-2005, 03:20 AM   #3
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DDR Transplants
So Dance Dance Revolution was your gateway bemani games and you want to play more of them. Well, here's a small breakdown about the differences between DDR and beatmania.
- During song selection, you don't get to hear a preview of the song you want to play. So knowing titles over how the song goes would be a good idea.
- Difficulty is measured in stars rather than feet. The ranking for songs currently go from a 1 star to a flashing 8 star. However, for all the current home versions avaliable, it goes up only to a flashing 7 star. There is also a difference between flashing 7 star and 7 star rank (the flashing 7 is harder). Difficulty is also relative, so a 4 star ranked song on Light 7 will not be the same difficulty as a 4 star ranked song on 7 Key. The ranking for songs on Another is not displayed, thus usually referred to by the difficulty of the song on 7 Key with a plus symbol at the end. (5.1.1. is a 1 star, 5.1.1[a] is a 1+).
- Autofail doesn't kick in until you miss about 50 notes without pressing any buttons. As long as you are pressing buttons, the game won't end abruptly (unless you are playing with the Hard modifier on. Please look at the terminology guide below). You will still have the remainder of the song to rebuild your Groove Meter and pass the song.
- You do not need to get 100% Just Greats to gain an AAA.
- The maximum score you can get (without bonuses) on any song is 200000 (I think?). It's not relative to the difficulty of the song you are playing.
- Extra Stage doesn't require a specific grade to be obtained; usually, all you need to do is pass any song that has a certain difficulty (I believe it's a 7 star on 7 Key, and a 5 star on Light 7).

Terminology:

Easy: Enabling this changes how your Groove Meter behaves. You are not penalized so much for missing notes and you gain back meter faster when you are playing correctly. A nice net to fall onto when playing at the arcade, but I don't recommend using it at home.
Hard: Enabling this changes how your Groove Meter behaves. Instead of building meter, you're given a full meter to begin with. Missing notes takes a good chunk out of the meter, and it takes a while to rebuild it. Running out of meter will cause you to fail the song instantly. Finishing the song with any meter will count as a pass.
Doubles: Usually done by paying double the credits, players can opt to play both sides at the same time.
Free Mode: This mode allows you to fail songs while continuing your game. Usually set to a lower number of songs then the regular arcade modes, you also cannot earn Extra Stage.
High Speed: Enabling this causes the notes to fall at a faster rate. This makes higher end play a lot easier as the notes become easier to read. You shouldn't rush into using High Speed, but once you become accustomed to the game it's not a bad idea to start using it.
Battle: This mode makes it so that both players play the same notecharts. Without battle on, the notechart for songs get split up between the two players, effectively making it less challenging for both players.
5 Key: This mode will autoplay the right two keys (keys 6 and 7) while playing. Again, mostly looked down upon by most IIDX players. I personally don't think playing 5 Key then going to 7 Key works, but others claim by it.
Light 7: The basic/light mode of beatmania IIDX. Easier notecharts than 7 Key. Not all songs have a Light 7 notechart, but all songs in the recent styles do. This is where you should start off.
Another: Another notecharts are exactly that; another notechart. Usually harder than the 7 Key counterpart, you tend to play more of the song playing the another chart. Listing [a] after a songname usually indicated the another notchart. Not all songs have an another notechart. Tackle this mode once you get into the harder 7 Key songs.
Auto Scratch: This mode makes it so that the game automatically does the turntable scratches for you. Looked down upon by most players unless you are playing 14 Key.
Hidden: This mode will make the notes vanish about half way down the screen, hence the name "hidden".
Sudden: This mode will make the notes "suddenly" appear (hence the name) about 1/2 to 2/3 of the way down from the screen. Note that the areas covered by both hidden and sudden do not overlap, therefore you can have both on at the same time and still see the notes (for a very short amount of time, though).
Random: This mode will randomize the notes within the song (ala Shuffle from DDR). The scratches are not included in the randomization; only the keys themselves are randomized.
Random+: Introduced in beatmania IIDX RED and beatmania IIDX 8th Style CS, Random+ is like random except it also includes the turntable in the random.
Pinky Scratch: A play method in which you hit both a key and scratch the turntable at the same time. Named after the finger most likely doing the scratching while you stretch for that key.
Mirror+: Introduced in beatmania IIDX 9th Style CS, Mirror+ treats the turntable as an eighth column. As such, turning on Mirror+ would act like mirror, only it would also map the turntable column to key 1 and vice versa.
AC: Shorthand for Arcade.
CS: Shorthand for Consumer Software. Home versions.
Tatsujin: The word "tatsujin" refers to one that has great skill. Tatsujin videos are recordings of very good players getting good scores on very hard songs.

Helpful Links
Konami's Arcade Page: http://www.konami.co.jp/am
Konami's beatmania Gateway: http://www.konami.co.jp/am/bm
Konami's beatmania IIDX Gateway: http://www.konami.co.jp/am/bm2dx
Konami's beatmania III Gateway: http://www.konami.co.jp/am/bm3

VJArmy, the beatmania IIDX Scorekeeping / Ranking site: http://vjarmy.com/iidx/

Notecharts for beatmania IIDX: http://www1.ocn.ne.jp/~hibroad/score/index.html [Missing many older songs -djp-]
Notecharts for beatmania: http://homepage2.nifty.com/~kani/bm/_bm.htm
Songlists: http://www2u.biglobe.ne.jp/~hiro-p/beatsquare.htm

Thanks to those that contributed to the FAQ and/or pointed out my dumb mistakes: deathrazor, rmz, -Azure-, Raving Loony Society, dj HaQ, BlackRaven, Lisa Kay loves M-Flo, CStarFlare, rk_cr, dj.MLYT, BBH, ollec2004.
__________________
Quote:
Originally Posted by tomokosasaki
GOLD will come with 2nd conclusion!! Just have some trust. I can't always tell my source! But, in the end, you'll see i was right and this conversation won't matter anymore.
 
 



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