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Old 10-26-2007, 04:20 PM   #16
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Quote:
Originally Posted by Loserbait View Post
Can't wait for more info on Party. Should be interesting but I'd have preferred a different title -- it just seems too Fever-ish.
I agree with this.

I think the bar should be raised a bit though, I'm hoping that they create the first 44 or 45 (although I think at this point 43 is as difficult as it could possibly get without being absurd). Not for my sake, of course-- I'm still back at the 34s. It would be interesting to see what they could come up with.
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Old 10-26-2007, 05:34 PM   #17
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The bar definatly needs to be raised at this point. When the toughest songs in the game are getting 99kd with in a day or two or week of being unlocked. Kinda shows that they need to cater atleast a little more to the top teir players.
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Old 10-26-2007, 09:51 PM   #18
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Originally Posted by AJmix View Post
* It will have famous licenses and high quality Konami Originals.
As for the licenses, is there a shot that they're straight from the original artists?

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* More Bemani crossovers. Some may be determined by the survey.
Is it possible that licenses from other Bemani games might make it to 16? To put it bluntly, Sobakasu (GF11/dm10, Rurouni Kenshin), Night of Fire (IIDX 6th, PPP, Initial D), Rewrite (GFdm V2, FMA), Wild Challenger (GFdm V, Bobobo)... ... you get the picture.

PS: I've been telling Timer IRL that my pop'n dream is to play Funky sonic World in Des-ROW's primary (pop'n music).
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Old 10-26-2007, 10:33 PM   #19
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Quote:
Originally Posted by Tim! View Post
As for the licenses, is there a shot that they're straight from the original artists?



Is it possible that licenses from other Bemani games might make it to 16? To put it bluntly, Sobakasu (GF11/dm10, Rurouni Kenshin), Night of Fire (IIDX 6th, PPP, Initial D), Rewrite (GFdm V2, FMA), Wild Challenger (GFdm V, Bobobo)... ... you get the picture.

PS: I've been telling Timer IRL that my pop'n dream is to play Funky sonic World in Des-ROW's primary (pop'n music).
Funky Sonic World in pop'n would be the best thing in every bemani game ever. I definitely put it as one of my 3 choices on the survey.
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Old 10-26-2007, 11:04 PM   #20
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Quote:
Originally Posted by Tim! View Post
PS: I've been telling Timer IRL that my pop'n dream is to play Funky sonic World in Des-ROW's primary (pop'n music).
Oh yea....

I jaw-dropped about the BPM of Funky Sonic World. Would be interesting though.

Reading more of the details got me excited. Don't know about the bar. But that means I better try to get better at the game. (Currently on 11 AC. Tim! should somehow know.)

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* An old popular character of the past will return, fully redrawn, along with new characters. It also may be determined by the survey.
I wonder who.... I put in Timer, becasue I can get pretty tired playing the old character art. (Other than I put in Minit's. Both names typed in english.)
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Old 10-26-2007, 11:37 PM   #21
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The pre Pop'n 6 Characters I'd like to see are the ones that only showed up on one mix: Ling Ling and Candy. And don't forget the ★kun characters.
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Old 10-27-2007, 01:58 AM   #22
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I couldn't agree more about raising the bar. IIDX gets an entire folder for 12's, but pop'n has...TWO AC 43's? And please, those are the saddest excuses for 43's I've ever seen. Most 42's are harder than the 2 43's in AC pop'n. I await the day for a HELL course to consist of nothing but 43's. The only truly challenging songs worthy of calling themselves 43's are Classic 8 and Cowboy -- NEITHER of which are even in the arcade. Screen, Classic 9, and Moushima are all sad excuses for 43's. Although, seeing the pattern of things, I wouldn't doubt it if Moushima ended up making it into Party AC.

pop'n really does need to up the bar. More jackhammers, more elbow hits, and PLEASE more songs with bad timing.
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Old 10-27-2007, 08:10 AM   #23
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Quote:
Originally Posted by Kaze View Post

pop'n really does need to up the bar. More jackhammers, more elbow hits, and PLEASE more songs with bad timing.
You nailed the 3 things that Pop'n needs 100% less of.

I hope Pop'n 16 introduces Freeze'kuns from DDR. That'd be just swell.
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Old 10-27-2007, 08:44 AM   #24
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Quote:
Originally Posted by Loserbait View Post
Can't wait for more info on Party. Should be interesting but I'd have preferred a different title -- it just seems too Fever-ish.
I agree. about it sounding too much like Fever. (I do like the title, tho) I still think they should do some sort of sports theme for a future pop'n. (with Mimi and Nyami in baseball uniforms, or something)
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Old 10-27-2007, 10:47 AM   #25
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Quote:
Originally Posted by Kaze View Post
And moushima better be downed to a 42. China Rock and Nightmare Carousel would make for amazing AC songs.
Hopefully they just leave moushima as a CS song (along with Hime trance) but China Rock and Nightmare Carousel DEFINITELY need to be in 16.
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Old 10-27-2007, 11:46 AM   #26
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pop'n music 16 party...seems like it was yesterday 15 got released o.O

anyways im expecting a lot from this game. At first i though it was pop'n party and it was a different game (would have been cool) but yeah...pop'n music 16 with a blue theme finaly
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Old 10-27-2007, 01:19 PM   #27
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Freeze-Pop. (AKA what you said of "Freeze'kuns") That would be wonderfull.

China Rock + Nightmare Carousel = I'd be a happy bunny to see those in PARTY.

Jewelry Rock is a possiblility. But same time not really. (Yes. Thinking about Lotte + Ratte.)
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Old 10-27-2007, 03:07 PM   #28
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Moushima's too long to be in an AC Pop'n Music (unless they wanted to count it as a long version song).

Freeze notes in Pop'n would be impractical.
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Old 10-27-2007, 03:23 PM   #29
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Quote:
Originally Posted by Ichibo View Post
You nailed the 3 things that Pop'n needs 100% less of.

I hope Pop'n 16 introduces Freeze'kuns from DDR. That'd be just swell.
They had 'em in Pop'n Disney!
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Old 10-27-2007, 05:14 PM   #30
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They should also revive 9 button hits from Pop'n Disney
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