 | Pop'n vs. IIDX |  |
02-03-2007, 03:28 PM
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#1 | | //bemanistyle::[Regular]
Dreamcube017 is offline
Join Date: Sep 2006 Location: Cleveland Ohio Posts: 1,164
Marketplace Rating: 0 | Pop'n vs. IIDX There might be a thread on this already, but I'm just curious.
What's so different about IIDX than Pop'n music? As far as I can see, Pop'n is just IIDX with more colors, 9 notes, and a special controller that you use your hands on. What's so different about it? I don't really see the point of it if IIDX was around.
Sorry, I don't mean to dis it. It looks cool and all. This is all just my opinion.
But what's so different about it? | |
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02-03-2007, 03:57 PM
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#2 | | //bemanistyle::[Member]
EvangelionUnit03 is offline
Join Date: Jun 2006 Posts: 201
Marketplace Rating: 0 | The same could be said of IIDX.
Actually, pop'n came before IIDX, though 5key preceded all of that.
Actually, the notechart mentality is different. IIDX is more of frequency in notes while pop'n works more with particular patterns/arrangements. Having played IIDX with a pop'n controller and vice versa, the difference is pretty apparent.
The use of music genre is pretty obvious, too. | |
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02-03-2007, 04:05 PM
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#3 | | //bemanistyle::[Regular]
Dreamcube017 is offline
Join Date: Sep 2006 Location: Cleveland Ohio Posts: 1,164
Marketplace Rating: 0 | Wait, so what do you mean by IIDX is frequency ad Pop'n is patterns? This seems interesting. | |
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02-03-2007, 04:59 PM
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#4 | | //bemanistyle::[Member]
D.J John is offline
Join Date: Jun 2006 Location: This Way Posts: 200
Marketplace Rating: 0 | Pop'n music is WAY easier to get into then IIDX.but the songs on Pop'n can be sickingly happy.while IIDX has more techno and other stuff.i perfer the music on IIDX but i perfer pop'n music no doubt.IIDX is hard in some ways cause i have been playing since about july and im barely getting into 7-8.but pop;n ive played not even a month and im in to 29-33.but thats my opinion.take it or leave it 
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02-03-2007, 05:21 PM
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#5 | | //bemanistyle::[Member]
Zerocide is offline
Join Date: Jun 2006 Location: San Francisco Posts: 157
Marketplace Rating: 0 | Quote:
Originally Posted by Dreamcube017 Wait, so what do you mean by IIDX is frequency ad Pop'n is patterns? This seems interesting. | From my experience since IIDX is played with just fingers, it has a tendency to throw a large amount of notes at you at a rapid pace since your fingers can keep up with it at a more rapid pace. Pop'n music is played with your hands and palms while having more buttons and a wider layout, there for pop'n tends to not have such a high concentration of notes, but rather a more spread out pattern of notes. Songs also tend to have themes in their note patterns that make the song difficult.
Hope this makes sense.
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02-03-2007, 05:22 PM
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#6 | | //bemanistyle::[Member]
Owen is offline
Join Date: Jan 2005 Posts: 272
Marketplace Rating: 1 | The observation you've made applies to practically all music games (and just about anything else, for that matter); for example, DDR is just IIDX with four panels and a special controller you use your feet on, and basketball is just soccer with smaller goals and a ball you use your hands on.
The differences between IIDX and Pop'n Music have more to do with the respective audio/visual experiences the games offer than the games' core structures.
Whether or not one of the two games is better, or has more of a "point" (what does this even mean?), than the other is a matter of personal taste concerning the various differences, both structural and sensory, between them. | |
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02-03-2007, 05:47 PM
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#7 | | //bemanistyle::[Member]
Chromer is offline
Join Date: Jun 2006 Posts: 96
Marketplace Rating: 0 | But which in all technical sense is harder to play? Some would say PnM because it has 9 buttons but as we have seen on stepcharts for IIDX like Quasar [A], that theory goes completely out the window. | |
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02-03-2007, 05:53 PM
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#8 | | //bemanistyle::[Member]
Owen is offline
Join Date: Jan 2005 Posts: 272
Marketplace Rating: 1 | Theory? What?
Both games have easy charts and hard charts. Your question is a lot like, "Which is harder: guitar or piano?" There is no one-size-fits-all answer. | |
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02-03-2007, 10:52 PM
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#9 | | IZ DAT SUM LOLI?
otaku1313 is offline
Join Date: Jun 2006 Location: Laurel, MD Posts: 764
Marketplace Rating: 0 | Quote:
Originally Posted by Chromer But which in all technical sense is harder to play? Some would say PnM because it has 9 buttons but as we have seen on stepcharts for IIDX like Quasar [A], that theory goes completely out the window. | As Owen said, this can't really be answered.
My personal opinion is that, if you throw cools in, pop'n is harder. The timing in pop'n is also harder, due to more songs that have odd timing than in IIDX. Cools bring a level to the game that IIDX all ready has, and with cools some songs haven't even been 95k'd yet. Every song in IIDX pretty much has been AAA'd by someone, except Mei [a] and DUE TOMORROW [a] (7k too?). That level of play in pop'n is either not there yet, or just not the same thing.
IIDX players who get into pop'n may be able to pass things easily, but getting good at the game requires knowledge of it and it's intimacies. You're not going to get a 100k on Flying Duo EX on your first week of play, for example, even if you've AAA'd Mei [a]. It's just a different way of playing the same type of game.
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02-03-2007, 11:43 PM
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#10 | | //bemanistyle::[Member]
Chromer is offline
Join Date: Jun 2006 Posts: 96
Marketplace Rating: 0 | That's just like saying the same thing with Marvelouses in DDR. They bring a higher level of timing into the game and can make it just as hard as IIDX and Cools do.
What I meant is, even though they both have hard and easy stepcharts, I would give the nod to IIDX being techincally harder because it involves using your fingers in an almost piano like motion. Excuse me for sounding like an ass but playing a piano is harder than playing a guitar. I play both instruments so I can say that truthfully in respect. Hitting buttons in rapid succession with your hands and palms is alot easier. | |
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02-04-2007, 01:35 AM
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#11 | | BMS(sevenpointzero) - VIP
Loserbait is offline
Join Date: Jan 2005 Location: Melbourne, Australia Posts: 699
Marketplace Rating: 0 | Technically, IIDX is harder because as you progress through the difficulties, you have to have the most most flexible fingers on the planet to go through songs -- basically, you need to be good at fingering (ah hahahahaha). That, and with note counts as high as 2000... well, yeah...
With Pop'n, however, you also need to know what you're doing a lot more than IIDX. They've made the game easier in that everything is colour- and size-coded, but nine buttons is a lot of things to concentrate on (not as bad as IIDX Double, but we're not talking about that). On top of that, everyone can play IIDX and improve to the same level, but I find improvements on Pop'n to be limited... I have small hands and have to work my way around a 1-2-3-7, for instance, whereas someone with bigger hands can just hit 1-2-3 with left and 7 with right.
In any case, whilst I agree with IIDX, others will say Pop'n is. It's all up to the individual. I just find the learning curve harder for IIDX than it is for Pop'n -- but I love Pop'n Music =]
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02-04-2007, 03:51 PM
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#12 | | formerly known as Kaze
Hudson is offline
Join Date: Jun 2006 Location: Orlando, Florida Posts: 691
Marketplace Rating: 1 | This is a terrible thread. While we're at it, let's compare Guitar Freaks with Guitar Hero and DDR with ITG with PIU. Hell, let's compare King of Fighters with Street Fighter, and Dead or Alive with Tekken. pop'n music and IIDX are similar, but the differences are enough to make any comparison completely opinion-based. I mean, what's the difference between Para Para Paradise and DanceManiaX? They both involve swiping your hands over or under sensors. One has double play, the other doesn't. I mean, who cares? They're different games.
__________________ Davo: what if the great ancesters of the U.S. of A. were exceptional pop'n music players? Davo: Abraham Lincoln, 100k Fever Robo Davo: Franklin D. Roosevelt, 99k cools Trauma Punk Davo: Mel Gibson, 100k classic 9 Davo: think of the possibilitiez Kaze: You are an idiot. | |
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02-05-2007, 01:36 AM
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#13 | | KAWAII DESU NE!
WEABOO is offline
Join Date: Jun 2006 Location: アメリカ Posts: 3,551
Marketplace Rating: 23 | Totally not true...you can compare all those games without biased opinions. ITG has 4 arrows, while PIU has 5 arrows. Is that biased?
The TC has a fair question, and since I'm trying to get into Pop'n as well, its a question that I wonder about as well.
IIDX and Pop'n, although both dealing with buttons, are most likely equally challenging. I've seen charts from Pop'n Music that give me the same reaction as watching Mei [A]. I hear a lot of people get really good at Pop'n in a relatively short time though, so maybe that might hint that the curve in Pop'n is a lot less than IIDX (3 years for me and I can pass only two 11's). That doesn't mean Pop'n is easier though....
Just as someone said before, you might as well be asking "Piano Vs Guitar". Its a tough question.
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02-05-2007, 01:37 AM
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#14 | | //bemanistyle::[Regular]
Dreamcube017 is offline
Join Date: Sep 2006 Location: Cleveland Ohio Posts: 1,164
Marketplace Rating: 0 | Well I guess you can say that they are. But at the same time, I asked because when I saw the controller, I didn't know you used your whole hand. (I just saw a small pic of it on the net.) And if you know little about Pop'n and IIDX and watch a straight video feed of them being played back to back, what will you think? 'Oh, so Pop'n is like a kiddish version of IIDX, I see." I know that sounds silly, but yeah. That's why I asked.
I'll maybe pick up Pop'n when I have the money.
Oh, look. Someone just posted. lol | |
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02-05-2007, 01:54 AM
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#15 | | Banned
Solefald is offline
Join Date: Jun 2006 Location: Carbondale, IL Posts: 554
Marketplace Rating: 3 | I'm just going to note to those bashing Pop'n's music (or calling it "sickeningly happy") that the music in the game has increased TREMENDOUSLY since around 10th Style | |
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