| Tags: america, beatn groovy, bowling mode, live, lol, popn music, star trek, ugly, us release, xbox 360, xbox live arcade |  | The Somewhat Official Beat'n Groovy Thread |  |
08-13-2008, 07:24 PM
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#1 | | smile with you and...
Spiritsnare is offline
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Total Tokens: 10,916.68 Donate Tokens | The Somewhat Official Beat'n Groovy Thread Following the two pieces of news that Eddie posted up a while back, naturally, there has to be a thread for discussion of the game as further developments are known to us. So, here we go. Newswire
June 13: Beat'n Groovy to Be Konami's Newest Rhythm Effort?
August 12: More Details on Konami's Mystery XBLA Game
August 13: More beat'n groovy details!
August 21: ...More Like Beat'n Hideous
August 24: followup: Game*Spark: This Is The XBLA Version of Pop'n Music?! First Beat'n Groovy Images
October 8: Beat'n Groovy Now Available What We Do Know
- (Start with?) Three gameplay modes: Arcade, Versus, and Endless; in the test version, Arcade is one song only
- Start with 3-button or 5-button modes - uses D-pad
- Starting songlist: 9 songs, includes Konami Originals
- Difficulty scale of 1-9
- New art/characters; characters have to be unlocked by clearing their song; completely new designs
- Notes are pop-kunish
- Genres are not shown
- Seems to use regular pop'n timing windows (Bad/Good/Great), but reports say that timing windows are 'sloppy'
- In-game interface looks like an adaptation of the pop'n 9 interface; song title is not shown on top, but uses the banner in the upper-left; a 'cleaner' version of the banner provides the background for additional information - BPM, mode, and rating - on the upper-right; characters do not have namecards; character areas are about twice as big as before; the entire groove gauge is now a mini-groove gauge shown with notecounts in the lower-right hand corner, while the lower-left hand corner, as always, shows max combo and current score.
- Song selection interface shows songs both as banners in a songwheel and records with unique art a la DDR 1st-3rdMIX; high scores and BPM are shown...twice. There are banners in gray, which have to be unlocked by playing a song. As an aside, Skateboard Dude (I'm calling him US Hayato™), for some reason, digs Classic 2.
- There are no modifiers, including but not limited to Hi-Speed.
- Notecharts reported to be 'nonsensical'
- The pop-kuns don't disappear when you hit them
- Chara backgrounds don't change when you miss/good/great/fever
- Song clear gives you clear animation + applause (hi DDR)
- There are ranks, apparently ridiculously easy to obtain (e.g. two misses is an S)
- There is support for the Xbox Live Vision camera, which basically turns it into Bowling Mode (Animelo 2) meets shittier version of Samba de Amigo; there was a three-button version shown in a YouTube video but it's unknown whether or not it supports additional buttons. Timing judgements do not exist using the camera.
- You can fail out using normal bar - You cannot re-map buttons aka you can't use your existing pop'n controller through a PS2 > 360 adapter
- Endless Mode is just Free Mode with a running score counter
- Scores for individual songs can reportedly break 100k
- Versus Mode doesn't even care whether or not you have a second (/third/fourth) controller plugged in - When you get a bad, it doesn't appear, it just drops your combo
- Versus mode supports two players, straight gachibattle (no ojamas)
- No sign of Cools/Chou-Challenge
Discuss; this post will be updated as more is revealed.
__________________ Mutsuki for Pop'n 17 AC!
「PLEASE MAKE ME A REAL MONKEY」 by BUBBLES
Last edited by Spiritsnare : 10-09-2008 at 02:29 AM.
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08-13-2008, 07:28 PM
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#2 | | SEXY ビーム
DJ Tomoe is offline
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If it comes for PSN I would buy it D:
__________________ Quote:
Desu says:
SHHHHHHHH I'M ON THE PHONE
DJ Tomoe says:
ffffffff
DJ Tomoe says:
and where am i?
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in mexico
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08-13-2008, 07:40 PM
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#3 | | smile with you and...
Spiritsnare is offline
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Originally Posted by DJ Tomoe I'm pretty sure they're going to rape Pop'n like they did with DDR. | EMO/In The End/Linkin Park/8/15/23/Kagome
__________________ Mutsuki for Pop'n 17 AC!
「PLEASE MAKE ME A REAL MONKEY」 by BUBBLES | |
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08-13-2008, 07:42 PM
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#4 | | //bemanistyle::[Member]
zorahk is offline
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08-13-2008, 09:44 PM
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#5 | | LAVITAK!!!
Timer Rabbit is online now Join Date: Jun 2006 Location: CA, USA Posts: 2,475
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holwhut?
Now that just give me a "whut" face. O_o;
No plans for systems like the PS3? (More better if I can play this on PS2.)
And I will also miss the Pop'n charas that go with the song. ;_; | |
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08-13-2008, 10:06 PM
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#6 | | //bemanistyle::[Member]
zorahk is offline
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Total Tokens: 2,604.50 Donate Tokens | Considering PS3 pretty much sucks in every way shape and form, I'm glad it's not on PS3. | |
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08-13-2008, 10:35 PM
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#7 | | //bemanistyle::[Member]
Vic Viper is offline
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Total Tokens: 3,489.27 Donate Tokens | So I guess no special controller for it then? I guess my DOA4 Hori Stick might be close enough. :p
__________________ You will obey Hypno Sanae!!!! | |
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08-14-2008, 03:55 AM
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#8 | | //bemanistyle::[User]
mightyjon-o is offline
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Total Tokens: 223.40 Donate Tokens | I'm excited I'm actually very excited about this announcement not really because of the game, but rather from the prospect that they might start selling controllers in America a la what they did for beatmania. Unfortunately they would start with the minis, yet perhaps it may esculate to an arcade-sized one.
As a side note, I really think this shows more than anything the sort of business war being fought in America for the supremacy of music games. It seems Harmonix has truly provoked Konami into trying to become successful with its Bemani series in America. At any rate, I think this is the beginning of a really good future with Bemani and the entire genre really.
I dislike Harmonix games (save for the Amplitude and Frequency series), however the effect that they have had on this formerly unrecognized genre of gaming is something to be applauded. | |
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08-14-2008, 11:05 AM
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#9 | | //bemanistyle::[Member]
dartvalince is offline
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Originally Posted by mightyjon-o I'm actually very excited about this announcement not really because of the game, but rather from the prospect that they might start selling controllers in America a la what they did for beatmania. Unfortunately they would start with the minis, yet perhaps it may esculate to an arcade-sized one.
As a side note, I really think this shows more than anything the sort of business war being fought in America for the supremacy of music games. It seems Harmonix has truly provoked Konami into trying to become successful with its Bemani series in America. At any rate, I think this is the beginning of a really good future with Bemani and the entire genre really.
I dislike Harmonix games (save for the Amplitude and Frequency series), however the effect that they have had on this formerly unrecognized genre of gaming is something to be applauded. | I completely agree with this. Though it's as an XBLA game and no controller right now, this could be a market test. If enough people are interested in it, maybe konami will port it over from XBLA to and actual game with controller releases.
It's a very good way to see if the market here will like this, considering they only had to make the game, and put in on XBLA. It cuts the cost of makeing X# of discs in hopes that they sell and X# of controllers to go with it.
Though on the negitive side, It's horrible to not have the controller for it, but instead using the 360 controller. Maybe they will release a Pop'n Mini style for sell in stores to go along with this. That would def. get people interested in it that have never played it. Then, if the market tests are postive, they could release the ASC for more money.
Either way I dont' have a 360 D:
EDIT:
ALSO 100th post yay
Last edited by dartvalince : 08-14-2008 at 11:06 AM.
Reason: 100th post
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08-16-2008, 03:26 AM
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#10 | | //bemanistyle::[Member]
Chicker is offline
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Puzzle Bobble - Bust a Groove
Pop'n Music - Beat'n Groovy
Its weird how some games come to America and get renamed although they're already in English. I still really want to see how this version comes out. | |
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08-16-2008, 06:07 AM
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#11 | | //bemanistyle::[Member]
Vic Viper is offline
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Total Tokens: 3,489.27 Donate Tokens | Quote:
Originally Posted by Chicker Biohazard - Resident Evil
Puzzle Bobble - Bust a Groove
Pop'n Music - Beat'n Groovy
Its weird how some games come to America and get renamed although they're already in English. I still really want to see how this version comes out. | I think you mean: Puzzle Bobble - Bust a Move Bust a Move - Bust a Groove
Don't forget Beatmania was Hip Hop Mania overhere.
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08-16-2008, 08:27 AM
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#12 | | g//ay for k//eternal
Wan is offline
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Originally Posted by Vic Viper I think you mean: Puzzle Bobble - Bust a Move Bust a Move - Bust a Groove
Don't forget Beatmania was Hip Hop Mania overhere. | ...And DrumMania was Percussion Freaks | |
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08-16-2008, 09:28 AM
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#13 | | RФbФ♥Sana
Robo2001 is offline
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see you... | |
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08-16-2008, 10:34 AM
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#14 | | smile with you and...
Spiritsnare is offline
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Originally Posted by Wan ...And DrumMania was Percussion Freaks | Although that was for the rest of Asia (rather than being localized for Western countries), I didn't get why they did that, either.
Also, I surmise that "beat'n groovy" is different from pop'n music in the fact that it doesn't have a 9-button controller. I figure naming it pop'n somewhat implies that there'll be 9 buttons and a colorful controller to go with.
__________________ Mutsuki for Pop'n 17 AC!
「PLEASE MAKE ME A REAL MONKEY」 by BUBBLES | |
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08-16-2008, 04:34 PM
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#15 | | //bemanistyle::[Member]
MZDandMr.KKFangirl is offline
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