Following the two pieces of news that Eddie posted up a while back, naturally, there has to be a thread for discussion of the game as further developments are known to us. So, here we go.
Newswire
June 13:
Beat'n Groovy to Be Konami's Newest Rhythm Effort?
August 12:
More Details on Konami's Mystery XBLA Game
August 13:
More beat'n groovy details!
August 21:
...More Like Beat'n Hideous
August 24: followup:
Game*Spark: This Is The XBLA Version of Pop'n Music?! First Beat'n Groovy Images
October 8:
Beat'n Groovy Now Available What We Do Know
- (Start with?) Three gameplay modes: Arcade, Versus, and Endless; in the test version, Arcade is
one song only
- Start with 3-button or 5-button modes -
uses D-pad
- Starting songlist: 9 songs, includes Konami Originals
- Difficulty scale of 1-9
- New art/characters; characters have to be unlocked by clearing their song; completely new designs
- Notes are pop-kunish
- Genres are not shown
- Seems to use regular pop'n timing windows (Bad/Good/Great), but reports say that timing windows are 'sloppy'
- In-game interface looks like an adaptation of the pop'n 9 interface; song title is not shown on top, but uses the banner in the upper-left; a 'cleaner' version of the banner provides the background for additional information - BPM, mode, and rating - on the upper-right; characters do not have namecards; character areas are about twice as big as before; the entire groove gauge is now a mini-groove gauge shown with notecounts in the lower-right hand corner, while the lower-left hand corner, as always, shows max combo and current score.
- Song selection interface shows songs both as banners in a songwheel and records with unique art a la DDR 1st-3rdMIX; high scores and BPM are shown...twice.
There are banners in gray, which have to be unlocked by playing a song. As an aside, Skateboard Dude (I'm calling him US Hayato™), for some reason, digs Classic 2.
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There are no modifiers, including but not limited to Hi-Speed.
- Notecharts reported to be 'nonsensical'
-
The pop-kuns don't disappear when you hit them
- Chara backgrounds don't change when you miss/good/great/fever
- Song clear gives you clear animation + applause (hi DDR)
- There are ranks, apparently ridiculously easy to obtain (e.g. two misses is an S)
- There is support for the Xbox Live Vision camera, which basically turns it into Bowling Mode (Animelo 2) meets shittier version of Samba de Amigo; there was a three-button version shown in a YouTube video but it's unknown whether or not it supports additional buttons. Timing judgements do not exist using the camera.
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You can fail out using normal bar - You cannot re-map buttons aka you can't use your existing pop'n controller through a PS2 > 360 adapter
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Endless Mode is just Free Mode with a running score counter
- Scores for individual songs can reportedly break 100k
- Versus Mode doesn't even care whether or not you have a second (/third/fourth) controller plugged in
- When you get a bad, it doesn't appear, it just drops your combo
- Versus mode supports two players, straight gachibattle (no ojamas)
- No sign of Cools/Chou-Challenge
Discuss; this post will be updated as more is revealed.