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Unlocking a pop'n music 13 CARNIVAL arcade machine...
Old 10-18-2007, 09:08 PM   #1
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Default Unlocking a pop'n music 13 CARNIVAL arcade machine...

Hey, and arcade in Florida (the Nexus) just recently got a pop'n music 13 machine and it's fully locked. No speed 5x or 6x, new EX's, or S-Random.

Is there any way to unlock a pop'n 13 machine in the US without e-amuse? If so, please post how. If not, let me know.

Thanks.
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Old 10-18-2007, 10:20 PM   #2
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At the title screen, enter the codes in these order (each # applying to the button from left to right) Make sure you have a credit in the machine and then perform this combo before it switches to the next screen in the demo. You should hear a noise and an object should appear in the upper left corner (a heart shape?)

This is from the Carnival Website, it appears (correct me if I am mistaken) that some options require e-amuse to unlock but I am uncertain. Here are the codes in order from first to last:

78274331387199736479

18994677618666223697

46429787496828166682

28149944632228691483

After everything is unlocked, you should get MAX in the upper left corner.

Let me know if these work. I'm not sure if MAX requires e-amuse or not, but I think you should be okay.

Last edited by Arbel : 10-18-2007 at 10:23 PM.
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Old 10-18-2007, 10:56 PM   #3
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Quote:
Originally Posted by Arbel View Post
At the title screen, enter the codes in these order (each # applying to the button from left to right) Make sure you have a credit in the machine and then perform this combo before it switches to the next screen in the demo. You should hear a noise and an object should appear in the upper left corner (a heart shape?)

This is from the Carnival Website, it appears (correct me if I am mistaken) that some options require e-amuse to unlock but I am uncertain. Here are the codes in order from first to last:

78274331387199736479

18994677618666223697

46429787496828166682

28149944632228691483

After everything is unlocked, you should get MAX in the upper left corner.

Let me know if these work. I'm not sure if MAX requires e-amuse or not, but I think you should be okay.
We unlocked all speed mods, s-ran, and all new EXs without eAmuse in Omaha.
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Old 10-19-2007, 08:22 PM   #4
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Why not just play a full unlock of adventure?
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Old 10-20-2007, 10:56 AM   #5
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Quote:
Originally Posted by CALF View Post
Why not just play a full unlock of adventure?
Maybe he doesn't have it. Duh.
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Old 10-20-2007, 08:14 PM   #6
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Quote:
Originally Posted by Snapps View Post
Maybe he doesn't have it. Duh.
but he does though
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Old 10-21-2007, 08:11 AM   #7
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err i realize that this is a pop'n music topic but could the same unlocking system be used to do the same with IIDX?
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Old 10-21-2007, 09:44 AM   #8
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Doubtful. I think other Bemani required E-amuse.
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Old 10-21-2007, 05:17 PM   #9
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Yeah, IIDX requires e-Amuse as does DrumMania. This only works with Pop'n.
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Old 10-23-2007, 01:46 AM   #10
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I think considering the popularity of Pop'n compared to other bemani, it's meant to give arcades with multiple machines a reason to keep their old kits, so they don't need an e-amuse connection for every kit in case they have multiple machines.

Correct me if I'm wrong, but it seems much more common to find a place with multiple Pop'n machines than it is to find one with multiple IIDX cabs or DM cabs. And even in those cases, Pop'n outnumbers them pretty easily.
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Old 10-24-2007, 09:51 AM   #11
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Why is Pop'n Music so popular anyway? I thought IIDX would put it to shame from its looks, but apparently that isn't the case.
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Old 10-24-2007, 09:53 AM   #12
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IIDX looks intimidating, Pop'n looks fun. That's pretty much it. There may be a more "hardcore" group of players for IIDX, but there are a hell lot more players in general in Japan that play. As for looks, I think Pop'n has a great interface, so I don't know why you are saying IIDX is so superior in that respect.
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Old 10-24-2007, 12:30 PM   #13
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I mean toward an older crowd. It has that techno look with hardcore music where as Pop'n looks childish. Don't get me wrong, I love Pop'n Music and I look forward to every new theme it brings with each new game, but I just imagine IIDX would be more popular.
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Old 10-24-2007, 01:37 PM   #14
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Well Japan likes cute, and cute sells. Hence, why Pop'n is pretty popular. I also think having Battle mode and 5 button is a plus, as many casuals will try it out. I saw Battle mode played a lot in Japan. I think just the overall look and feel makes it draw in casuals, whereas IIDX looks cool, but also really intimidating at the same time.

I think the whole "childish" thing is pretty spot on for how most people view Pop'n music in America (Hence why IIDX is so popular) but it is basically the opposite in Japan where cute or "childish" is pretty normal on just about everything like buses, signs, magazines, food products, and of course games. But yeah simply put, cute sells.
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Old 10-31-2007, 10:07 PM   #15
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pop'n music machines cost less and take up less space than a iidx machine. it makes sense to have more pop'ns than iidx's if you're gonna buy multiple machines of something. couple that with the fact that there are a lot of casual players that like to play battle mode together for one credit and no lifebar, compared to iidx where it'll cost two credits and you can fail your first song.

but that isn't to say there aren't places with two iidx's and one pop'n music machine.
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