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what exactly is it?
Old 06-24-2006, 02:28 AM   #1
WolfBlade
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Default what exactly is it?

Is it like DDR. ITG. PIU. Guitar Hero/Freak. or what other type of rythm game. I haven't heard of this one and my internets too glitchy to look through topics. Thanks in advance.
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Old 06-24-2006, 02:39 AM   #2
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http://en.wikipedia.org/wiki/Pop%27n_music

Wikipedia is your friend.
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Old 06-24-2006, 02:45 AM   #3
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Closest equivalent is Beatmania, though with a much more varied music selection and slightly easier timing.

Bigger controller too, and two extra buttons instead of a turntable.
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Old 06-24-2006, 11:19 AM   #4
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i want to say a "kiddie" version of beatmania, because of overly cute characters, but as far as gameplay its a lot like Beatmania.

of all the bemani series, this has to have the most genres of songs youll ever find.
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Old 06-24-2006, 11:26 AM   #5
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But it's not even "kiddy", it's just cute. Gotta keep in mind that cute is a huge thing in Japan, hell even their postal stickers are cute.
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Old 06-24-2006, 12:29 PM   #6
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Pop'n Music is the best Bemani game ever! The rest of them lack music variety! Who doesn't like mashing giant colored buttons?!
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Old 06-24-2006, 01:29 PM   #7
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you can't call pop'n music "kiddy" because I've seen more kids want to play DDR than pop'n music.
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Old 06-24-2006, 01:46 PM   #8
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pop'n music is a 9 button music games that plays in the same fashion as IIDX. pop'n music does not have a turntable, however, and the buttons are much larger than the IIDX keys.

If you want to compare pop'n music to a dancing game, I'd say it's most like Pump It Up. The timing window is huge, so getting 100K's (Perfect scores, AAA's etc) is relatively easy, but the range of difficulty is extremely large, so while you're getting perfect scores on the easiest songs, you're failing on the hardest. pop'n music can get to be just as difficult as Single play on IIDX.

pop'n music also features different characters as mascots for each individual song. The characters don't necessarily affect gameplay unless you're using special modifiers called ojamas -- that of which there are MANY -- but the characters do have their own short little animations for winning, losing, and the sort.

And that's pop'n in a nutshell.
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Old 06-24-2006, 02:21 PM   #9
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Quote:
Originally Posted by Kaze
And that's pop'n in a pop-kun.
Fixed.
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Old 06-24-2006, 07:41 PM   #10
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It's funner than fun! That's all that's really important .
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Old 06-25-2006, 02:41 AM   #11
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WolfBlade - Glad you're thinking of getting into this wonderful, delightful, colorful, enchanting, and thoroughly enjoyable game. Just a few more details:

The original concept was not as a "kiddy" game (I think the Chanel character dispelled that illusion pretty quickly) but as a date game. Specifically, a game that a boyfriend and girlfriend could play together (yes, it was originally intended to have multiple players). The colors were much brighter than in Beatmania, and it had cartoon characters with a variety of animations.

In the beginning, there was just Beginner (easy notecharts, limited songlist), Normal, and Party (that's the one with the "ojamas"). Since PM was not meant to be a murderous challenge-soaked nightmare, the majority of the songs were easy to clear. Hyper courses were introduced in 3. Once the game got popular with the really hardcore players, Konami added another level, EX, inaugurated in 5. But it wasn't until sometime later (10?) that Hyper and EX notecharts got scored separately. Before that they were all lumped into the 9 Key score.

The other major change was that the early games had 7 Key and 5 Key, essentially the 9 Key chart with the white keys and white and yellow keys, respectively, put on automatic, a la IIDX. Starting in 7, 5 Key became a completely separate difficulty level, and 7 Key was done away with.

There's a very good variety of songs. Much of it is gentle pop, as you might surmise from the title, but it goes into all kinds of genres, and surprisingly has more punk than I've seen in any other Bemani title. There are only a few really hardcore or blistering songs, and profanity is strictly prohibited (there's even one song that's full of bleeps). I wouldn't say the variety is a lot better than in IIDX, but it's definitely a much different flavor.

Some of the characters are really cute, some aren't so cute, and some are as adult and sultry and shameless as anything you'll see in Rumble Roses. For some reason, there's a whole bunch of new faces in each new game, and only a few get reused at all. A lot of them are based on real-life artists. Here are the most common ones:
Nyami: Cute, cuddly, sexy, and extraordinarily versatile anthromorphic yellow cat creature. Really came into her own starting from 6.
Mimi: Nyami's counterpart, exactly the same, except she's a rabbit. Or hare. I don't know which.
Rie: Mega-ultra cute brunette 18 year old who looks a lot younger. Variety of callings, including cafe waitress.
Sanae: Very similar to Rie, but with black hair (dark brown in some games). She's primarilty a singer and also plays a mean acoustic guitar.
Mary: Way-hot fairly dark-skinned professional dancer with an afro. I'm pretty sure she's supposed to be black, but Japan has a problem with very dark skin for some reason (cf. Elena from Street Fighter 3). Japanese.
Judy: Incredibly sexy California-born blue eyed blonde professional dancer. Mary's soul sister.
MZD: PM's never-aging DJ. Has nearly all the "Remix" songs.
Hamanov: Chicken orchestra conductor; master of the Classic songs.
The King, Aya, and Pretty also show up pretty frequently.

As for timing windows...they vary a lot, much like in the original Beatmania. You definitely won't be able to 100K everything in 9 Key, although if you play long enough you should manage at least a few. For the most part, the challenge isn't the timing, it's keeping track of nine buttons and hitting the right one every time. (This absolutely killed me when I was first starting out.) So long as you don't shoot too high too fast, you should be able to find something you're comfortable with.

Okay? Okay. There's tons more to tell, but this should do until you actually start playing. Which you definitely should.
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Old 06-25-2006, 03:00 AM   #12
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Quote:
Originally Posted by Kaze
If you want to compare pop'n music to a dancing game, I'd say it's most like Pump It Up, but switch the bad song / good song ratio.
I shouldn't have said that, but I did...I didn't neccesarily say which one was better though.

And since when is profanity forbidden? What about Bastard Pop? Or do you just mean Japanese profanity? That would make more sense...and what song is filled with bleeps? I hate bleeps. I'll be sure never to play it, unless it's really good and or I've already played it, and didn't notice.
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Old 06-25-2006, 03:18 AM   #13
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Quote:
Originally Posted by Monster in a box
and what song is filled with bleeps? I hate bleeps. I'll be sure never to play it, unless it's really good and or I've already played it, and didn't notice.
Innovation / Heavy Rock

I dunno if they're actual censor bleeps or just part of the song, but they're there in any case.
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Old 06-26-2006, 11:33 AM   #14
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Quote:
Originally Posted by Monster in a box
And since when is profanity forbidden? What about Bastard Pop?
Bastard Pop is an actual genre of music, where you take the lyrics or words from something and put them to new music. It's hardly a swear in that context.

And yeah, Innovation is filled with censor bleeps, because if you listen to the Des album version they're swearing in English.
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Old 07-06-2006, 05:16 PM   #15
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Pop'n Music is in no way a "kiddie" game. It is harder than beatmania in my opinion. It has some of the toughest patterns i have ever seen. The music selection is wonderful and if you don't like one song, then there is many more to choose from. Also, the unlock system will keep you playing for hours!
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