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BGAnimations help
Old 02-04-2009, 05:08 PM   #1
MdX MaxX
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Default BGAnimations help

New Question: Why is it that whenever I use a REDIR file to redirect a Graphic to a BGAnimation, it always shows up as a pink block?

For example, I want to replace the 'ScreenSelectStyle warning.png' with a BGAnimation of the same name. Here are the metrics in this BGAnimation:

Code:
[Layer1]
File=./_warning p1.png
Type=0
Command=x,0;y,0;hidden,1
Condition=IsPlayerEnabled(2)

[Layer2]
File=./_warning p2.png
Type=0
Command=x,0;y,0;hidden,1
Condition=IsPlayerEnabled(1)

[Layer3]
File=./_warning bp.png
Type=0
Command=x,0;y,0;hidden,1
Condition=not IsPlayerEnabled(1) or not IsPlayerEnabled(2)
But instead of the images showing up under those conditions, a pink block shows up instead. Why does this happen?

And what's weird is that it works fine for ScreenSelectStyle header.png, I just redirect it to the BGAnimation, no pink block. But when I try it on ScreenSelectStyle info1/2 or ScreenSelectStyle warning.png it just shows up as a pink block.
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Last edited by MdX MaxX : 02-09-2009 at 06:45 AM.
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Old 02-04-2009, 05:17 PM   #2
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As far as I tried, there's no way. That's why certain sounds have silence before they start... that delay was added to match the animations.

PD: The commands works for theme graphics and animations, not for videos or sounds.
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Old 02-04-2009, 05:48 PM   #3
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Oh, okay. Thanks for the help!

I'll just have to figure out some way or just leave it as is. I haven't found any easy way to add blank frames to the beginning of a video...
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Old 02-08-2009, 08:28 PM   #4
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I have another BGAnimations problem, look at the first post.
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Old 02-09-2009, 06:45 AM   #5
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Bump Details in first post.
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Old 02-09-2009, 07:19 AM   #6
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Wait... let me know if I got this right...

You want to use a REDIR to redirect an IMAGE to a BGANIMATION?
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Old 02-09-2009, 04:51 PM   #7
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Yeah... Is that a problem? It works for the header, just not for other images.

EDIT: Never Mind, the command doesn't even work correctly anyway. It works correctly when the screen first appears, but say if P2 presses start, the BGAnimation doesn't update to fit the conditions...
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Last edited by MdX MaxX : 02-09-2009 at 08:30 PM.
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