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Noteskin help
Old 11-18-2006, 11:28 PM   #1
Ducky
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Default Noteskin help

There's no other place to put this, so I'll ask here.

How do you fix Noteskins in SM3.9 so they display the Hold Heads at the beginning of a freeze arrow while playing on Reverse? The freezes lead into the targets with their tails when you play on Reverse, which makes reading the notes a bitch.

I tried messing around with the BottomCaps, but it didn't work.

Anyone got any ideas?
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Old 11-19-2006, 05:49 AM   #2
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it requires a seperate noteskin, however you can edit the bottom cap so it looks like that yes.
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Old 11-19-2006, 02:28 PM   #3
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The problem that I'm having is making the BottomCaps on non-vivid noteskin look like the normal arrow heads (i.e. red hold heads on 4th notes, blue on 8ths etc.). It won't accept more than one Bottom Cap sprite or image so all the bottom caps look exactly the same.
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Old 11-19-2006, 09:03 PM   #4
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Quote:
Originally Posted by Ducky View Post
The problem that I'm having is making the BottomCaps on non-vivid noteskin look like the normal arrow heads (i.e. red hold heads on 4th notes, blue on 8ths etc.). It won't accept more than one Bottom Cap sprite or image so all the bottom caps look exactly the same.
check the INI, there should be BottomCapsIsNoteColor=
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Old 11-19-2006, 09:31 PM   #5
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Ok, I'm still getting either Purple BottomCaps or no Bottom caps on freezes, and it's still telling me to remove all but one BottomCaps file.

I renamed all the previous Hold Head images as Bottom Caps and vice versa. The Hold Heads work perfectly, but the Bottom Caps still look weird.
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Old 11-19-2006, 10:43 PM   #6
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Quote:
Originally Posted by Ducky View Post
Ok, I'm still getting either Purple BottomCaps or no Bottom caps on freezes, and it's still telling me to remove all but one BottomCaps file.

I renamed all the previous Hold Head images as Bottom Caps and vice versa. The Hold Heads work perfectly, but the Bottom Caps still look weird.
post your ini.
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Old 11-20-2006, 06:15 PM   #7
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[NoteDisplay]
TapNoteAnimationLengthInBeats=1
HoldHeadAnimationLengthInBeats=1 // doesn't matter. Only 1 frame anyway.
HoldBodyAnimationLengthInBeats=1 // doesn't matter. Only 1 frame anyway.
HoldTailAnimationLengthInBeats=1 // doesn't matter. Only 1 frame anyway.
TapNoteAnimationIsVivid=0
TapNoteAnimationIsNoteColor=1
BottomCapsIsNoteColor=1
HoldHeadAnimationIsNoteColor=0
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