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[SM]GameOver on course
Old 07-29-2006, 07:11 PM   #1
TougaKiryuu
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Default [SM]GameOver on course

I want to have the gameover screen come up immediately after you fail a course rather than jumping to evaluation then game over, how do I go about writing the metrics to that? (ScreenEvaluationOnFail=0 does not work for courses :P)
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Old 07-29-2006, 07:28 PM   #2
dj HaQ
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FailedScreen=ScreenGameOver ?
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Old 07-29-2006, 08:03 PM   #3
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heh heh

you have to enter that for there to even be a game over screen, what i'm talking about is just skipping evaluation all together as in

Gameplay->GameplaySTOPbecauseOfFail->GameOver

rather than

Gameplay->GameplaySTOPbecauseOfFail->Evaluation->GameOver
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Old 07-31-2006, 03:22 AM   #4
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Random rant about 3.9 final that's helpful:

If you want this feature, you have to build from source, in ScreenGameplay.cpp the evaluation conditions for courses point to ScreenEvaluation_______ which is whatever course type it is... to fix this, remove the parenthesis and add

NEXT_SCREEN

to all clauses.

Problem solved... again u_u and hopefully I won't have to make another topic about this. Sank' you for the patience and lock the doors on the way out.
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