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[SM][mix] beware's ddr extreme simulation
Old 08-06-2006, 12:30 PM   #1
beware
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Default [SM][mix] beware's ddr extreme simulation

this is an accurate simulation of ddr extreme arcade, based on stepmania, which is unpack and run (everything included. songs, bg videos, etc). it is a 650 MB download. This is also worth considering for anyone who wants/needs an instant, good looking, dance game/simulation, with minimal hassle.

file: beware_stepmania_extreme_r2.zip
size: 665949209
MD5: 43225ee474df0b41859dde43cd179cf9
SHA1: 9a2be92b70a421150cc7ab7206297943cbb6b548
SHA256: e9818fd2dbd8448ed0ef763e5474f80883c2e03e870deca19f f69e424cc9afcd

direct download url:
http://zenius-i-vanisher.com/forums/...extreme_r2.zip (US)

http://bimmy.org/beware/beware_stepmania_extreme_r2.zip (EU)

http://hentai.student.utwente.nl/bew...extreme_r2.zip (EU)

=================================
cumulative update. this fixes problems found in r2. apply this after unpacking the big zip.

http://ddr.bircd.org/beware_stepmani...e_20120208.zip

unpack this over the beware extreme tree, overwriting files. then run the update batch file or script. then "reload songs/courses" in stepmania.

fixes and changes in the update:

- i forgot to include the 2 patches for the lightsmanager code
- the BPM for "celebrate" should be 134, not 133.
- SKY high: complaint about bad sync at the begin (it's a bad cut in the original ddr song), fixed
- GET UP'N MOVE: the wrong song was included (from the solo version)
- Aoi Shoudou stepchart (from ddruk) had a wrong arrow
- "love shine" banner erroneously had odd height so it could look blurry.
- ending of HVAM should be after the music ends, not the last note.
- in the unlock screen, where it should say "12" it said "13"
- when you start a game it should say "Let's Dee Dee Are!", nothing else.
- rhythm and police: more accurate bg script
- redone "select style", with realistic "hilighted" icon, "buttons" can show on either side, and works in standard SM
- added setting to disable background videos
- max combo digits flash faster if AAA
- debounce patch
- don't repeat the same combo announcement in a song
- two background videos were missing: circle1R (xenon), heart3A (mahou no tobira)
- made edit/sync mode work
- BG script accuracy and fixes in: csfilsm, trip machine survivor, stoic, 1998, burning the floor, higher, kakumei, keep on movin, my summer love, memories, burning heat

============================================
troubleshooting, F.A.Q.

general troubleshooting, check and understand all of these before asking for help:

- be sure the main zip is not corrupted by verifying the size and a checksum with the ones given in this post. if this fails, download it again from another mirror.

- the archives are standard ZIP archives and can be unpacked with many archivers, such as winzip, unzip, pkzip, winrar, 7zip, etc. be sure to unpack with preservation of paths.

- you must apply the latest update. running a setup otherwise is not supported.

- do not combine this with a stepmania installation. unpack everything into a new, empty, directory.

- if background videos cause gameplay to be choppy, try to disable vsync.

- any functionality that is not in extreme arcade is out of the scope of the project and no effort will be put into supporting it. examples include rolls, note noteskin, edit mode, and extreme cs songs.

============================================
credits:
- Konami, for DDR.
- The Stepmania developers, for Stepmania.
- DDRUK for their song packs.
- SSGotenksUFO, T_Bone_X_Zeo, Amy, for lossless song rips
- ollec2004, Saotome2U, MagmarioX, Amy, and others for background videos.
- katze for his extreme announcer.
- AJ187 for extreme arcade ripped graphics

I have changed about every single aspect of the Stepmania setup:

- Stepmania code: lots of changes to the source code.
- Theme: made from scratch, using ripped graphics and metrics based on own observation.
- Noteskin: created beware extreme noteskin.
- Background videos: collected videos from various sources, encoded missing ones, and renamed (created beware BG videos 2005 pack).
- Background scripts: collected or made a script for all 240 songs.
- Songs/stepfiles: fixed some small errors in ddruk's stepfiles. Replaced all mp3's with oggs encoded (with aoTuV b5) from mostly lossless sources.
- Pad/cabinet lights:like DDR Extreme arcade.

Highlights/features:

Miscellanious:
- The exact same (240) songs as the DDR Extreme Arcade.
- The size has been reduced by removing unnessesary things. It now fits neatly on a standard 80-minute CD-R.
- Credits indicators: original SM behavior in "home" mode. In free play and pay mode, they show all the time, as in ddr. "Event mode" text shows in the middle.
- Arcade style event mode option added. Among other things, automatically toggles some SM settings to the right setting for event mode on or off.
- Freeze jumps now count as one OK, not 2.
- Scoring is exactly like DDR Extreme arcade.
- Judge window times: I saw in a video that the boo window appears to be ~0.16 secs (the delay before a miss appears). The actual timing is between "theory 1" and "theory 2". The "PERFECT" window is 33ms.
- Extra stage and one more extra stage are like DDR Extreme - same song, same mods.
- All music wheel entries for songs, groups, ABC sort, and random/roulette show the ripped graphics images.

Beginner helper/characters:
- By default, the beginner helpers show, but dancing characters don't. It's also possible to disable or enable both.

Ranking songs/courses, highscores:
- The correct courses and ranking are shown in the highscore screen (pop4, naoki neo standard, dancemania oni).
- Highscore screens have exact layout.

Select style:
- Separate pad and character animations.
- Player 1 shows konsento (robot), player 2 shows zukin (girl).

Select difficulty:
- In "Double" mode, beginner difficulty cannot be chosen.

select music:
- BPM has scrolling animation.
- The same sort modes and lists as the arcade (default list of songs, groups, ABC sort, etc), graphics look accurately like ddr.
- The same "codes" for mods as in DDR Extreme.
- Feet/difficulty look correct.

Select options:
- Shows the option icons.
- Shows the difficulty icons.
- Exactly the same options and same layout/fonts as the arcade.
- The highlight bars look correct (green for p1, brown for p2).
- Graphical option icons.

Gameplay screen:
- Note colors should be exactly the same as the arcade (based on ex cs jp emulator screenshots).
- White "explosions" for "Marvelous" accurate steps, even if "Marvelous" is not used.
- The timing of the white things on the arrows, and the receptor arrows, is correct.

Gameplay oni screen:
- Red flashing life/score areas if you lose lives.
- Dance points indicator animates when stepping on arrows.

Evaluation screen:
- Correct fonts and layout for everything.
- Max combo flashes if full combo. Oni "stages" flashes if all cleared.
- The percentage bar in oni mode works.
- Exact grades settle animation.


Last edited by beware : 02-08-2012 at 07:28 AM. Reason: update 20120208
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Old 08-06-2006, 12:56 PM   #2
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beware, nice job!

Hope you can get "all" the song previews down correctly in the future

Last edited by T_Bone_X_Zeo : 08-06-2006 at 01:01 PM.
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Old 08-06-2006, 01:21 PM   #3
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Quote:
Originally Posted by T_Bone_X_Zeo
beware, nice job!

Hope you can get "all" the song previews down correctly in the future
sure, if you provide me with the needed information to do so.
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Old 08-06-2006, 02:23 PM   #4
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Could you upload the theme separately or something? That looks amazing but I don't want the sims.

Plus are the noteskins updated since the last release from a year or so ago? For example, are the arrows that start a freeze arrow on Note still using the default SM arrow graphic or are they now DDR-ified?

edit, just realized it's a modified source code SM, but do you think you could upload that w/ the theme? what i mean is, the stuff that doesn't have the actual song content
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Old 08-06-2006, 03:11 PM   #5
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Quote:
Originally Posted by dt_
Could you upload the theme separately or something? That looks amazing but I don't want the sims.

Plus are the noteskins updated since the last release from a year or so ago? For example, are the arrows that start a freeze arrow on Note still using the default SM arrow graphic or are they now DDR-ified?

edit, just realized it's a modified source code SM, but do you think you could upload that w/ the theme? what i mean is, the stuff that doesn't have the actual song content
http://ddr.bircd.org/beware_extreme_lite.zip 23 MB.

- program
- theme
- announcer
- noteskin
- stepmania.ini

note the theme has hardcoded song/course lists in the metrics, which you need to disable or edit. (every list has an "enable" flag above it)

the noteskin is the same as "beware extreme noteskin" (except there's a "solo flat" noteskin added to simulate a ddr "feature"), the latest version is always on

http://ddr.bircd.org/beware_ex_noteskin.zip
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Old 08-06-2006, 03:20 PM   #6
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Hmm, if you were able to change the scoring to accurately reflect that of EX, could you make similar changes to make another build with NOVA scoring?
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Old 08-06-2006, 04:00 PM   #7
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Quote:
Originally Posted by k//eternal
Hmm, if you were able to change the scoring to accurately reflect that of EX, could you make similar changes to make another build with NOVA scoring?
probably not, as ex scoring required only minor fixes to SM's max2 scoring
1: enable a rounding routine, which is optional in SM and disabled by default.
2: count freeze jumps as one OK or NG, not 2.
3: bugfix: count the NG (SM didnt do this)

supernova would require someone knowing how it works, and implementing a whole new scoring engine. and it would only make sense in the right context (SN theming)
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Old 08-06-2006, 04:21 PM   #8
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NOVA is really simple scoring-wise. Perfect/OK = 2, Great = 1, all else = 0; score at any point in the song is 5,000,000 * (current DP / steps in song).

And no, of course I don't mean your EX theme should use NOVA scoring.
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Old 08-06-2006, 04:30 PM   #9
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Quote:
Originally Posted by k//eternal
NOVA is really simple scoring-wise. Perfect/OK = 2, Great = 1, all else = 0; score at any point in the song is 5,000,000 * (current DP / steps in song).

And no, of course I don't mean your EX theme should use NOVA scoring.
its not something im going to code as it would be a considerable amount of work, and its not like what i did (as i explained), and not something i need. it may need some serious SM hacking/reorganization just to add it.
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Old 08-06-2006, 05:18 PM   #10
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Very nice job Beware. Really nice having the timing for it, along with all the movies. Excellent use of space as well. ^_^
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Old 08-06-2006, 05:20 PM   #11
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Quote:
Originally Posted by beware
marvelous accurate steps, even if marvelous is not used.
THANK YOU
about time this was implemented in a theme

--

edit

so I was having these weird "DLL missing" errors so I copied 'em from the standard sm 3.9, then it said "missing characters/default" so I copied that in as well. now, after loading all the externally loaded songs, the process simply ends (stepmania.exe disappeared). whats going on here??
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Old 08-06-2006, 05:59 PM   #12
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Quote:
Originally Posted by dt_
THANK YOU
about time this was implemented in a theme
--

edit

so I was having these weird "DLL missing" errors so I copied 'em from the standard sm 3.9, then it said "missing characters/default" so I copied that in as well. now, after loading all the externally loaded songs, the process simply ends (stepmania.exe disappeared). whats going on here??
1: that's because it's not a theme feature. it's a patch. it cannot be done with theming.

2: youre supposed to copy this (the "light" zip i made) over a working SM 3.9 tree. its not working by itself. only the full release is autonomous. also note that this exe is incompatible with normal themes, so if you also want to use other themes, rename the default stepmania.exe and .vdi to "stepmania_orig.exe" or so.
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Old 08-06-2006, 09:31 PM   #13
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if i put Additional Song Folders like normal, the game will run but I see no songs in the musicwheel. Exactly what in the metrics.ini file do I need to change to get that to work?

nevermind, figured out i had to change sort for it to display.

Why is the frame rate crippled to 30 FPS in gameplay? can this be disabled?

Also:
Quote:
Multiple files match 'NoteSkins/dance/default/Down hold explosion'. Please remove all but one of these files.
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Old 08-06-2006, 09:59 PM   #14
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Impressive, shame it looks nothing like DDR Extreme.
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Old 08-06-2006, 10:09 PM   #15
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it looks like it just needs a few font tweaks
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