08-06-2006, 10:43 PM
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#16 | | //Akira::Kaneda's Theme
TheFlyingSquirrel is offline
Join Date: Jun 2006 Location: A tumor squeezed into a fetish suit with... plastic hair-wings glued on Posts: 1,087
Marketplace Rating: 0 | Quote: |
Originally Posted by dieKatze88 Impressive, shame it looks nothing like DDR Extreme. | Why not?
Last edited by GatzBiZZLE : 09-05-2006 at 08:13 PM.
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08-07-2006, 07:37 AM
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#17 | | //bemanistyle::[Member]
beware is offline
Join Date: Jun 2006 Posts: 111
Marketplace Rating: 0 | "I see no songs in the musicwheel. Exactly what in the metrics.ini file do I need to change to get that to work?"
the music wheel's default sort, called "DEFAULTLIST" in the patched SM, shows a "hardcoded" list of songs which is in metrics.ini as "defaultlist" (search this).
you can disable the behavior, as well as changing defaultsort to "GROUP" (like SM), *or* you can edit the list.
"Why is the frame rate crippled to 30 FPS in gameplay? can this be disabled?"
it shouldnt be. the arcade isnt 30 fps either. it sounds like an extremeVS issue with the "danger" video. you can fix this by using the pictures animation instead (look it up)
"Impressive, shame it looks nothing like DDR Extreme."
you say this of anything which isn't your own theme. give details, or it isnt true.
"it looks like it just needs a few font tweaks"
i already tweaked some, as you may have seen. tell me which ones need tweaking. | |
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08-07-2006, 10:15 AM
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#18 | | STANLEY FUBAR
dieKatze88 is offline
Join Date: Jan 2005 Location: New Jersey Posts: 2,597
Marketplace Rating: 4 | Quote: |
Originally Posted by beware "I see no songs in the musicwheel. Exactly what in the metrics.ini file do I need to change to get that to work?"
the music wheel's default sort, called "DEFAULTLIST" in the patched SM, shows a "hardcoded" list of songs which is in metrics.ini as "defaultlist" (search this).
you can disable the behavior, as well as changing defaultsort to "GROUP" (like SM), *or* you can edit the list.
"Why is the frame rate crippled to 30 FPS in gameplay? can this be disabled?"
it shouldnt be. the arcade isnt 30 fps either. it sounds like an extremeVS issue with the "danger" video. you can fix this by using the pictures animation instead (look it up)
"Impressive, shame it looks nothing like DDR Extreme."
you say this of anything which isn't your own theme. give details, or it isnt true.
"it looks like it just needs a few font tweaks"
i already tweaked some, as you may have seen. tell me which ones need tweaking. | Ok want a list of things?
I have never, ever, ever seen a DDR Extreme, Legitmate or bootleg, that has the credit words, that far up. Or the header that far down. Your colors are slightly off. with 2^32 colors available to you, dont give me any crap about not being able to hit them.
The credit words are too close to the center also
LOOK AT THE LIFEBAR HEADER! OH MY GOD PIXELS. DDR EXTREME DOESNT HAVE PIXELS. I know this because I have the rips (Note, It looks 40 times better with the rip installed)
Not to mention the fact that your aspect ratio is off by 40 pixels in the Y dimension because Takuya ripped every graphic in this game using the PS2 version of Dance Dance Revolution Extreme (Japan CS)
Keep in mind, I am basing every single one of these off of a Legitimate arcade machine, and a bootleg arcade machine (since I live near one of each).
Any questions?
Edit, Unrelated:
On vista your build is really really slow. before you throw up some crap about everything being slow on vista, Arcade Build 7 (read: Dance Dance Revolution Forever) isnt this slow. And DDR Forever is way more processor intensive than your game.
Last edited by dieKatze88 : 08-07-2006 at 10:33 AM.
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08-07-2006, 12:06 PM
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#19 | | //Akira::Kaneda's Theme
TheFlyingSquirrel is offline
Join Date: Jun 2006 Location: A tumor squeezed into a fetish suit with... plastic hair-wings glued on Posts: 1,087
Marketplace Rating: 0 | Windows Vista??? WHERE CAN I GET IT????
Last edited by GatzBiZZLE : 09-05-2006 at 08:14 PM.
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08-07-2006, 01:03 PM
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#20 | | //bemanistyle::[Member]
dt_ is offline
Join Date: Jun 2006 Posts: 226
Marketplace Rating: 0 | Quote: |
Originally Posted by beware it shouldnt be. the arcade isnt 30 fps either. it sounds like an extremeVS issue with the "danger" video. you can fix this by using the pictures animation instead (look it up) | oh sorry ok thanks
actually when i change it to just the animation i still have the lag, and even on the default theme it happens :/ whats going on edit figured it out -- "Cel shaded models" was enabled and that lagged my gameplay :P
__________________
dt
Here is a picture of Dr. Gregory House:
Last edited by dt_ : 08-07-2006 at 01:18 PM.
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08-07-2006, 01:11 PM
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#21 | | //bemanistyle::[Member]
beware is offline
Join Date: Jun 2006 Posts: 111
Marketplace Rating: 0 | katze: i believe your aspect ratio/sizes argument is wrong.
- the arcade is "640x480" (320x240 in game mode - half res), ps2 is "640x448". 32 pixels less high. however:
- in game mode, the arcade has a black border on the bottom, the console does not. the game area (like, not border) in the arcade appears to be 454 pixels high.
- in the menus, the graphics elements are the same, but on the ps2 it is more crowded as they're closer to each other. ofcourse this isnt true for the background, but i didnt rip the background. i hand made it to be correct according to arcade references.
i made a compilation of some screenshots. i got official konami arcade screenshots from their site. theyre only 180x135 (aspect 4:3) but its usable for this. open it in a drawing program, zoom in, and use a selection tool to compare heights.
on the left are my SM screenshots. on the right, ddr screenshots. the topmost 3 are arcade, the bottommost 2 are cs (resized to maintain aspect ratio). notice how the elements have the same size, even though the screen is less high.
you can see the credit indicators are exactly on the same height. the header items: yes, they appear to be a bit too far down. i can fix it. they were too far up in VS4.
"The credit words are too close to the center also"
no, they are not:
color differences: i randomply checked a few from the background against ps2 screenshots (my reference), and theyre always within 4 or so units (out of 255). no idea what causes it. render artefacts, whatever. anyway, too small to be a problem. if there's specific and bigger color problems, tell me them.
pixels in the lifemeter bar? ofcourse it has pixels, its raster graphics. not film. i dont know what you mean. did you rip from arcade or cs?
Last edited by beware : 08-07-2006 at 04:18 PM.
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08-07-2006, 01:19 PM
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#22 | | //bemanistyle::[Member]
dt_ is offline
Join Date: Jun 2006 Posts: 226
Marketplace Rating: 0 | Is there a way to get Beginner helper AND characters working so that the character actually steps on the pad appropriately? I got the characters that I have from my 3.9 install installed properly, but then I either have bgn helper OR the characters not both :\
__________________
dt
Here is a picture of Dr. Gregory House: | |
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08-07-2006, 02:21 PM
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#23 | | //bemanistyle::[Member]
beware is offline
Join Date: Jun 2006 Posts: 111
Marketplace Rating: 0 | Quote: |
Originally Posted by dt_ Is there a way to get Beginner helper AND characters working so that the character actually steps on the pad appropriately? I got the characters that I have from my 3.9 install installed properly, but then I either have bgn helper OR the characters not both :\ | for me all these settings worked as intended, in both opengl and d3d.
option A: dancing characters, option B: beginner helper.
A: off, B: off: no characters, no beginner helpers, never beginner helper bg.
A: off, B: on (default): shows a beginner helper but no characters.
A: random, B: off: always shows a character (also never beginner helper bg)
A: random, B: on: shows a beginner helper, or characters.
note "cel shaded models" needs to be enabled, this setting off causes problems. | |
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08-07-2006, 02:23 PM
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#24 | | //Akira::Kaneda's Theme
TheFlyingSquirrel is offline
Join Date: Jun 2006 Location: A tumor squeezed into a fetish suit with... plastic hair-wings glued on Posts: 1,087
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Originally Posted by beware note "cel shaded models" needs to be enabled, this setting off causes problems. | Like what? | |
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08-07-2006, 02:32 PM
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#25 | | //bemanistyle::[Member]
beware is offline
Join Date: Jun 2006 Posts: 111
Marketplace Rating: 0 | Quote: |
Originally Posted by QXPXQ Like what? | the problem i experienced. it took me ages to randomly solve this:
- the characters normally show
- in beginner mode, the background shows, but the characters dont.
- the helper does show in the "how to play" screen. | |
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08-07-2006, 02:56 PM
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#26 | | //Akira::Kaneda's Theme
TheFlyingSquirrel is offline
Join Date: Jun 2006 Location: A tumor squeezed into a fetish suit with... plastic hair-wings glued on Posts: 1,087
Marketplace Rating: 0 | That's it? | |
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08-07-2006, 04:14 PM
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#27 | | Underage Technology Addict
MdX MaxX is offline
Join Date: Jun 2006 Location: Fayetteville, Georgia Posts: 1,035
Marketplace Rating: 0 | So if you have the beginner helpers from DDR Extreme...
DO U HAVE BUS AND TRAIN CHARACTERS!?!? If you do can you PLEEEEEEEEEEZ give them to me because I cannot find them anywhere and I made a thread here and one on DDR Freak and there were NO replies so if you have them please send plz thx | |
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08-07-2006, 04:22 PM
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#28 | | STANLEY FUBAR
dieKatze88 is offline
Join Date: Jan 2005 Location: New Jersey Posts: 2,597
Marketplace Rating: 4 | Quote: |
Originally Posted by beware katze: i believe your aspect ratio/sizes argument is wrong.
- the arcade is "640x480" (320x240 in game mode - half res), ps2 is "640x448". 32 pixels less high. however:
- in game mode, the arcade has a black border on the bottom, the console does not. the game area (like, not border) in the arcade appears to be 454 pixels high.
- in the menus, the graphics elements are the same, but on the ps2 it is more crowded as they're closer to each other. ofcourse this isnt true for the background, but i didnt rip the background. i hand made it to be correct according to arcade references.
i made a compilation of some screenshots. i got official konami arcade screenshots from their site. theyre only 180x135 (aspect 4:3) but its usable for this. open it in a drawing program, zoom in, and use a selection tool to compare heights.
on the left are my SM screenshots. on the right, ddr screenshots. the topmost 3 are arcade, the bottommost 2 are cs (resized to maintain aspect ratio). notice how the elements have the same size, even though the screen is less high.
you can see the credit indicators are exactly on the same height. the header items: yes, they appear to be a bit too far down. i can fix it. they were too far up in VS4.
"The credit words are too close to the center also"
no, they are not:
color differences: i randomply checked a few from the background against ps2 screenshots (my reference), and theyre always within 4 or so units (out of 255). no idea what causes it. render artefacts, whatever. anyway, too small to be a problem. if there's specific and bigger color problems, tell me them.
pixels in the lifemeter bar? ofcourse it has pixels, its raster graphics. not film. i dont know what you mean. did you rip from arcade or cs? | Have you ever seen DDR Extreme?
Those credit words are way too far up. Every machine I have seen has them nicely tucked down.
I ripped arcade.
And ripping from PS2 isnt suitable, as it stretches the image.
Check out the lifebar, near where it says stage. KatzeExtreme's isnt accurate and looks closer than that pixelated incorrectly colored waste of hard drive.
Are we even sure those screenshots are from the final version of Dance Dance Revolution Extreme? Konami did post quite a lot of meterial prerelease. | |
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08-07-2006, 05:12 PM
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#29 | | //bemanistyle::[Member]
beware is offline
Join Date: Jun 2006 Posts: 111
Marketplace Rating: 0 | katze, about the credits indicators:
more reference to the positions: 
for the Y position of the credits indicators, compare them to the dark grey band on the menu background, and to the score frame in the gameplay screen.
for the X position, compare them to the score digits, and the squares pattern on the background. both the grey and the green squares.
note you may be seeing edges being cropped off by the arcade monitor.
also i notice some ugly pixels in the ( ) in the credits font. ill fix that.
if you ripped arcade, you should have that nice 640x480 background image, and you can verify if the size/position of the squares pattern and the header area etc match my background. note i did not use the official screenshots to make my theme. i compared my screenshots to them later on, to find they happened to match.
yes, i have played on extreme.
Last edited by beware : 08-07-2006 at 06:01 PM.
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08-07-2006, 06:17 PM
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#30 | | STANLEY FUBAR
dieKatze88 is offline
Join Date: Jan 2005 Location: New Jersey Posts: 2,597
Marketplace Rating: 4 | Quote: |
Originally Posted by beware katze, about the credits indicators:
more reference to the positions: 
for the Y position of the credits indicators, compare them to the dark grey band on the menu background, and to the score frame in the gameplay screen.
for the X position, compare them to the score digits, and the squares pattern on the background. both the grey and the green squares.
note you may be seeing edges being cropped off by the arcade monitor.
also i notice some ugly pixels in the ( ) in the credits font. ill fix that.
if you ripped arcade, you should have that nice 640x480 background image, and you can verify if the size/position of the squares pattern and the header area etc match my background. note i did not use the official screenshots to make my theme. i compared my screenshots to them later on, to find they happened to match.
yes, i have played on extreme. | Its not the size and position, its the fact that everything is the wrong color, yours looks wrong. | |
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