i've checked all that already, the problem i'm having is when you fail it pulls metrics out of nowhere and generates a screen i dont want, it's also generating
ShowSurvivedArea=1
when I don't want that
edit:
this might help:
[ScreenGameplay]
NextScreen=ScreenBranchEvaluation
InitialBackgroundBrightnessRemix=0
ScreenEvaluationOnFail=0
//rest is placement crap
[ScreenBranchEvaluation]
Class=ScreenBranch
Choices=1,2,3,4,5
Condition1=IsNetConnected()
Condition2=PlayModeName() == "Regular"
Condition3=PlayModeName() == "Remix" //this is valid in my build
Condition4=PlayModeName() == "Nonstop"
Condition5=PlayModeName() == "Rave" //yay for battle mode
NextScreen1=screen,ScreenNetEvaluation
NextScreen2=screen,ScreenEvaluationStage
NextScreen3=screen,ScreenEvaluationRemix
NextScreen4=screen,ScreenEvaluationNonstop
NextScreen5=screen,ScreenEvaluationRave
[ScreenEvaluationRemix]
Fallback=ScreenEvaluation
NextScreen=ScreenNameEntry
EndScreen=ScreenNameEntry
FailedScreen=ScreenGameOver
Type=course
ShowBannerArea=1
ShowBonusArea=1
ShowBoo=1
ShowGood=1
ShowGradeArea=1
ShowGreat=1
ShowMarvelous=1
ShowMaxCombo=1
ShowMiss=1
ShowOK=1
ShowPerfect=1
ShowPointsArea=0
ShowScoreArea=1
ShowSurvivedArea=0
ShowTimeArea=0
ShowWinArea=0
TimerSeconds=15
ShowWinArea=0
ShowMarvelous=1
ShowPerfect=1
ShowGreat=1
ShowTotalError=0
ShowJumps=0
ShowHolds=0
ShowMines=0
ShowHands=0
ShowGraphArea=1
ShowComboArea=1
ShowPerDifficultyAward=0
ShowPeakComboAward=0
StyleIcon=1
ShowTotalScoreArea=0
MemoryCardIcons=0