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Old 07-26-2006, 06:52 PM   #121
TheFlyingSquirrel
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OK. So what were the dimensions in SR8? What are they in SR9?
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Old 07-26-2006, 08:36 PM   #122
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Quote:
Originally Posted by QXPXQ
OK. So what were the dimensions in SR8? What are they in SR9?
Theres one image with an uneven Y of like 39, I changed it to 40. Problem solved.

Other than that the rest of the theme is coming along fine, but Im still procrastinating on ScreenUnlock.
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Old 07-27-2006, 05:07 PM   #123
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How do you use unlocks in SM 3.9?
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Old 07-31-2006, 03:27 AM   #124
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oh lord...

there's a DAT file in the /Data directory called unlocks.DAT open this with notepad. Full tutorial of howto is in there and just apply the changes to the file. More advanced unlocking systems (ie: "Rewards System") isn't that easy
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Old 07-31-2006, 08:25 AM   #125
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diekatze88: i have been working on an exact ddr extreme simulation project for a while (last months-years), and im about to release it. i have been using a modified version of ddrextremeVS4, i also contributed graphics to him (which was VS5). but now he does not allow me to use his metrics, which means i cannot release it.
a video showing it in action: http://koyori.bircd.org/beware_stepmania_extreme.avi
i'd like to use your theme's metrics as a base. i will credit you for it.
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Old 07-31-2006, 02:19 PM   #126
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Yeah, well, beware, I guess there's no need for that anymore. Takuya apologized.
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Old 08-01-2006, 02:34 AM   #127
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Quote:
Originally Posted by beware
diekatze88: i have been working on an exact ddr extreme simulation project for a while (last months-years), and im about to release it. i have been using a modified version of ddrextremeVS4, i also contributed graphics to him (which was VS5). but now he does not allow me to use his metrics, which means i cannot release it.
a video showing it in action: http://koyori.bircd.org/beware_stepmania_extreme.avi
i'd like to use your theme's metrics as a base. i will credit you for it.
You can. Wait for SR9, youll be much happier with it.

However, you may not request the metrics for the arcade build of KatzeExtreme, as one will not be authroized for released projects.

Last edited by dieKatze88 : 08-01-2006 at 02:37 AM.
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Old 08-01-2006, 08:25 AM   #128
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ok so for now i continue to use my modified VS4 metrics. thanks anyway, i'll keep it in mind if i need it later. arcade build? i interpret you have 2 versions:
- full SM. lots of differences from the arcade.
- arcade. trying to be as accurate as possible.
so if i were to use your metrics i'd be allowed to modify your SM metrics to make them arcade accurate. i can live with that.
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Old 08-01-2006, 09:07 AM   #129
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Quote:
Originally Posted by beware
ok so for now i continue to use my modified VS4 metrics. thanks anyway, i'll keep it in mind if i need it later. arcade build? i interpret you have 2 versions:
- full SM. lots of differences from the arcade.
- arcade. trying to be as accurate as possible.
so if i were to use your metrics i'd be allowed to modify your SM metrics to make them arcade accurate. i can live with that.
Yes. However, If you do use my metrics, I would prefer a watermark somewhere, so bootleg arcade machines could be detected.
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Old 08-01-2006, 12:05 PM   #130
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OK, so will SR9 be coming out before beware's EX project?
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Old 08-01-2006, 08:10 PM   #131
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Quote:
Originally Posted by QXPXQ
OK, so will SR9 be coming out before beware's EX project?
i'll be using VS4 so it's a non issue.
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Old 08-07-2006, 02:25 PM   #132
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Are there more coding problems in SR9 still?
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Old 08-07-2006, 04:23 PM   #133
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Quote:
Originally Posted by QXPXQ
Are there more coding problems in SR9 still?
GLP.

General Lazyness Problem.

I have to redo all the graphics for the unlock screen, reposition them and then put them in. Its a Pain in the ass.
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Old 08-07-2006, 05:41 PM   #134
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Ouch. I assume TougaKiryuu will NOT be helping with that.
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Old 08-07-2006, 06:55 PM   #135
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Quote:
Originally Posted by QXPXQ
Ouch. I assume TougaKiryuu will NOT be helping with that.
TougaKiryuu is not a part of the KatzeExtreme development team, he is on another project.
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