08-07-2007, 01:37 AM
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#826 | | g//ay for k//eternal
Wan is offline
Join Date: Jun 2006 Location: Santiago, Chile Posts: 886
Marketplace Rating: 0 | Quote:
Originally Posted by k//eternal Well, it seemed like the natural follow-up to Freeze!! | Dang, you're right. Seems I need sleep to get the jokes :P
[enough offtopicness for now, I guess...  ] | |
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08-07-2007, 01:41 AM
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#827 | | g//ay for k//eternal
DELICIOUS HOT COCK is offline
Join Date: Jul 2005 Posts: 14,525
Marketplace Rating: 3 | Well, I'm kind of hoping it'll force Takuya to show up and release 8.0 in order to TURN THIS DUEL AROUND.
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08-07-2007, 10:04 AM
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#828 | | StepMania Themer
TakuyaMAXX is offline
Join Date: Jul 2006 Location: Santiago, Chile Posts: 642
Marketplace Rating: 0 | Almost done with DDR EXTREME Rev 8.0 and DDRMAX2 Rev 3.0 for StepMania 3.9.
About Dancing Stage EuroMIX2... that will not take longer if you thought that... I'm working on it fastest as possible.
__________________ TakuyaMAXX StepMania 3.9 related stuff:
DDRMAX (VS8), DDRMAX2 (Rev 3.0), DDR EXTREME (Rev 8.0), DDR Party Collection (FINAL -- Rev X5), Dancing Stage MegaMix (Rev 4.0), Dancing Stage Fever (Rev 2.0), DDR SuperNOVA (Beta Tester 2 Plus), Dance Dance Revolution X (Rev 4.0). Youtube: Takuya20 Don't forget to vote my thread  | |
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08-07-2007, 05:18 PM
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#829 | | //bemanistyle::[Member]
travelsonic is offline
Join Date: Jun 2006 Posts: 231
Marketplace Rating: 0 | Speaking of EuroMix 2:
Not having these proper BGs was bugging the shit outta me for so long.
Last edited by travelsonic : 08-07-2007 at 05:22 PM.
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08-08-2007, 01:16 PM
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#830 | | StepMania Themer
TakuyaMAXX is offline
Join Date: Jul 2006 Location: Santiago, Chile Posts: 642
Marketplace Rating: 0 | AJ I have to ask you something:
1.- There's a way to know the difficulty used by the player during game or courses?... the idea is to implemment some stuff using difficulty labels in BGAnimations, and for that I need to know exactly wich difficulty is displayed at that time in the gameplay screen.
2.- When you reach the last stage (final or extra1) you have two alternative ways for your game: extra stage or end of the game. For that issue I need to know if there are some way to know if the extra stage was unlocked or not. That will give me the possibility to make the real transition from the final stage to summary screen (for now it's implemmented in most cases, but there are remaining ones).
__________________ TakuyaMAXX StepMania 3.9 related stuff:
DDRMAX (VS8), DDRMAX2 (Rev 3.0), DDR EXTREME (Rev 8.0), DDR Party Collection (FINAL -- Rev X5), Dancing Stage MegaMix (Rev 4.0), Dancing Stage Fever (Rev 2.0), DDR SuperNOVA (Beta Tester 2 Plus), Dance Dance Revolution X (Rev 4.0). Youtube: Takuya20 Don't forget to vote my thread  | |
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08-08-2007, 04:23 PM
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#831 | | superman brothers
AJ 187 is offline
Join Date: Jun 2006 Location: Chicago Posts: 788
Marketplace Rating: 0 | Takuya my man, conditionals are your friend.
1) CurSteps should do the trick. You will need to know how to use it, however.
2) I know there are the commands IsExtraStage and IsExtraStage2, but I'm not sure if they'll do what you're looking for.
Both are explained here: Conditional Metrics - SMTheming Wiki
and remember to look at Enumerated Types - SMTheming Wiki for using CurSteps. | |
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08-10-2007, 07:30 AM
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#832 | | Bunnies can dance
Xavious is offline
Join Date: Jun 2006 Location: UK Posts: 193
Marketplace Rating: 0 | Takuya, for EuroMix 2 will you be able to impliment the almighty spinning cube?
Also are you intending to attempt to put in the alternate life bar colours for player 2 as well? | |
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08-10-2007, 07:26 PM
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#833 | | StepMania Themer
TakuyaMAXX is offline
Join Date: Jul 2006 Location: Santiago, Chile Posts: 642
Marketplace Rating: 0 | Quote:
Originally Posted by Xavious Also are you intending to attempt to put in the alternate life bar colours for player 2 as well? | What are you talking about.... I need some extra info for this, but until now I haven't seen anything like that on the game. Dancing Stage EuroMIX 2 WIP
- Select Music is now 100% complete!... including the spining cube, but the cube won't spin with song's BPM because lack of options.
- Screen results is completed, but I'll work in some extra stuff needed to port it correctly to StepMania.
- Most of the attrackt display is done.
Mors stuff to come.... about supernova, the progress is slow, because is hard to get its metrics and graphics.... so spect wait longer for it.
__________________ TakuyaMAXX StepMania 3.9 related stuff:
DDRMAX (VS8), DDRMAX2 (Rev 3.0), DDR EXTREME (Rev 8.0), DDR Party Collection (FINAL -- Rev X5), Dancing Stage MegaMix (Rev 4.0), Dancing Stage Fever (Rev 2.0), DDR SuperNOVA (Beta Tester 2 Plus), Dance Dance Revolution X (Rev 4.0). Youtube: Takuya20 Don't forget to vote my thread  | |
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08-10-2007, 08:30 PM
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#834 | | g//ay for k//eternal
hydrar is offline
Join Date: Jun 2006 Posts: 363
Marketplace Rating: 0 | omg euromix 2 progress   is it gonna be released this month?
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AWW yeaa | |
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08-12-2007, 01:45 AM
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#835 | | StepMania Themer
TakuyaMAXX is offline
Join Date: Jul 2006 Location: Santiago, Chile Posts: 642
Marketplace Rating: 0 | AJ.... this doesn't work.... why?
[Layer124]
File=../standard.png // This is only a test graphic
Type=0
Command=X,320;Y,240;cropright,0.5;cropbottom,0.5
Condition=CurSteps(1) == 1
or
[Layer124]
File=../standard.png // This is only a test graphic
Type=0
Command=X,320;Y,240;cropright,0.5;cropbottom,0.5
Condition=CurSteps(1) == "Easy"
The idea is to filter that sprite (vissible or hidden) when a new stage is loaded on course mode.
And the other thing that doesn't work is How To Play when you select Beginner difficulty.... everything seems to go ok ultil screen stage, but when gameplay screen starts the game freezes and SM crashes...
__________________ TakuyaMAXX StepMania 3.9 related stuff:
DDRMAX (VS8), DDRMAX2 (Rev 3.0), DDR EXTREME (Rev 8.0), DDR Party Collection (FINAL -- Rev X5), Dancing Stage MegaMix (Rev 4.0), Dancing Stage Fever (Rev 2.0), DDR SuperNOVA (Beta Tester 2 Plus), Dance Dance Revolution X (Rev 4.0). Youtube: Takuya20 Don't forget to vote my thread 
Last edited by Takuya20 : 08-12-2007 at 01:47 AM.
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08-12-2007, 03:52 AM
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#836 | | g//ay for k//eternal
hydrar is offline
Join Date: Jun 2006 Posts: 363
Marketplace Rating: 0 | hay takuya can we hav some euromix 2 progress shots please 
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AWW yeaa | |
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08-12-2007, 08:33 AM
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#837 | | Bunnies can dance
Xavious is offline
Join Date: Jun 2006 Location: UK Posts: 193
Marketplace Rating: 0 | Quote:
Originally Posted by Takuya20 What are you talking about.... I need some extra info for this, but until now I haven't seen anything like that on the game. | In EuroMix 2 the player 2 lifebar starts off blue on the right instead of green and then turns green as it moves towards the centre of the screen as you fill it. When it goes "hot" (i.e. full) its colour goes from yellowy-gold to the normal red in the same way.
It's a shame there are no decent shots of the player 2 lifebar to back this up. Can anyone help confirm I've got this right?
*Looks hopefully at travelsonic* | |
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08-12-2007, 03:05 PM
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#838 | | superman brothers
AJ 187 is offline
Join Date: Jun 2006 Location: Chicago Posts: 788
Marketplace Rating: 0 | what I'm going to do is open up mame, open up euromix 2, turn on BOTH PLAYERS, and then take a screenshot in mame.
and for good measure an animation:
As for the CurSteps problem, where are you calling that?
Last edited by AJ 187 : 08-12-2007 at 03:11 PM.
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08-12-2007, 09:57 PM
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#839 | | StepMania Themer
TakuyaMAXX is offline
Join Date: Jul 2006 Location: Santiago, Chile Posts: 642
Marketplace Rating: 0 | I'm triying to use it in certain screens: Gameplay Next Song Out and Gameplay Next Song In.... and.... Gameplay In / Cleared / Failed / Out screens.
The idea is to simulate in the real way how difficulty labels should be shown in screen when you get into or go out from gameplay screens, the same for courses (in/out song course).
I've tried in the past with no result
And seems that How To Play will never be added to the main game sequence, because it's considered part of attrackt sequence for the simulator... is a shame. Quote:
Originally Posted by Xavious In EuroMix 2 the player 2 lifebar starts off blue on the right instead of green and then turns green as it moves towards the centre of the screen as you fill it. When it goes "hot" (i.e. full) its colour goes from yellowy-gold to the normal red in the same way.
It's a shame there are no decent shots of the player 2 lifebar to back this up. Can anyone help confirm I've got this right?
*Looks hopefully at travelsonic* | Maybe the screen is damaged in the side of the 2P lifebar, because long time ago when I was playing Teenage Mutant Ninja Turtles... they turn to blue and its personal colours change when they're in certain place of the screen.
__________________ TakuyaMAXX StepMania 3.9 related stuff:
DDRMAX (VS8), DDRMAX2 (Rev 3.0), DDR EXTREME (Rev 8.0), DDR Party Collection (FINAL -- Rev X5), Dancing Stage MegaMix (Rev 4.0), Dancing Stage Fever (Rev 2.0), DDR SuperNOVA (Beta Tester 2 Plus), Dance Dance Revolution X (Rev 4.0). Youtube: Takuya20 Don't forget to vote my thread 
Last edited by Takuya20 : 08-12-2007 at 10:06 PM.
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08-12-2007, 10:54 PM
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#840 | | superman brothers
AJ 187 is offline
Join Date: Jun 2006 Location: Chicago Posts: 788
Marketplace Rating: 0 | Have you considered just giving the labels a higher draworder (under 100, however) than the elements on Cleared/Failed/SongIn/SongOut? I'm not sure how well it'll work, but it's possible that it might.
re: How To Play
Couldn't you possibly make a copy of it and then assign the NextScreen to whatever else, or am I being dumb and assumed you've tried that already? | |
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