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View Poll Results: Which theme do you like to be remasterized?
DDRMAX ~ Dance Dance Revolution 6thMix 41 15.24%
DDRMAX2 ~ Dance Dance Revolution 7thMix 81 30.11%
Dance Dance Revolution EXTREME 168 62.45%
Dance Dance Revolution Party Collection 52 19.33%
Dancing Stage MegaMix 25 9.29%
Dancing Stage Fever 24 8.92%
Multiple Choice Poll. Voters: 269. You may not vote on this poll

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Old 08-07-2007, 01:37 AM   #826
Wan
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Quote:
Originally Posted by k//eternal View Post
Well, it seemed like the natural follow-up to Freeze!!
Dang, you're right. Seems I need sleep to get the jokes :P

[enough offtopicness for now, I guess... ]
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Old 08-07-2007, 01:41 AM   #827
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Well, I'm kind of hoping it'll force Takuya to show up and release 8.0 in order to TURN THIS DUEL AROUND.
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Old 08-07-2007, 10:04 AM   #828
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Smile

Almost done with DDR EXTREME Rev 8.0 and DDRMAX2 Rev 3.0 for StepMania 3.9.
About Dancing Stage EuroMIX2... that will not take longer if you thought that... I'm working on it fastest as possible.
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Old 08-07-2007, 05:18 PM   #829
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Speaking of EuroMix 2:





Not having these proper BGs was bugging the shit outta me for so long.

Last edited by travelsonic : 08-07-2007 at 05:22 PM.
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Old 08-08-2007, 01:16 PM   #830
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Question

AJ I have to ask you something:

1.- There's a way to know the difficulty used by the player during game or courses?... the idea is to implemment some stuff using difficulty labels in BGAnimations, and for that I need to know exactly wich difficulty is displayed at that time in the gameplay screen.

2.- When you reach the last stage (final or extra1) you have two alternative ways for your game: extra stage or end of the game. For that issue I need to know if there are some way to know if the extra stage was unlocked or not. That will give me the possibility to make the real transition from the final stage to summary screen (for now it's implemmented in most cases, but there are remaining ones).
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Old 08-08-2007, 04:23 PM   #831
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Takuya my man, conditionals are your friend.

1) CurSteps should do the trick. You will need to know how to use it, however.

2) I know there are the commands IsExtraStage and IsExtraStage2, but I'm not sure if they'll do what you're looking for.

Both are explained here: Conditional Metrics - SMTheming Wiki

and remember to look at Enumerated Types - SMTheming Wiki for using CurSteps.
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Old 08-10-2007, 07:30 AM   #832
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Takuya, for EuroMix 2 will you be able to impliment the almighty spinning cube?
Also are you intending to attempt to put in the alternate life bar colours for player 2 as well?
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Old 08-10-2007, 07:26 PM   #833
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Cool

Quote:
Originally Posted by Xavious View Post
Also are you intending to attempt to put in the alternate life bar colours for player 2 as well?
What are you talking about.... I need some extra info for this, but until now I haven't seen anything like that on the game.

Dancing Stage EuroMIX 2 WIP
- Select Music is now 100% complete!... including the spining cube, but the cube won't spin with song's BPM because lack of options.
- Screen results is completed, but I'll work in some extra stuff needed to port it correctly to StepMania.
- Most of the attrackt display is done.

Mors stuff to come.... about supernova, the progress is slow, because is hard to get its metrics and graphics.... so spect wait longer for it.
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TakuyaMAXX StepMania 3.9 related stuff:
DDRMAX (VS8), DDRMAX2 (Rev 3.0), DDR EXTREME (Rev 8.0), DDR Party Collection (FINAL -- Rev X5), Dancing Stage MegaMix (Rev 4.0), Dancing Stage Fever (Rev 2.0), DDR SuperNOVA (Beta Tester 2 Plus), Dance Dance Revolution X (Rev 4.0).

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Old 08-10-2007, 08:30 PM   #834
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omg euromix 2 progress is it gonna be released this month?
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Old 08-12-2007, 01:45 AM   #835
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Question

AJ.... this doesn't work.... why?

[Layer124]
File=../standard.png // This is only a test graphic
Type=0
Command=X,320;Y,240;cropright,0.5;cropbottom,0.5
Condition=CurSteps(1) == 1

or

[Layer124]
File=../standard.png // This is only a test graphic
Type=0
Command=X,320;Y,240;cropright,0.5;cropbottom,0.5
Condition=CurSteps(1) == "Easy"

The idea is to filter that sprite (vissible or hidden) when a new stage is loaded on course mode.
And the other thing that doesn't work is How To Play when you select Beginner difficulty.... everything seems to go ok ultil screen stage, but when gameplay screen starts the game freezes and SM crashes...
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TakuyaMAXX StepMania 3.9 related stuff:
DDRMAX (VS8), DDRMAX2 (Rev 3.0), DDR EXTREME (Rev 8.0), DDR Party Collection (FINAL -- Rev X5), Dancing Stage MegaMix (Rev 4.0), Dancing Stage Fever (Rev 2.0), DDR SuperNOVA (Beta Tester 2 Plus), Dance Dance Revolution X (Rev 4.0).

Youtube: Takuya20

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Last edited by Takuya20 : 08-12-2007 at 01:47 AM.
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Old 08-12-2007, 03:52 AM   #836
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hay takuya can we hav some euromix 2 progress shots please
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Old 08-12-2007, 08:33 AM   #837
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Quote:
Originally Posted by Takuya20 View Post
What are you talking about.... I need some extra info for this, but until now I haven't seen anything like that on the game.
In EuroMix 2 the player 2 lifebar starts off blue on the right instead of green and then turns green as it moves towards the centre of the screen as you fill it. When it goes "hot" (i.e. full) its colour goes from yellowy-gold to the normal red in the same way.

It's a shame there are no decent shots of the player 2 lifebar to back this up. Can anyone help confirm I've got this right?

*Looks hopefully at travelsonic*
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Old 08-12-2007, 03:05 PM   #838
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keeping the exploit, thanks
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what I'm going to do is open up mame, open up euromix 2, turn on BOTH PLAYERS, and then take a screenshot in mame.



and for good measure an animation:


As for the CurSteps problem, where are you calling that?

Last edited by AJ 187 : 08-12-2007 at 03:11 PM.
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Old 08-12-2007, 09:57 PM   #839
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Question

I'm triying to use it in certain screens: Gameplay Next Song Out and Gameplay Next Song In.... and.... Gameplay In / Cleared / Failed / Out screens.
The idea is to simulate in the real way how difficulty labels should be shown in screen when you get into or go out from gameplay screens, the same for courses (in/out song course).
I've tried in the past with no result

And seems that How To Play will never be added to the main game sequence, because it's considered part of attrackt sequence for the simulator... is a shame.

Quote:
Originally Posted by Xavious View Post
In EuroMix 2 the player 2 lifebar starts off blue on the right instead of green and then turns green as it moves towards the centre of the screen as you fill it. When it goes "hot" (i.e. full) its colour goes from yellowy-gold to the normal red in the same way.

It's a shame there are no decent shots of the player 2 lifebar to back this up. Can anyone help confirm I've got this right?

*Looks hopefully at travelsonic*
Maybe the screen is damaged in the side of the 2P lifebar, because long time ago when I was playing Teenage Mutant Ninja Turtles... they turn to blue and its personal colours change when they're in certain place of the screen.
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TakuyaMAXX StepMania 3.9 related stuff:
DDRMAX (VS8), DDRMAX2 (Rev 3.0), DDR EXTREME (Rev 8.0), DDR Party Collection (FINAL -- Rev X5), Dancing Stage MegaMix (Rev 4.0), Dancing Stage Fever (Rev 2.0), DDR SuperNOVA (Beta Tester 2 Plus), Dance Dance Revolution X (Rev 4.0).

Youtube: Takuya20

Don't forget to vote my thread

Last edited by Takuya20 : 08-12-2007 at 10:06 PM.
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Old 08-12-2007, 10:54 PM   #840
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keeping the exploit, thanks
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Have you considered just giving the labels a higher draworder (under 100, however) than the elements on Cleared/Failed/SongIn/SongOut? I'm not sure how well it'll work, but it's possible that it might.

re: How To Play
Couldn't you possibly make a copy of it and then assign the NextScreen to whatever else, or am I being dumb and assumed you've tried that already?
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