08-13-2007, 05:07 AM
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#841 | | Banned
typeMARS is offline
Join Date: Aug 2007 Location: Planet MARS Posts: 90
Marketplace Rating: 0 | good job for SuperNOVA & DDRMAX AC theme, takuya. keep it up  | |
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08-13-2007, 07:28 AM
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#842 | | StepMania Themer
TakuyaMAXX is offline
Join Date: Jul 2006 Location: Santiago, Chile Posts: 642
Marketplace Rating: 0 | Yeap.... for How to Play I tried copying it (Screen How To Play 2) and assigning a next stage screen branchgameplay or gamaplay normal.... there's no more combinations I guess 
About the label thing I haven't tried them in a normal stage... I still trying with courses. Without any condition labels appear on screen (drawn over all the stuff).
Thanks for cheering man :P
__________________ TakuyaMAXX StepMania 3.9 related stuff:
DDRMAX (VS8), DDRMAX2 (Rev 3.0), DDR EXTREME (Rev 8.0), DDR Party Collection (FINAL -- Rev X5), Dancing Stage MegaMix (Rev 4.0), Dancing Stage Fever (Rev 2.0), DDR SuperNOVA (Beta Tester 2 Plus), Dance Dance Revolution X (Rev 4.0). Youtube: Takuya20 Don't forget to vote my thread  | |
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08-13-2007, 08:56 AM
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#843 | | Alex in Blunderland
Oni-91 is offline
Join Date: Nov 2006 Location: Derby, UK Posts: 1,311
Marketplace Rating: 0 | Quote:
Originally Posted by Takuya20 - Select Music is now 100% complete!... including the spining cube, but the cube won't spin with song's BPM because lack of options. | I thought you could spin it with effectclock,bgm...oh well. | |
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08-13-2007, 11:57 AM
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#844 | | StepMania Themer
TakuyaMAXX is offline
Join Date: Jul 2006 Location: Santiago, Chile Posts: 642
Marketplace Rating: 0 | Effect clock will work if the cube really spin as a 3D object, but it's done as sprites (in the theme and the real game)...
__________________ TakuyaMAXX StepMania 3.9 related stuff:
DDRMAX (VS8), DDRMAX2 (Rev 3.0), DDR EXTREME (Rev 8.0), DDR Party Collection (FINAL -- Rev X5), Dancing Stage MegaMix (Rev 4.0), Dancing Stage Fever (Rev 2.0), DDR SuperNOVA (Beta Tester 2 Plus), Dance Dance Revolution X (Rev 4.0). Youtube: Takuya20 Don't forget to vote my thread  | |
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08-13-2007, 02:35 PM
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#845 | | superman brothers
AJ 187 is offline
Join Date: Jun 2006 Location: Chicago Posts: 788
Marketplace Rating: 0 | Pretty much that, which is why I considered doing the cube as a 3d object, but it's not exactly perfect that way then.
In SM4 it MIGHT be possible using Lua, but I haven't found exactly what's needed to do yet. | |
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08-13-2007, 05:42 PM
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#846 | | Bunnies can dance
Xavious is offline
Join Date: Jun 2006 Location: UK Posts: 193
Marketplace Rating: 0 | Hmm... I do wonder about the EuroMix 2 cabinet I play on then. Its odd that the colour error only affects the life bar and no other textures and also actually appears as though it is meant to be there (I always though it was a cool quirk Konami added to differenciate the player 1 and 2 lifebars for EM2). Also I have a very bad memory of the other EM2 machines I've played on and I don't look at the player 2 lifebar too much anyway. Oh well...
The spinning cube has always proven a problem especially because it was obviously added my Konami as code whereas we are forced to use a simulation restricted by what the built in metrics allow us to do. As was said a self coded 3D version appears to be ideal solution but pixels are truer to the orginal. Its a shame because I do think a more visual bpm display like the cube would be very welcome addition to SM theming.
Anyway, you go with what you feel best Takuya. I'm looking forward to seeing anything you produce.  | |
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08-14-2007, 06:33 AM
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#847 | | Alex in Blunderland
Oni-91 is offline
Join Date: Nov 2006 Location: Derby, UK Posts: 1,311
Marketplace Rating: 0 | Quote:
Originally Posted by AJ 187 Pretty much that, which is why I considered doing the cube as a 3d object, but it's not exactly perfect that way then.
In SM4 it MIGHT be possible using Lua, but I haven't found exactly what's needed to do yet. | Could you make an animated GIF of the cube, then edit the speed of the animation with metrics? | |
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08-14-2007, 08:14 AM
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#848 | | g//ay for k//eternal
DELICIOUS HOT COCK is offline
Join Date: Jul 2005 Posts: 14,525
Marketplace Rating: 3 | That'd be nice.
It doesn't work, though.
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08-14-2007, 10:54 AM
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#849 | | StepMania Themer
TakuyaMAXX is offline
Join Date: Jul 2006 Location: Santiago, Chile Posts: 642
Marketplace Rating: 0 | That's how the cube is done (several sprites changing) and that solution doesn't work, because the delay of the frames can't be changed... even if you try to use commands on it (I mean the whole image, not the frame delay). The cube isn't 3D so I spect you forget forever that idea... and spect that SM4.0 programmers could bring us some tools to spint it (change the frames) at different rates. For now it's done at the boring way :P
__________________ TakuyaMAXX StepMania 3.9 related stuff:
DDRMAX (VS8), DDRMAX2 (Rev 3.0), DDR EXTREME (Rev 8.0), DDR Party Collection (FINAL -- Rev X5), Dancing Stage MegaMix (Rev 4.0), Dancing Stage Fever (Rev 2.0), DDR SuperNOVA (Beta Tester 2 Plus), Dance Dance Revolution X (Rev 4.0). Youtube: Takuya20 Don't forget to vote my thread  | |
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08-15-2007, 12:51 AM
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#850 | | g//ay for k//eternal
hydrar is offline
Join Date: Jun 2006 Posts: 363
Marketplace Rating: 0 | why don't u get a video clip of it if its possible and chuck that in?
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AWW yeaa | |
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08-15-2007, 01:49 AM
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#851 | | g//ay for k//eternal
DELICIOUS HOT COCK is offline
Join Date: Jul 2005 Posts: 14,525
Marketplace Rating: 3 | Why would that be any better?
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08-15-2007, 02:10 AM
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#852 | | superman brothers
AJ 187 is offline
Join Date: Jun 2006 Location: Chicago Posts: 788
Marketplace Rating: 0 | that's even WORSE because afaik there are no video formats which can get 1:1 pixel perfection, not to mention you can't really control the playrate with effectclock,bgm. | |
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08-15-2007, 02:13 AM
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#853 | | g//ay for k//eternal
hydrar is offline
Join Date: Jun 2006 Posts: 363
Marketplace Rating: 0 | ok sorry just givin suggestions
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AWW yeaa | |
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08-20-2007, 12:28 AM
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#854 | | StepMania Themer
TakuyaMAXX is offline
Join Date: Jul 2006 Location: Santiago, Chile Posts: 642
Marketplace Rating: 0 | Aj... I need help...
I can't make some conditions to work in SM4.0.... for difficulty and player number always complains about runtime or nill values.
There's a way to call them?... sintax?...
__________________ TakuyaMAXX StepMania 3.9 related stuff:
DDRMAX (VS8), DDRMAX2 (Rev 3.0), DDR EXTREME (Rev 8.0), DDR Party Collection (FINAL -- Rev X5), Dancing Stage MegaMix (Rev 4.0), Dancing Stage Fever (Rev 2.0), DDR SuperNOVA (Beta Tester 2 Plus), Dance Dance Revolution X (Rev 4.0). Youtube: Takuya20 Don't forget to vote my thread  | |
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08-20-2007, 01:03 AM
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#855 | | superman brothers
AJ 187 is offline
Join Date: Jun 2006 Location: Chicago Posts: 788
Marketplace Rating: 0 | lots of shit changed in 4.
check this page, specifically the Enums section: http://stepmania.sourceforge.net/Lua.xml
p.s. I was going to wait until you completely finished MAX2 to say this, but I am willing to help you port it to SM4. Just say the word and after the final 3.9 version of MAX2 is released, I'll help you work on it. | |
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