[updated 10/07 - Named after old concept]
(click for larger versions)
ScreenSelectDifficulty - 60% done (course section setup is in progress)
ScreenSelectMusic - 95% done
ScreenGameplay - 80% done
Fun stuff:
- Portal added to song wheel
- Ability to switch between song and course mode
- Ability to select challenge difficulty from ScreenSelectDifficulty
- PaneDisplay, song length, popularity, etc.
- White/Gold combo for full marvelous/perfect combos
- ITG-style awards
To-do's:
- Change combo scoring
- Use percent scoring for ScreenGameplay without StepMania.ini
- Better understand sprites and/or 3D models in SM
- ~70% of the attract loop
- ScreenEvaluation + ScreenSelectStyle
- Better fallback banner + bg
- _shared bg is still boring
[original post]
My overall aim for this theme is to be streamlined, clean, dynamic (date/time conditionals? yes please) and functional for arcade and keyboard. I'd say I have a good grip on how to work metrics, conditionals, and BGAs at this point, so right now I'm just looking for some feedback on what I've got so far (I've begun the loading screen, the title screen, and the round failed screen, but no one want to see those). I'm in college now, so I hope I'll have some time to set aside and work on this.
The background right now is kind of obscured and plain, but I'm debating on whether or not I want to change that - the select music screen is already cluttered a bit, but more or less static (boring) after the initial OnCommands. Following the 'make mockups for the love of god' rule for any design project, I have made a few for various screens, if you want to see them.
I am considering porting what I have to SM4 and building from there. (edit: haha no)