07-12-2006, 09:10 PM
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#16 | | //bemanistyle::[Member]
Chao Freak is online now Join Date: Jun 2006 Posts: 378
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07-12-2006, 09:11 PM
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#17 | | //bemanistyle::[Member]
Dream Traveler Klonoa is offline
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Originally Posted by Chao Freak | what.
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07-12-2006, 09:19 PM
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#18 | | //bemanistyle::[Regular]
Patashu is offline
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07-12-2006, 09:21 PM
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#19 | | //bemanistyle::[Member]
GigaSeifer is offline
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Originally Posted by Patashu How about 10 panel doubles? The tenth panel is above you and you have to headbutt it. | GENIUS!
Why not make it twelve? put two to your side & hit those!
Or better yet, LOCK THE PLAYER IN A CUBE!
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07-12-2006, 09:31 PM
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#20 | | //bemanistyle::[Member]
Dream Traveler Klonoa is offline
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Originally Posted by GigaSeifer GENIUS!
Why not make it twelve? put two to your side & hit those!
Or better yet, LOCK THE PLAYER IN A CUBE! | DJ Suwamifest
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07-12-2006, 10:10 PM
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#21 | | //bemanistyle::[Member]
GigaSeifer is offline
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07-13-2006, 03:27 AM
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#22 | | Banned
HioMrSan is offline
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07-13-2006, 03:43 AM
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#23 | | //badass freakin' overlord
TougaKiryuu is offline
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Originally Posted by HioMrSan Annoy the people on the themers section to help you remap some stuff if you really want 9 buttons, for no reason. | The gametype is also hard coded, so you can do that all you want and nothing will happen  | |
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07-13-2006, 05:53 AM
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#24 | | //bemanistyle::[Member]
GigaSeifer is offline
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07-13-2006, 01:29 PM
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#25 | | //bemanistyle::[User]
gotjpeg is offline
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07-13-2006, 04:08 PM
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#26 | | //badass freakin' overlord
TougaKiryuu is offline
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Originally Posted by gotjpeg well you could wasnt there an sm mode for popn music play? technically you could use that and just make noteskins for it | true, but pop n' music only uses five actual receptors so if you did 9 panel using that gameplay mode you'd only have five arrows and four repeats. | |
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07-14-2006, 06:39 PM
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#27 | | Ay Carumba!!!
Resonance|ESK is offline
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Total Tokens: 5,313.39 Donate Tokens | To be honest I'm in favor of creating (I wouldn't be programing anything... hell no.) a playable 8 buttion dance game for SM or something. It could play like that Madcats game but with good notecharts and such. Hell, if you do it right you could probably just take most of the code from DDR and apply that to it. The down-left & down-right arrows would just involve mirroring the up-left & up-right arrows from solo mode and making noteskins for it. You'd have to program the arrows to scroll from the middle. I also can't imagine how it would look once you got harder note charts going though. The more I think about it though the better it sounds. As for pads... don't colbolt (sp?) fluxs have 8 pannels? A PS2 d-pad and four face buttions, right? So, for many people playing it on a pad wouldn't really be a problem would it?
I'll give it more thought and I may be interested in helping as long as I'm not programing anything... it may be fun. The programing side just seems too daunting a task.
Your thoughts?
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Last edited by Xakun : 07-14-2006 at 06:44 PM.
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07-14-2006, 11:24 PM
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#28 | | Revived forum guy
Danser is offline
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Originally Posted by HioMrSan Yea theres an add on for TechnoMotion, but that only supports 8 panels at once, just like the real game. (8 arrows is actually really fun freestyle) Annoy the people on the themers section to help you remap some stuff if you really want 9 buttons, for no reason. | Plasma Dance had a psudo-theme of TechnoMotion, eight panels should be close enough until someone makes something with nine panels.
*Goes to see if he has it*
Damn, I don't have it... maybe it's on the other computer.
BTW, quick question... how many buttons does Pop N' music have?
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Last edited by Danser : 07-14-2006 at 11:27 PM.
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07-15-2006, 12:25 AM
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#29 | | //bemanistyle::[Member]
Dark Luke is offline
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07-15-2006, 03:30 AM
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#30 | | //badass freakin' overlord
TougaKiryuu is offline
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