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Old 10-27-2006, 11:02 PM   #16
StorageBin
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Quote:
Originally Posted by TougaKiryuu View Post
Oh man you have no idea, LESSON TIME

0.5x, 0.75x, 1.5x, 2.0x, 3.0x, 4.0x, 5.0x, 8.0x
boost, wave, drunk, dizzy, space, mini
hidden, sudden, stealth,blink,beat,tornado
mirror, left, right, shuffle, supershuffle
little, reverse, note, flat, plain
noholds, nofreeze, dark
0.7xmusic, 0.8xmusic, 0.9xmusic, 1.0xmusic, 1.1xmusic,
1.2xmusic, 1.3xmusic, 1.4xmusic, 1.5xmusic

anything that I bolded you can slap a % onto and make it do it by that much (goes by % of the BPM). Also, any installed noteskins you have can be used as valid mods You can also apply these mods to nonstop courses as well:

#MODS: TIME=(the second count of the song):LEN=(duration):MODS=(modifiers):
#SONGas usual);

example:
#MODS: TIME=20:LEN=20:MODS=beat500%:
#MODS: TIME=40:LEN=10:MODS=wave;


also this thread has been stickied for future reference to anyone else who's got questions about courses
#SONG:test/CANON-D:HARD:3x;
I can't seem to get this to work...

My .crs file reads as follows
Quote:
Originally Posted by StorageBin's .CRS file
#COURSE:Test;
#MODS:TIME=10:LEN=10:MODS=flip50%,little;
#MODS:TIME=20:LEN=20:MODS=boost;
#MODS:TIME=40:LEN=20:MODS=wave;
#SONG:Other/Lion Suki:Hard:;
The little seems to take effect, but not visually. Hitting the non 1/4ths does nothing, missing them does nothing but they still show up. flip50% doesn't appear either, the arrows are still perfectly lined up. I'll expiriment a bit more, but this is starting to get annoying. Especially after I forgot a semicolon and Stepmania wouldn't even start up. Guess I should first act if it works on 3.9 rc3?

Edit: Forgot to mention that boost and wave never take effect period.

Last edited by StorageBin : 10-27-2006 at 11:08 PM. Reason: Forgot to mention that boost and wave never take effect period.
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Old 10-27-2006, 11:10 PM   #17
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Quote:
Originally Posted by StorageBin View Post
I can't seem to get this to work...

My .crs file reads as follows

#COURSE:Test;
#MODS:TIME=10:LEN=10:MODS=flip50%,little;
#MODS:TIME=20:LEN=20:MODS=boost;
#MODS:TIME=40:LEN=20:MODS=wave;
#SONG:Other/Lion Suki:Hard:;

The little seems to take effect, but not visually. Hitting the non 1/4ths does nothing, missing them does nothing but they still show up.
This shouldn't happen... little should kill all the non quarter notes.

Quote:
Originally Posted by StorageBin View Post
flip50% doesn't appear either, the arrows are still perfectly lined up. I'll expiriment a bit more, but this is starting to get annoying. Especially after I forgot a semicolon and Stepmania wouldn't even start up. Guess I should first act if it works on 3.9 rc3?
The "flip50%" should be: "50% Flip". Then it should work.
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Old 10-27-2006, 11:49 PM   #18
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Thanks. That fixed it right up. Also fixed the semicolons turning them into colons which made little show up properly.
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Old 10-30-2006, 09:51 PM   #19
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#COURSE:The Easiest Marathon Course Ever;
#MODS:TIME=10:LEN=10:MODS=*100.0 50% reverse;
#MODS:TIME=20:LEN=20:MODS=*0.15 200% centered;
#SONG:LOL/Neko Nabe:Another:;

In Stepmania 3.9rc3 or any Theme that has marathon capability played on Stepmania CVS, the *100.0 in the first modifier makes the reverse happen 100 times faster than default [basically an INSTANT reverse mod], this can also make mod effects slower, like the Scan2 Mod in ITG2's Driven [which is just a slow version of 200% centered].

just because I want really cool people to exploit the CVS system more, some effects are really bizzare;

400% or higher mini makes the notes larger [didnt think this was possible before], but behaves like flip even though the arrow positions are still the same.

Stealth and 100% or higher decellerate makes the notes behave like a boomerang, except OVER the target arrows [didnt know that notes in stealth could be hit while visible and above the target arrows].

any percent of blink does nothing 0_o

any percent of stealth higher than 100% does nothing 0_o

400% or higher accelerate [correct me on this; im not sure if this is the right vaule] makes the notes come near the target arrows, then drop back to the bottom, and slowly scroll upwards until zooming past the target arrows [kind of like a really evil wave mod].

have fun!
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Old 10-31-2006, 05:36 AM   #20
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Quote:
Originally Posted by Danser View Post
Question:
how do I set a song in a course in such a way that when you highlight the course in SM, the song will be shown as question marks? (This is assuming I have a selected song, and it's not radomly selected by the program.)
put noshowcourse in the song's modifiers. (song mods will still show up - something that I think needs to be fixed theme-side)
actual example (from foonmix1's road of foon Oni course):

#SONG:Foonmix\Yamajet is tsugoi:Oni:[loads of mods here], noshowcourse;
#SONG:Foonmix\Yamajet is tsugoi:Beginner:noshowcourse;

Pure Foon Eat France (Pop*Candy2) stacks the "Mines" modifier on top of itself a few times, meaning you actually get MORE mines than usual (even with Mines enabled). it doesn't help that it does this on the last stage, which is locked to Another (Oni), but you can still take a look at it anyway.
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Old 10-31-2006, 11:35 AM   #21
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My favorite of these 'new' mods is -10000% mini.

Zooms in so the arrows are huge, even bigger than the screen.

*gets evil idea for a course*
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Old 10-31-2006, 03:30 PM   #22
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200% beat or higher is purely evil, especially when the beat itself is rather fast (like 165+BPM). Tested it for you ;-)
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Old 10-31-2006, 05:23 PM   #23
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Quote:
Originally Posted by Digi379 View Post
200% beat or higher is purely evil, especially when the beat itself is rather fast (like 165+BPM). Tested it for you ;-)
I was playing around with beat and bumpy at 300+%. Combined with 500% incoming, well... Wow.
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Old 11-03-2006, 09:45 AM   #24
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Thought you guys might find this course video interesting. There are some really neat effects in it.
http://youtube.com/watch?v=eyiPEh7aIgg
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Old 11-03-2006, 06:29 PM   #25
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I've seen that video before... the mods are pretty insane. How did they do the part where the freeze like goes all over the place? I tried looking at the mod list on the screen but it was too blurry.
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Old 11-03-2006, 06:34 PM   #26
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there's one mod that I can't seem to figure out what it is, and it's the one where the left and right arrows separate while up and down don't. all the other ones can be pulled off in the current SM 4.0, but that one I don't know about.

my guess on the freeze is a high tornado combined with a perspective mod combined with a high bumpy combined with a handfull of other mods.
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Old 11-03-2006, 06:53 PM   #27
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does 4.0 have more mod capabilities than 3.95?
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Old 11-03-2006, 07:45 PM   #28
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http://youtube.com/watch?v=eyiPEh7aIgg

Thats just amazing. I dont care at all that he hit any of the notes, the only thing I saw was that the mods were unreal.

I'm DEFINITELY SURE he scripted a few of the effects himself. I also saw a whole bunch of other Mod courses in that same list I have NEVER seen in my life, so I'm not just a little, but a whole lot scared.
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Old 11-04-2006, 12:57 AM   #29
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Quote:
Originally Posted by MegamanZ View Post
put noshowcourse in the song's modifiers. (song mods will still show up - something that I think needs to be fixed theme-side)
actual example (from foonmix1's road of foon Oni course):

#SONG:Foonmix\Yamajet is tsugoi:Oni:[loads of mods here], noshowcourse;
#SONG:Foonmix\Yamajet is tsugoi:Beginner:noshowcourse;
Ah, thanks.

After watching that video, I think a couple of us should come together, and make a couple of modded courses.
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Old 11-04-2006, 10:28 PM   #30
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Quote:
Originally Posted by MegamanZ View Post
there's one mod that I can't seem to figure out what it is, and it's the one where the left and right arrows separate while up and down don't. all the other ones can be pulled off in the current SM 4.0, but that one I don't know about.
If you make the video full screen, you can make out (among other mods that won't affect it):
-500% Flip
-500% 'Inv' or 'Inx' (I can't read exactly what it says)
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