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Old 05-05-2009, 05:41 AM   #31
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Quote:
Originally Posted by Patashu View Post
edit: and 4+ digit bpms can't simulate negative bpms because it won't skip over intervening notes, which is basically the only reason you'd want to be using a negative bpm
The latest version of sm4(alpha4) has fake arrow feature. No reason to use negative bpm anymore.
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Old 05-05-2009, 09:14 PM   #32
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Oh, really? Awesome.

EDIT: In that case, what's the highest bpm that can be safely used with stepmania? 1 million bpm to skip a measure, for instance, takes a quarter of a millisecond. Will 10 million work safely? 100 million?
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Old 05-06-2009, 01:15 AM   #33
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That would depend on how many bpm changes there are, wouldn't it? I hope instant teleportation feature of some sort will be added in the future release.
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Old 05-06-2009, 03:16 PM   #34
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Any song over 1000 bpm isn't worth playing in my opinion. The max I would probably go is 600. Any higher would seem hard to enjoy.
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Old 05-06-2009, 04:51 PM   #35
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The hardest song ever lol (srsly guys mix)
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Old 05-06-2009, 06:37 PM   #36
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Quote:
Originally Posted by MR. MONOPOLY View Post
Any song over 1000 bpm isn't worth playing in my opinion. The max I would probably go is 600. Any higher would seem hard to enjoy.
Lol M.A.G.I.C. Speed Ball
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