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The HQ Keyboard Simfile Maker Guide
Old 08-04-2006, 04:08 PM   #1
Mollocephalus
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Default The HQ Keyboard Simfile Maker Guide

there are plenty of keyboard simfiles out. 90% of them suck.
here's a guide for who wants to improve or learn something about simfile creation.

INTRO: you are in front of your computer, and you think you are cool enough to make a nice simfile. so you look for a song that deserves to be stepped. if you are not cool enough your simfile will suck.

1) song selection
this is very important. 70% of the success of your simfile depends on what song do you choose.

song requirements:
-the song must be original, and must have sounds variation and various instruments to follow

-the song must be nice to listen (here's why sane ppl don't play yanah simfiles)

-the song must not be too long, because most of players don't play long versions or marathons. you can use a long version/marathon only if the song is TREMENDOUSLY amazing. if not, cut it.

-MAKE SURE THE SONG YOU CHOOSE WASN'T ALREADY STEPPED. use that song only if you think you can do better than the current simfile out.
example: Toph's Vook is better then the old KBMP version of Vook, made by Radical. GOT IT?

BREAK: you picked the song, now you are going to open stepmania an begin to sync and sim.

2) calculating BPM and GAP
100% of the success of your simfile depends on how do you calculate BPM and GAP. if you fail the sync your sim is going to be the highest pile of shit ever. be careful to bpm changes and stops if you want your simfile to become pretty cool.
IMPORTANT: if you are doing electronic shit i am 95% sure that bpm will be NOT curved. if you are doing some non electronic music be careful to sync curved - irregular bpm (I refer to flashman - bursurk lurk / peaches and regalia - aperson). there are lots of programs that calculate bpm and gap out there, just search for them or handmake BPM and GAP if you think you are kawaii enough to do it.

----------

i remember i read this some time ago:

Originally Posted by aperson

…So how do you get this precise? You get Goldwave. Once you have Goldwave open up your song… but here's the key. Make sure you have already trimmed and cut everything you want from your song and saved it to your stepfile directory. Why? Because when you save mp3 editors usually add a very tiny amount to the front of a song, thus ruining your gap. Now zoom in on the song, and go to where the first note is, you should be very zoomed in (I zoom to the point where it just shows a line rather than a whole heightmap.) Find the first note of the song and slide the device controller down until the song speed is at .1. Play the first note and listen to where it first becomes audible (usually at the very start.) After you've found this look at where the CREST OF THE FIRST WAVE OF THAT NOTE IS. This is where you want your gap to be. Look at the ms counter at the bottom of the Goldwave bar and take your gap. Voila, you are guaranteed an incredibly precise gap with this method

http://www.goldwave.com/


----------

i remember there is also a cool program here in this section, made by jyris1
get it: DDReam Studio: Made to sync the toughest songs

BREAK: you calculated bpm and gap, so you are now going to put steps on.

3) creating step patterns
another important step. assuming you have done correctly all the things before you have to focus your attention now. if you fail here you are a fucking whore and you will contract anal cancer. everyone has his own style, just try to find yours. but beware of gay triplets or ultrahomo index strems if there are other sound to follow. don't try to follow everything and don't try to insert stupid combo breakers if they don't fit the song. use 0.5 rate or so to sync sounds difficult to hear at 1x. try to simulate notes as much as possible and try to use keysound technique to increase simulation level. focus your attention on FUN. if the file is not fun to play change the patterns until it becomes fun. if possible, send the file to someone you know to test it. AND MAKE YOUR FILE INTERESTING TO PLAY SPREAD BUT PASSABLE ON INDEX.

VERY IMPORTANT: avoid to spam around about your simfile. if it is good, people will recognize it. just post the link on dedicated sections of smgroove, or FFR, or whatever.

BREAK: steps are done, hopefully they are good. but they lack any type of GFX.

4) graphics
when people post the link of a simfile they usually place also the banner as a prewiev. if GFX suck difficultly people will download your file, so GFX are very important. so get graphics. almost everybody use random anime babies with hot abstract renderings, but it's better trying to be original. remember to make graphics that fit the song or, at least the title of the song. if you are not good at making graphics ask someone to make them for you. if the file is pretty good people will surely help you.

EPILOGUE: your file is hot and complete with graphics. post the link and the banner into the dedicated sections of the following websites: www.smgroove.com / www.flashflashrevolution.com.
these sites also have their dedicated simfile database, so you can also upload your file there.


now wait for downloads and feedback. good luck!!
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Last edited by Necros : 08-04-2006 at 04:20 PM.
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Old 08-04-2006, 04:42 PM   #2
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nice work, i like the part about putting it to .5 rate to sync parts!
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Old 08-04-2006, 05:35 PM   #3
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In opposite, i don't like this part particulary.

When I'm making sim, I'm looping 1 or 2 bars i'm working on in ACID or something similar. After that, I'm figuring out the "strong parts". So, if I'm not sure about small details, i can always use timestretching.
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music and SM/IIDX/Pump simfiles are there
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Old 08-04-2006, 09:00 PM   #4
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Quote:
Originally Posted by Necros
-the song must not be too long, because most of players don't play long versions or marathons. you can use a long version/marathon only if the song is TREMENDOUSLY amazing. if not, cut it.
I'd like to throw my two cents in for this rule: If the song basically repeats itself over and over, cut it down to 1-2 minutes. If it remains interesting throughout the entire thing, you can leave it as it is. For example: The A La Menthe should have been cut, I don't know why Toph didn't do it given it's so mindnumbingly repetitive after a while...
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Old 08-04-2006, 11:13 PM   #5
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Making songs too long, too short, too hard, too easy, or whatever doesnt really matter. Lots of people playing sm = lots of different taste. Its your oppinion that goes into making your stepfiles. There is bound to be 1 person who likes it.
Some long songs = Great (rhapsody)
Some long songs/impossible = "KILL ME PLZ!! I HATE SM" (casperson's secret fetish)


just because you make the simfile and you cant pass it doesnt mean its not good (lol...) BUT it is probably better that you try it first and make sure its "pass"able

a tip on lining up the BPM or finding the right one so your notes are in sync (without those programs, which i cant seem to work):
start by picking a decent bpm for that song (like listening to a clock and seeing how many beats etc etc). Then for about 16 measures of the song (put a gap in front), put 4 quarter notes right after another so every beat is 1 note. (playing it in .5 rate would be better to find those tiny errors). After about 8 measures of rest, repeat this. Then after 16 measures of rest, repeat adding the notes again. When you are increasing the space between the notes, it gives more space to correct the wrong BPM Then when you get your bpm down to the decimal, you should start doing the things Necros said above starting from Step 3) and you should be fine



o yea <::::> any recommendations for stepfile creating programs beside xstep and the stepmania default song editor? just pm me
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Old 08-04-2006, 11:24 PM   #6
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DDReam is the best program to sync up a simfile. After that you should do all your chart editing in Stepmania itself.
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Old 08-05-2006, 02:21 AM   #7
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Quote:
Originally Posted by Vospi
In opposite, i don't like this part particulary.

When I'm making sim, I'm looping 1 or 2 bars i'm working on in ACID or something similar. After that, I'm figuring out the "strong parts". So, if I'm not sure about small details, i can always use timestretching.
in fact vospi, all your simfiles sounds strange to play because of your different way to follow sounds. sometimes this led to an original and quality simfile like "we met dat night" or "deadline" but for example fails at simulate songs like video out A,B and C imho.

Quote:
Originally Posted by Patashu
The A La Menthe should have been cut, I don't know why Toph didn't do it given it's so mindnumbingly repetitive after a while...
Toph is allowed to do so because he's fucking good

Quote:
Originally Posted by yoshiness
Making songs too long, too short, too hard, too easy, or whatever doesnt really matter. Lots of people playing sm = lots of different taste. Its your oppinion that goes into making your stepfiles. There is bound to be 1 person who likes it.
i am referring to good keyboard simfiles. i know there are lots of players and there will be surely someone that likes your simfiles, but the point is to make it awesome as much as possible and for the highest amount of people as possible.

i quite agreed on what you've said, as for the difficulty of a file i said to make it interesting for both styles. if the music is suitable for an extreme spread simfile i agree to make it extremely hard. the best thing to do is to make an heavy stepchart that is a stripped down version of the oni so more people will enjoy it.
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Old 08-05-2006, 03:24 AM   #8
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Isn't it interesting that you can talk so much on the subject yet have only one submitted file?
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Old 08-05-2006, 03:51 AM   #9
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Quote:
Originally Posted by Patashu
Isn't it interesting that you can talk so much on the subject yet have only one submitted file?
Probably because he's working on some packs.... and the quality of his song is better that all of yours...

I downloaded Renaissance and....it sucks at all....
I will release (probably tomorrow) a better simfile of it and not with original gfx lol
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Old 08-05-2006, 03:54 AM   #10
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oh well i must admit he's right... your sims are not so good and quality is better than quantity.
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Old 08-05-2006, 04:04 AM   #11
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Quote:
Originally Posted by -carlitos-
Probably because he's working on some packs.... and the quality of his song is better that all of yours...

I downloaded Renaissance and....it sucks at all....
I will release (probably tomorrow) a better simfile of it and not with original gfx lol
Ah, that makes sense then.

Oh, and I'd like constructive criticism if that's not too much trouble, not just 'sucks lol will do better then you'
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Old 08-05-2006, 04:15 AM   #12
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Quote:
Originally Posted by Patashu
blah blah blah
i will try that simfile so i will give you constructive criticism.
but i remember you made a berzerker file and it was not good at all. i remember it had wrong patterns, bad usage of jumps and inconsistent streams. ja berzerker are not very good to make a good simfile but i remember several errors so i don't expect too much from you. you have to improve.
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Old 08-05-2006, 04:18 AM   #13
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Quote:
Originally Posted by Necros
i will try that simfile so i will give you constructive criticism.
but i remember you made a berzerker file and it was not good at all. i remember it had wrong patterns, bad usage of jumps and inconsistent streams. ja berzerker are not very good to make a good simfile but i remember several errors so i don't expect too much from you. you have to improve.
I did the Berzerker file halfheartedly, I'm aware it sucks. (I even warned you on the description.)

In other words, don't judge a simfile maker by their crap.
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Old 08-06-2006, 04:53 AM   #14
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By the way, I tried your A-Yo, it's surprisingly good. You missed one jump/hand (can't remember which it'd be now) before the 32nd rolls but that's the only flaw I spotted.
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Old 08-06-2006, 11:39 AM   #15
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(going off topic from main topic) =D'

if you are going to submit a pack... dont make a lot of songs people like but make it end up being a piece of crap. You could release a pack with 5 songs that are perfectly in sync over releasing a pack with over 40 songs and all of it being the worst thing you've every played.

Im trying to release a song pack but, like i said before, i cant get a hold of a good stepfile maker (patashu, is DDReam a song sync'er? Or can you write stepfiles from it also).

Another thing is... i cant load pictures for the BG or Banner. =O?
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