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Keysounded Simfile Help
Old 02-08-2010, 06:13 PM   #1
ca25nada
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Default Keysounded Simfile Help

I'm trying to make a keysounded simfile based off the .sm file in here:
How do I get keysounds to work?

And it worked fine when I loaded about 50 keysounds in the #KEYSOUNDS tag, but as soon as i tried to load all of them, this error pops up for both CVS and SVN versions of SM4.

and im sure it's something with the #KEYSOUNDS tag since it works fine without it.




Heres a part of the log since it's way too long to post in a forum.
Code:
00:48.308: RageSound: Load "/Songs/simfile test/Illusinox of Deep below Intelligetion 5kAnother Keysounded/3Q.MP3" (precache: 1)
00:48.310: Starting thread: Streaming sound buffering
00:48.310: RageSound: Load "/Songs/simfile test/Illusinox of Deep below Intelligetion 5kAnother Keysounded/3R.MP3" (precache: 1)
00:48.311: Starting thread: Streaming sound buffering
00:48.311: RageSound: Load "/Songs/simfile test/Illusinox of Deep below Intelligetion 5kAnother Keysounded/3S.MP3" (precache: 1)
00:48.312: 
00:48.312: //////////////////////////////////////////////////////
00:48.312: Exception: Out of thread slots!
00:48.312: //////////////////////////////////////////////////////
00:48.312: 
00:48.312: Shutting down mixer thread ...
00:48.317: Mixer thread shut down.
00:48.325: Shutting down decode thread ...
The rest of the log can be downloaded here:
log.txt


and the .sm file
Code:
#TITLE:Illusinox of Deep below Intelligetion;
#SUBTITLE:;
#ARTIST:wigen;
#TITLETRANSLIT:;
#SUBTITLETRANSLIT:;
#ARTISTTRANSLIT:;
#CREDIT:;
#BANNER:iodbi-bn.png;
#BACKGROUND:iodbi-bg.png;
#LYRICSPATH:;
#CDTITLE:;
#MUSIC:iodbi.mp3;
#OFFSET:1.520;
#SAMPLESTART:50.160;
#SAMPLELENGTH:20.000;
#SELECTABLE:YES;
#BPMS:0.000=157.890,200.000=153.990,216.000=157.890;
#STOPS:;
#BGCHANGES:;
#KEYSOUNDS:01.MP3,02.MP3,03.MP3,04.MP3,05.MP3,06.MP3,08.MP3,09.MP3,0A.MP3,0B.MP3,0C.MP3,0D.MP3,0E.MP3,0F.MP3,0G.MP3,0H.MP3,0I.MP3,0K.MP3,0L.MP3,0M.MP3,0N.MP3,0O.MP3,0P.MP3,0Q.MP3,0R.MP3,0S.MP3,0T.MP3,0U.MP3,0V.MP3,0W.MP3,0X.MP3,0Y.MP3,0Z.MP3,11.MP3,12.MP3,13.MP3,14.MP3,15.MP3,16.MP3,17.MP3,19.MP3,1A.MP3,1B.MP3,1D.MP3,1E.MP3,1F.MP3,1G.MP3,1H.MP3,1I.MP3,1J.MP3,1K.MP3,1M.MP3,1N.MP3,1O.MP3,1P.MP3,1R.MP3,1S.MP3,1T.MP3,1U.MP3,1V.MP3,1X.MP3,1Y.MP3,1Z.MP3,20.MP3,21.MP3,22.MP3,23.MP3,24.MP3,25.MP3,27.MP3,28.MP3,29.MP3,2A.MP3,2B.MP3,2C.MP3,2E.MP3,2F.MP3,2H.MP3,2I.MP3,2J.MP3,2K.MP3,2L.MP3,2M.MP3,2N.MP3,2O.MP3,2P.MP3,2Q.MP3,2R.MP3,2T.MP3,2U.MP3,2V.MP3,2W.MP3,2X.MP3,2Y.MP3,30.MP3,31.MP3,32.MP3,33.MP3,34.MP3,35.MP3,37.MP3,38.MP3,39.MP3,3A.MP3,3B.MP3,3C.MP3,3D.MP3,3E.MP3,3F.MP3,3G.MP3,3H.MP3,3I.MP3,3J.MP3,3K.MP3,3M.MP3,3N.MP3,3O.MP3,3Q.MP3,3R.MP3,3S.MP3,3T.MP3,3U.MP3,3V.MP3,3X.MP3,3Y.MP3,40.MP3,41.MP3,42.MP3,43.MP3,44.MP3,45.MP3,46.MP3,47.MP3,48.MP3,49.MP3,4A.MP3,4B.MP3,4C.MP3,4E.MP3,4F.MP3,4G.MP3,4H.MP3,4I.MP3,4J.MP3,4K.MP3,4L.MP3,4M.MP3,4N.MP3,4O.MP3,4P.MP3,4Q.MP3,4R.MP3,4T.MP3,4U.MP3;
#ATTACKS:;

//---------------bm-single5 - ----------------
#NOTES:
     bm-single5:
     :
     Hard:
     1:
     0.941,1.000,0.995,0.000,0.879:  // measure 1
000000
000000
000000
000000
,  // measure 2
000000
000000
00001[33]0
000000
,  // measure 3
01[35]0000
000000
000000
000000
,  // measure 4
000000
000000
000001[36]
000000
,  // measure 5
001[34]000
000000
000000
000000
,  // measure 6
000000
000000
001[37]000
000000
,  // measure 7
00001[33]0
000000
000000
000000
,  // measure 8
000000
000000
01[35]0000
000000
,  // measure 9
000001[38]
000000
00001[33]0
000000
,  // measure 10
000000
000000
00001[33]0
000000
,  // measure 11
01[35]0000
000000
000000
000000
,  // measure 12
000000
000000
000001[36]
000000
,  // measure 13
001[34]000
000000
000000
000000
,  // measure 14
000000
000000
001[37]000
000000
,  // measure 15
000001[33]
000000
000000
000000
,  // measure 16
000000
000000
00001[37]0
000000
,  // measure 17
01[35]0000
000000
000001[39]
000000
,  // measure 18
1[41]00000
000000
000000
000000
,  // measure 19
1[49]1[47]0001[44]
0001[8]00
01[47]0000
0001[8]00
01[47]0000
0001[8]00
01[47]0000
0001[8]00
,  // measure 20
01[47]0000
0001[8]00
01[47]0000
0001[8]00
01[47]0000
0001[8]00
01[47]0000
0001[8]00
,  // measure 21
01[47]0000
0001[8]00
01[47]0000
0001[8]00
01[47]0000
0001[8]00
01[47]0000
0001[8]00
,  // measure 22
01[47]0000
0001[8]00
01[47]0000
0001[8]00
01[47]0000
0001[8]00
01[47]0000
0001[8]00
,  // measure 23
1[49]1[47]0000
0001[8]00
01[49]0000
0001[8]00
01[47]0000
0001[8]00
01[47]0000
0001[8]00
,  // measure 24
01[47]0000
0001[8]00
01[47]0000
0001[8]00
01[47]0000
0001[8]00
01[47]0000
0001[8]00
,  // measure 25
01[47]0000
0001[8]00
01[47]0000
0001[8]00
01[47]0000
0001[8]00
01[47]0000
0001[8]00
,  // measure 26
01[47]0000
000000
0001[8]00
000000
01[47]0000
000000
0001[8]00
000000
01[47]0000
000000
0001[8]1[43]0
000000
01[47]0000
00001[43]0
0001[8]00
00001[43]0
,  // measure 27
1[50]1[47]0000
0001[8]00
01[47]001[43]0
0001[8]00
01[47]0000
0001[8]00
01[47]001[43]0
0001[8]00
,  // measure 28
010000
000100
010010
000100
010000
000100
010010
000100
;
So does anyone know what's wrong with it?
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Old 02-09-2010, 06:08 AM   #2
TrueFSX
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There are too many keysounds.
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Old 02-09-2010, 05:44 PM   #3
ca25nada
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Quote:
Originally Posted by TrueFSX View Post
There are too many keysounds.
That's what i thought it was at first,
but after putting in keysounds for sharksodas .sm file for SigSig (314 keysounds to be exact) it worked fine.
And the one im trying to make has 154
__________________
-DJMax Trilogy-
DJName: 에딧터 - Lv.99 | DJ Lolita Maniac
-GrindMax Portable 3-
DJName: Ca25nada - Lv.22 | Student
-DJMax Portable Black Square-
DJName: Ca25nada | Street DJ
-DJMax Portable Clazziquai Edition-
DJName: Ca25nada | Beat Mastero

Last edited by ca25nada : 02-09-2010 at 06:15 PM.
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