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Old 09-18-2006, 08:41 PM   #16
Paycheck
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Sure

Adding Stepmania, Dur!

!2! Adding songs from SM original site, from other sites, adding themes.

Also I want to make this quick and please respond!

Where is this theme!

Please tell me!!!! ^_^
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Old 10-08-2006, 10:04 PM   #17
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Quote:
Originally Posted by paycheck
Also I want to make this quick and please respond!

Where is this theme!

Please tell me!!!! ^_^
That is the Groove 2.2 theme

You can get it here: http://mdawg.cmcmoriginals.com/index2.html

Get the Stepmania 3.95 CVS if you don't have it already. (4.0 doen't work with it)(Click on help and follow the correct link)

Quote:
Originally Posted by healingvision99
I know that in 3.9, the option in on the C:\Program Files\StepMania\Data with the stepmania configuration settings. But where is it on 4.0? i want to have huge combos. thanks.
Isn't the ini file in like "C:\Documents and Settings\(user name)\Application Data\StepMania CVS\" ?
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Old 10-19-2006, 03:21 PM   #18
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I have a simple question: is there any way that i can make my songs sorted by challenge level?
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Old 10-24-2006, 09:15 PM   #19
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Its in the theme metrics... maybe in screenselectmusic.

Theres a list of group sorts. Add CHALLENGE to that list and a corresponding name to the name list (right next to the group sort list).
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Old 10-31-2006, 09:05 PM   #20
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I put a couple of gameplay-modding notes up on the official SM site (grade cutoff tiers, getting the percent display enabled [only in 4.0], changing how a judgement affects the lifebar, etc.). it's stickied under "General StepMania" (I couldn't find a better spot to post it, since most of it is not theme-side modding).

the stickied thread
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Old 11-17-2006, 09:36 PM   #21
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Nevermind
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StepMania.ini A-M
Old 11-21-2006, 05:33 PM   #22
TNT Xplosiv
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Post StepMania.ini A-M

I will now proceed to explain the StepMania.ini! 0=False/Off, 1=True/On, 2=True(2)/2nd Choice.
Code:
AdditionalFolders=
AdditionalSongFolders=
Allows you to take songs/goodies from other directories (DWI/SM CVS/SM)
Code:
AllowExtraStage=1
Gives player a chance at the Extra Stage/OMES.
Code:
AllowMultipleHighScoreWithSameName=1
Allows a player to enter multiple highscores with a single name.
Code:
AllowOldKeyboardInput=1
Allow 4 at a time? (Help?)
[code]AllowUnacceleratedRenderer=0[code]
Causes SM to load graphics, even during a skip. May cause arrows to become off, or tearing.
Code:
AnisotropicFiltering=0
Has to do with graphics (Help?)
Code:
ArcadeOptionsNavigation=0
0 is Home style (Up/Down move between lines, Start jumps to bottom), 1 is AC style (Start drops line, L+R+Start moves up)
Code:
AttractSoundFrequency=1
How often it makes noise on idle at the main screen. 0 for off, 1 for always, 2 for sometimes (every other), 3 for rarely (every third)
Code:
AutoMapOnJoyChange=1
Auto-Map's a DDR Pad when plugged in. Doesn't work for me, just map them in SM.
Code:
AutoPlay=0
AutoPlay, self-explanatory. F8 in gameplay.
Code:
AutogenGroupCourses=1
AutogenSteps=1
Allows StepMania to Generate Courses/Steps from already existing ones ([Pack] Random, Auto-Gen Pump steps from DDR Steps).
Code:
BGBrightness=0.800000
Brightness of background during gameplay. DDR default is .800, and ITG default is .600, iirc.
Code:
BackgroundMode=0
Tells SM whether to use a background (0) or black screen (1) during gameplay. Akuma327 uses the black screen.
Code:
BannerCache=1
Stores banners in cache, so SM doesn't need to reload them every time. REQUIRES MEMORY.
Code:
BlinkGameplayButtonLightsOnNote=0
Mostly used for AC cabinet lights. Can also be set to other keyboard lights (How?)
Code:
BoostAppPriority=2
How much it steals RAM usage from programs to run. May run some programs unresponsive.
Code:
BreakComboToGetItem=0
Unsure. (Help?)
Code:
CelShadeModels=0
Allows for Beginner dancers. (Other use?)
Code:
CenterImageAddHeight=0
CenterImageAddWidth=0
CenterImageTranslateX=0
CenterImageTranslateY=0
Center the image. Better to just do it in StepMania itself.
Code:
CoinMode=0
CoinsPerCredit=3
1=Pay, 2=Freeplay, 3=Home (default). CPC is just how many F1's are needed to play "Pay Mode".
[code]ComboContinuesBetweenSongs=1[code]
Combo carries ITG-esque. (End a song with 573 combo, start the next song with a 573 combo)
Code:
ConstantUpdateDeltaSeconds=0.000000
How fast StepMania reloads its graphics.
Code:
CourseSortOrder=0
Determines how courses are set (Total feet, total time, total songs, etc.)
Code:
CoursesToShowRanking=Courses/DDRMAX/NaokiStandard.crs,Courses/DDRMAX/ParanoiaBrothers.crs,Courses/Samples/PlayersBest1-4.crs
Fairly obvious. Shows which courses give you initial rankings on songs. Can be changed.
Code:
DancePointsForOni=0
Determines whether or not to use Dance Points/DP (1) or Percentages (0)
Code:
DebugLights=0
Has to do with DDR Cabinet Lights
Code:
DefaultLocalProfileIDP1=00000002
DefaultLocalProfileIDP2=
If you look in ...\Data\Profiles, your "profile number" will be there. (There's a file that tells the profile it's name in there, named [YOURNAMEHERE].???
Code:
DefaultModifiers=METAL, FailOff
Your default modifiers. Can be changed to avoid going through options as soon as you go in (add Mini to the list to always have Mini selected automatically when you boot up SM)
Code:
DelayedBack=0
Determines if you hold Esc for going back or not during songs.
Code:
DelayedCreditsReconcile=0
Does the credit noise wait for the previous noise to get done?
Code:
DelayedModelDelete=0
Unsure (Help?)
Code:
DelayedScreenLoad=0
Forces you to wait until all graphics are loaded.
Code:
DelayedTextureDelete=1
Delete textures after a freeze if something was wrong with them (Graphic Missing)
Code:
DisableScreenSaver=1
Turning off may cause an unresponsive SM if Screen Saver goes into effect.
Code:
DisplayAspectRatio=1.333333
Your screen is this big (1:x, x being above)
Code:
DisplayColorDepth=16
Color style. 16 is 16-bit, 32 is 32-bit, etc.
Code:
DisplayHeight=480
DisplayWidth=640
How big the screen is in Full Screen mods (work with this to get a full screen without black rims)
Code:
Disqualification=0
Those mods that DQ you in ITG.
Code:
EasterEggs=1
"Toasty" and special credits sequence.
Code:
EditorShowBGChangesPlay=1
Allows you to see the background while testing a song in edit mode. Otherwise, it shows the Theme Default background.
Code:
EndlessBreakEnabled=1
EndlessBreakLength=5
EndlessNumStagesUntilBreak=5
Forces you to press start every x songs (x being #3), #2 is that times 10 (auto advance after 50 mins. idle)
Code:
EventMode=1
You keep playing no matter what. Disables ES/OMES
Code:
FailOffForFirstStageEasy=1
FailOffInBeginner=1
Top prevents you from failing your first song on Beginner, giving you a minimum of 2 stages on beginner. Bottom means you auto-D if you "fail"
Code:
FastLoad=1
StepMania stores the songs in its cache. Won't load changes to songs unless you use the Reload Songs/Courses in SM.
Code:
ForceLogFlush=0
ForceMipMaps=0
I believe these both have to do with graphics. (Help?)
Code:
GetRankingName=1
Asks you fro initials after every round if 1. 0 makes it your last input.
Code:
GlobalOffsetSeconds=0.000000
Will change all songs by that offset, good for monitors with lag/delay.
Code:
GradeWeightBoo=-4
GradeWeightGood=0
GradeWeightGreat=1
GradeWeightHitMine=-8
GradeWeightMarvelous=2
GradeWeightMiss=-8
GradeWeightNG=0
GradeWeightOK=6
GradeWeightPerfect=2
How much each steps affects your grade. Obviously, a Miss will harm it quite a bit.
Code:
HiddenSongs=0
Uses the Unlock Feature and ES/OMES "can't pick until then".
Code:
HideDefaultNoteSkin=0
Hides your noteskin option if you're using your gameprefs default.
Code:
IgnoredMessageWindows=SPRITE_INVALID_FRAME
Gives you the pink squares instead of booting you for having missing noteskin graphics.
Code:
InputDrivers=
Unsure (Help?)
Code:
Interlaced=0
Has to do with graphics (Help?)
Code:
JudgeWindowAdd=0.000000
JudgeWindowScale=1.000000
JudgeWindowSecondsAttack=0.135000
JudgeWindowSecondsBoo=0.180000
JudgeWindowSecondsGood=0.135000
JudgeWindowSecondsGreat=0.090000
JudgeWindowSecondsMarvelous=0.022500
JudgeWindowSecondsMine=0.090000
JudgeWindowSecondsOK=0.250000
JudgeWindowSecondsPerfect=0.045000
JudgeWindowSecondsRoll=0.350000
How large the windows are (how much reaction time above/below the stationaries you get).
Code:
Language=
Which language.ini to use for all theme. Uses the only one if there's only one and this is set to something else.
Code:
LastConnectedServer=
Only used in SM CVS/SMLAN. Auto-connects you to the last server you connected to.
Code:
LastSeenInputDevices=Keyboard,MonkeyKeyboard
Tells SM what you had plugged in last time you booted it. DO NOT MESS.
Code:
LastSeenMemory=958
Last seen available RAM for usage. DO NOT MESS.
Code:
LastSeenVideoDriver=ATI RADEON XPRESS 200 Series
Last seen video driver. DO NOT MESS.
Code:
LifeDeltaPercentChangeBoo=-0.040000
LifeDeltaPercentChangeGood=0.000000
LifeDeltaPercentChangeGreat=0.004000
LifeDeltaPercentChangeHitMine=-0.160000
LifeDeltaPercentChangeMarvelous=0.008000
LifeDeltaPercentChangeMiss=-0.080000
LifeDeltaPercentChangeNG=-0.080000
LifeDeltaPercentChangeOK=0.008000
LifeDeltaPercentChangePerfect=0.008000
How much your life changes after getting these.
Code:
LifeDifficultyScale=1.000000
Auto-changes how much your life changes after this. (2.0 means you lose .16 of your health from a Miss, but gain .016 of your health with a Marvellous)
Code:
LightsAheadSeconds=0.050000
Global Offset for them lights.
Code:
LightsDriver=
Path for the Driver of your lightset
Code:
LightsFalloffSeconds=0.100000
How long the lights stay active (1.0=1 second)
Code:
LightsStepsDifficulty=medium
Name for the Light difficulty. Basic, Light, Easy, etc.
Code:
LockCourseDifficulties=1
Prevents you from changing a courses song difficulties. (Songs stay H/H/O/H, and you can't make them L/B/O/H)
Code:
LogCheckpoints=0
Unsure. (Help?)
Code:
LogFPS=1
SM records all your Frames Per Second that you have gotten.
Code:
LogSkips=0
SM records all the skips that have been made.
Code:
LogToDisk=1
Unsure. (Help?)
Code:
LongVerSongSeconds=150.000000
Length of a "Long" song in seconds. Default at 150 seconds/2½ minutes.
Code:
MachineName=
Give your machine a name. Everytime I try, it overwrites to nothing. Broken?
Code:
MarathonVerSongSeconds=300.000000
Length of a "Marathon" song in seconds. Default at 300 seconds/5 minutes.
Code:
MarvelousTiming=2
Does SM use Marv timing? 0=No, 1=Courses, 2=Always.
Code:
MaxHighScoresPerListForMachine=10
Machine Ranking #1-x, x being above.
Code:
MaxHighScoresPerListForPlayer=3
Prevents you from having more Machine Records than this.
Code:
MaxRecentScoresForMachine=100
MaxRecentScoresForPlayer=20
No screens for this in SM, consider it broken unless a them comes out to show these.
Code:
MaxRegenComboAfterFail=10
MaxRegenComboAfterMiss=10
Unsure. (Help?) Broken?
Code:
MaxTextureResolution=2048
Texture Resolution. The higher, the prettier, the longer the load.
Code:
MemoryCardOsMountPointP1=
MemoryCardOsMountPointP2=
MemoryCardProfileImportSubdirs=
MemoryCardProfileSubdir=StepMania
MemoryCardUsbBusP1=-1
MemoryCardUsbBusP2=-1
MemoryCardUsbLevelP1=-1
MemoryCardUsbLevelP2=-1
MemoryCardUsbPortP1=-1
MemoryCardUsbPortP2=-1
MemoryCards=0
Allows use of USB Memory Cards like ITG1/2. Turn MemoryCards to 1 and mount your JumpDrive Letter to your default player. (I use K:/ for P1, that's where my JumpDrive is mapped when I plug it in and look at it in My Computer)
Code:
MenuTimer=0
Self explanatory. Gives you 99 seconds (59?), 1 "Infinite/00" for off,
Code:
MercifulBeginner=0
Counter-acts the FailOffInBeginner. (Help?)
Code:
MercifulDrain=1
Forces fail after 0% meter without FailOff on. (Help?)
Code:
MercifulSuperMeter=1.000000
How much you lose on OMES/Sudden Death. 1.0=Instant death
Code:
MinPercentageForMachineCourseHighScore=0.000100
MinPercentageForMachineSongHighScore=0.500000
Forces you to get so high of a % on an Oni course for a rank.
[code]Minimum1FullSongInCourses=0[code]
Allows you to play at least a whole song in a course before you fail out (ITG-esque).
Code:
MonkeyInput=0
Unsure (Help?)
Code:
MoveRandomToEnd=0
Courses with Random as a song anywhere are forced to the end. The more Random, the further down.
Code:
MovieColorDepth=32
Same rules apply. 32 is 32-bit, etc.
Code:
MovieDrivers=
Need a certain driver/codec to paly a movie? Goes here.
[code]MusicWheelSwitchSpeed=15[code]
How many songs you can scroll through in a second.
Code:
MusicWheelUsesSections=1
All 1 group (ABC without Letter Folders) or group/pack support?


This took forever. I hope to get N-Z done soon. Hope this is helpful to those of you wanting to mess with the StepMania.ini but didn't want to screw up your game somehow.

google666's fixes added.
Spoiler'd to fix scrolling.
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Old 11-21-2006, 06:15 PM   #23
google666
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Found two errors up there:

1. F7 is Assist Tick. F8 is Autoplay.
Prnt Scrn takes screenshot
Scroll lock goes directly to game options (machine, graphics, sound, config input, etc.)
Normally, during SelectMusic if you press up down up down that take you to the sort list (all the different ways to sort the songs)

2.
Code:
AllowMultipleHighScoreWithSamename=1
This allows the someone to have more than one high score spot held with the same name.
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Old 11-23-2006, 07:22 PM   #24
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anybody know how I can make a randomspeed mod, that only goes between certain speeds?

Like, it can randomly change between C50, C100, C200, C400, C550, C700??
I wanna make something like that, so it can only go certain speeds, rather than making it go between 1x, 2x, and so on, doing a song that has a bpm of 280... because that could end up badly....
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Old 11-23-2006, 08:14 PM   #25
TNT Xplosiv
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Default

Quote:
Originally Posted by zabuzafreak View Post
anybody know how I can make a randomspeed mod, that only goes between certain speeds?

Like, it can randomly change between C50, C100, C200, C400, C550, C700??
I wanna make something like that, so it can only go certain speeds, rather than making it go between 1x, 2x, and so on, doing a song that has a bpm of 280... because that could end up badly....
I'd say look at that Random mod in there. try this:
Code:
Speed,13=mod,C50,C100,C200,C400,C550,C700 randomspeed;name,Random CMod
Then in the english.ini, it would be
Code:
Random CMod=Random CMod
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Old 12-05-2006, 08:32 PM   #26
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so wait you have to buy winzip in order to unzip dowloads to put it on sm? i dont have $30
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Old 12-05-2006, 08:45 PM   #27
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Quote:
Originally Posted by demon style warlock View Post
so wait you have to buy winzip in order to unzip dowloads to put it on sm? i dont have $30
windows already has a way to unzip .zip files.

.smzip files can be unzipped by StepMania.

for .rar files you can get winrar (which has a free trial version that you can use forever)
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StepMania.ini N-Z
Old 12-05-2006, 11:18 PM   #28
TNT Xplosiv
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Default StepMania.ini N-Z

Alright guys, here's part two of the StepMania.ini - N-Z! (Spoilered for easy scroll-past)

Code:
NumArcadeStages=3
Determins the number of stages you play without event mode on.
Code:
NumBackgrounds=20
How many backgrounds in the BGAnimations folder will be used per song, visuals need to be set to BGAnimations
Code:
NumGradeTiersUsed=7
Determines the number of Grades to use. Unless your making it ITG, this should be 7, or 8 if you're using Ridiculous Timing
Code:
PAL=0
Are you on a European computer?
Code:
PadStickSeconds=0.000000
How much delay there is between your pad on the computer.
Code:
PalettedBannerCache=0
Store the banners in cache (Help?)
Code:
PercentScoreWeightBoo=0
PercentScoreWeightGood=0
PercentScoreWeightGreat=0
PercentScoreWeightHitMine=0
PercentScoreWeightMarvelous=2
PercentScoreWeightMiss=0
PercentScoreWeightNG=0
PercentScoreWeightOK=2
PercentScoreWeightPerfect=1
PercentageScoring=1
If using Percent scoring (ITG), how much each step is worth is determined here. Almost the same as DP scoring.
Code:
PickExtraStage=0
Can you pick your own Extra Stage (Extreme-esque) or not (Max/2-esque)
Code:
Premium=2
Joint Doubles/Joint Premium. Joint doubles is 1 credit for doubles play, Joint Premium is 2 people for 1 token
Code:
ProductID=1
Useless (Help?)
Code:
ProgressiveLifebar=0
ProgressiveNonstopLifebar=0
ProgressiveStageLifebar=0
Will your lifebar be stricter on later songs?
Code:
RefreshRate=0
How fast StepMania refreshes. 0 = default, the higher the speed, the fast of a computer you need. May cause lag.
Code:
RegenComboAfterFail=10
RegenComboAfterMiss=5
No clue (Help?)
Code:
ScoringType=0
Max2 (0) scoring or 5th Mix (1) scoring.
Code:
ScreenTestMode=0
Test mode. All/Most games have it. Tests Stability.
Code:
ShowBanners=1
Self explanatory. Does the banner show up on the song wheel? Takes memory to have on.
Code:
ShowBeginnerHelper=0
Enables a Beginner helper. Requires modding, characters, and Cel-Shading on.
Code:
ShowDancingCharacters=0
1 is default to random, 2 is select.
Code:
ShowDanger=1
Show danger screen when you're almost dead.
Code:
ShowLyrics=1
3rd mix-esque style lyrics.
Code:
ShowNative=0
Natice or Romanized language. Used for songs with Kanji/Korean
Code:
ShowSelectGroup=0
Group/folder select before you boot up your game. A lot like Konamix without All Music on.
Code:
ShowSongOptions=-1
0=don't show, 1=always show,-1=ask
Code:
ShowStats=0
Show FPS/TPS
Code:
SignProfileData=0
No clue (Help?)
Code:
SmoothLines=1
Takes up more RAM, but makes SM look smoother
Code:
SoloSingle=1
Arrows in the center of the screen when you play 1 Player, rather than on your side.
Code:
SoundDevice=
If you have a special sound device, it go here.
Code:
SoundResampleQuality=1
Quality of the music/sounds. Requires a faster computer to have a better resample.
Code:
SoundVolume=0.600000
% of Sound Volume in SM. Doesn't afftect computer.
Code:
SoundWriteAhead=0
No clue (Help?)
Code:
SubSortByNumSteps=0
If a song has the same name, sort them in order by number of steps.
Code:
SuperMeterPercentChangeBoo=0.000000
SuperMeterPercentChangeGood=0.000000
SuperMeterPercentChangeGreat=0.020000
SuperMeterPercentChangeHitMine=-0.400000
SuperMeterPercentChangeMarvelous=0.050000
SuperMeterPercentChangeMiss=-0.200000
SuperMeterPercentChangeNG=-0.200000
SuperMeterPercentChangeOK=0.040000
SuperMeterPercentChangePerfect=0.040000
How much your life bar changes with Judgement bar (Help?)
Code:
TextureColorDepth=32
How good the graphics look, in bits. 32-bit for me.
Code:
TexturePreload=0
No clue (Help?)
Code:
ThreadedInput=1
No clue (Help?)
Code:
ThreadedMovieDecode=1
No clue (Help?)
Code:
TrilinearFiltering=0
No clue (Help?)
Code:
TugMeterPercentChangeBoo=-0.010000
TugMeterPercentChangeGood=0.000000
TugMeterPercentChangeGreat=0.004000
TugMeterPercentChangeHitMine=-0.040000
TugMeterPercentChangeMarvelous=0.010000
TugMeterPercentChangeMiss=-0.020000
TugMeterPercentChangeNG=-0.020000
TugMeterPercentChangeOK=0.008000
TugMeterPercentChangePerfect=0.008000
How much the Battle/Magic Dance meter changes with a step
Code:
TwoPlayerRecovery=1
Can Player 2/Player 1 come back after he/she died and continue on and save the other player (P2 dies, P2 comes back, P1 Dies, Song Cleared with E's).
Code:
UseDedicatedMenuButtons=0
Use the "Dedicated buttons" for selecting. For P1, these are Delete, Home, End, PgDwn.
Code:
UseUnlockSystem=0
Will you unlock stuff with playing? Requires a change in the .sm files to be locked.
Code:
VideoRenderers=opengl,d3d
Your main video processors.
Code:
Vsync=1
According to StepMania, "May cause tearing" if turned off.
Code:
Windowed=0
Windowed mode or full screen? Full screen all the way for me
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Old 12-06-2006, 10:11 AM   #29
demon style warlock
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Quote:
Originally Posted by google666 View Post
windows already has a way to unzip .zip files.

.smzip files can be unzipped by StepMania.

for .rar files you can get winrar (which has a free trial version that you can use forever)
so how would i unzip them.. if you dont mind telling
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Old 12-06-2006, 11:03 PM   #30
TNT Xplosiv
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Quote:
Originally Posted by demon style warlock View Post
so how would i unzip them.. if you dont mind telling
Right-Click>Extract Here
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