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Stepmania 4 player support
Old 12-11-2006, 05:05 PM   #1
Ashura96
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Default Stepmania 4 player support

Does anyone know if there is any plans to add 3-4 player mode support (as well as triple and quad modes) in 4.0 or any future version?

It's been around long enough, or in fact do any DDR simulators have 4P support?
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Old 12-11-2006, 06:13 PM   #2
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There's not really enough room onscreen anyways to support 4 sets of arrows... I suppose it's possible if you mess with the coding though.
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Old 12-11-2006, 06:45 PM   #3
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My lap top is wide screen, but have you never SEEN 4 player mode in an Ultramix game? Compare that to 4player shots of Universe, a postive for HD...
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Old 12-11-2006, 07:14 PM   #4
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Quote:
Originally Posted by Ashura View Post
My lap top is wide screen, but have you never SEEN 4 player mode in an Ultramix game? Compare that to 4player shots of Universe, a postive for HD...
Didn't they have to squish the arrows for 4-Player on the Ultramix's? I've played 1 Pad doubles with a friend and they were tiny iirc (Ultramix 2), but we were only playing on a normal TV (not widescreen). It's probably possible, but I don't have anything that can legitly work on the Program itself.
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Old 12-11-2006, 07:36 PM   #5
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Yep, they are small, 3 player looks ok, but I don't see why it can't be programmed...

Maybe they could at least add the Party/Battle Mode games - Bomb, Sync, Attack (different from Dance Magic) and Point Battle...
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Old 12-12-2006, 01:43 AM   #6
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Massive multilayer support is being considered I think.
Massive as in 30 plays. There are videos on youtube...
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Old 12-12-2006, 02:04 AM   #7
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Quote:
Originally Posted by Mooga View Post
Massive multilayer support is being considered I think.
Massive as in 30 plays. There are videos on youtube...
Do you have a link?
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Old 12-12-2006, 06:24 AM   #8
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Quote:
Originally Posted by Mooga View Post
Massive multilayer support is being considered I think.
Massive as in 30 plays. There are videos on youtube...
Actaully, I completely forgot about that 26-Player or w/e ITG2 in Europe, because all ITG2 is is a modded StepMania.
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Old 12-12-2006, 03:03 PM   #9
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Quote:
Originally Posted by Ashura View Post
Yep, they are small, 3 player looks ok, but I don't see why it can't be programmed...

Maybe they could at least add the Party/Battle Mode games - Bomb, Sync, Attack (different from Dance Magic) and Point Battle...
Adding new gameplay styles would push back the current development several months since it not only has to be coded but tested extensively before being released to the general public. And getting any closer to becoming a DDR clone again would probably prove to be a bad idea for them.
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What a waste...
Old 12-23-2006, 01:19 AM   #10
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Default What a waste...

Quote:
Originally Posted by Izam View Post
Adding new gameplay styles would push back the current development several months since it not only has to be coded but tested extensively before being released to the general public. And getting any closer to becoming a DDR clone again would probably prove to be a bad idea for them.
Honestly I just see StepMania 4 as a complete and total waste of time. Slight and almost insignificant changes are all that is needed to make SM 3.95 work just as well, on top of 3.95 still having those really nice themes that work with it, and that is me making a jab at the fact that 4 doesn't seem to have any good themes for it at all.

GLITCH FEST EVERYONE!!
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Old 12-23-2006, 02:57 AM   #11
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Quote:
Originally Posted by ZanasoBayncuh View Post
Honestly I just see StepMania 4 as a complete and total waste of time. Slight and almost insignificant changes are all that is needed to make SM 3.95 work just as well, on top of 3.95 still having those really nice themes that work with it, and that is me making a jab at the fact that 4 doesn't seem to have any good themes for it at all.

GLITCH FEST EVERYONE!!
I don't think it's a total waste but I'm not playing it atm because the last time I tried it, the timing felt screwed up .... I dunno it just didn't seem the same as 3.95 with my old library.

Some songs didn't even work, try running "come horn" by flashbulb and see how that works in 4.0
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Old 12-23-2006, 08:27 AM   #12
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Quote:
Originally Posted by stealthc View Post
I don't think it's a total waste but I'm not playing it atm because the last time I tried it, the timing felt screwed up .... I dunno it just didn't seem the same as 3.95 with my old library.

Some songs didn't even work, try running "come horn" by flashbulb and see how that works in 4.0
Which release of 4.0 are you using?
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Uh...?
Old 12-23-2006, 02:19 PM   #13
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Default Uh...?

Quote:
Originally Posted by stealthc View Post
I don't think it's a total waste but I'm not playing it atm because the last time I tried it, the timing felt screwed up .... I dunno it just didn't seem the same as 3.95 with my old library.

Some songs didn't even work, try running "come horn" by flashbulb and see how that works in 4.0
So you're saying that 4.0 was messed up. And I said 4.0 was a waste of time because it was messed up. Yet somehow now you form this as a disagreement?

Fact is that 4.0 is incompatable with most of the 3.95 stuffs whereas they could have just improved on the old programming, with the EXACT same improvements, and everything would have continued compatability.

In closing... 4.0
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Old 12-24-2006, 03:31 AM   #14
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Quote:
Originally Posted by ZanasoBayncuh View Post
So you're saying that 4.0 was messed up. And I said 4.0 was a waste of time because it was messed up. Yet somehow now you form this as a disagreement?

Fact is that 4.0 is incompatable with most of the 3.95 stuffs whereas they could have just improved on the old programming, with the EXACT same improvements, and everything would have continued compatability.

In closing... 4.0
hmmmm ok well xp sure was glitchy when it first came out.

I wouldn't say most, at least a fair amount of the music in my library still worked, but for themes it kind of sucks. It's nice that it supports widescreen resolutions and aspect ratios a little better than 3.95

Actually I would say they both have things that suck with them.

Here's a bug in 3.95 to get c800 without a custom mod.
Select 2x and play a map, even if you exit out of it shortly after those arrows start coming, then select C400. You will discover a glitch on the next map producing C400 * 2x.

Both games are just as glitchy.
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Old 12-24-2006, 07:45 AM   #15
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Thumbs down

Quote:
Originally Posted by stealthc View Post
hmmmm ok well xp sure was glitchy when it first came out.
XP is still trash

Pay attention enough to notice however that this isn't even a relevant comparison. Whereas all the things that worked with earlier windows (for the most part) work with XP (as far as XP will throw them, I prefer barebones), SM 3.95 = compatable!! SM 4.0 = what is this?

SM 3.95 = THEMES!! WORKING MODS!!
SM 4.0 = Sometimes songs don't even work.

Plus, this is completely aside the point when the fact is that all of the 'improvements' that 4.0 offers could have been simple tweaks and fixes or in the form of additions to a pre-existing, already working program. So my question becomes: Why did 4.0 have to be totally different rather than just an upgraded version of 3.95? We are wasting time by starting... basically from scratch to add improvements when we could have added them to something that already worked.

Hey guys, I found the perfect comparison:

StepMania 4.0 is like a cellphone that can take pictures, record audio and video, send e-mail, trade data, surf the internet, watch TV... but making and recieving calls is *drops call*...

Quote:
Originally Posted by stealthc View Post
Select 2x and play a map, even if you exit out of it shortly after those arrows start coming, then select C400. You will discover a glitch on the next map producing C400 * 2x. Both games are just as glitchy.
Yes, causing a mod strain is MUCH WORSE than barely being able to play songs. Or not use themes. By the way... that glitch... it's based on THEME glitches *sigh*. And yet it is still stupid not to just fix the old ones rather than create new ones...

Last edited by ZanasoBayncuh : 12-24-2006 at 07:51 AM. Reason: Because it HAD TO BE...
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