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Tinkering with lag yourself!
Old 02-06-2008, 11:55 PM   #1
Mills McDougle
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Default Tinkering with lag yourself!

My bad if this has already been a topic,. but I've never seen this discussed.

So, I did some diving for fixes for the lag that some people seem to get with this game. It says that the best two ways to fix it are to check how your audio output settings are for your rig, or telling StepMania to render with either D3D or OpenGL, rather than both.

None of that seemed to work for me, though.

So I looked around the StepMania config file(Program Files\StepMania\Data\StepMania.ini, I believe?) and noticed that there are parts in their that you can edit to actually modify the window which the buttons have to be pressed to register a hit.

JudgeWindowAdd=0.030000
JudgeWindowScale=1.160000
JudgeWindowSecondsAttack=0.135000
JudgeWindowSecondsBoo=0.130000
JudgeWindowSecondsGood=0.105000
JudgeWindowSecondsGreat=0.050000
JudgeWindowSecondsMarvelous=0.022500
JudgeWindowSecondsMine=0.090000
JudgeWindowSecondsOK=0.250000
JudgeWindowSecondsPerfect=0.040000

Those lines of code didn't start out like that. Rather, that's how they ended up after I modified them a bit. I tried tinkering with the Perfect line first, and it worked, but it made the perfect window HUGE. So that wouldn't work. So I set everything back to normal and changed the Add line to .03 and things seem to be fine....just way too hard to get Greats(though Goods come up pretty properly).

Any of you guys ever try this? And how do you guys have these lines set if you do(because the absence of Greats where they belong is a bit of a bother for me...).

I'm playing Pump Paradise, BTW, so excuse my references to Perfects and Greats and such. lol
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Old 02-07-2008, 07:20 PM   #2
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Why would changing the timing windows help with lag problems? Changing the windows will only affect what judgment you get when you hit a specific arrow at any given time. It won't do anything if your comp is really slow and can't run the program at optimal speed.
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Old 02-07-2008, 08:41 PM   #3
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Well, the timing on mine was out of sync. I was having to press the button a lot earlier than what the beat was going to get a perfect; pressing the buttons on beat got me late greats and goods.

I guess this would only be efficient for people who do have the hardware to power the game. My computer's more than powreful enough to run this game, so pushing the window forward helped me heaps.

It's just another solution, I suppose.
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Old 02-07-2008, 09:01 PM   #4
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change the globaloffset, not the timing window
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Old 02-07-2008, 09:44 PM   #5
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Oh?

*goes to look*

Shit, I didn't see that!
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Old 02-08-2008, 06:02 PM   #6
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lol! I thought you were talking about game lag, not controller lag. I would have said that if I'd known. well then, problem solved.
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