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Beatmania on Stepmania
Old 08-21-2006, 02:10 PM   #1
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Default Beatmania on Stepmania

It's not actually on yet as far as I know, but we kinda already have it, don't we? For IIDX , play doubles, and we could use the 1P Left as the turntable keys, and then everything else is obvious. For 5 key, use Solo. We don't have 10/14key, or keysounds, but we could get rid of a few notes for practice and stuff, and finally make our own notecharts! What'dya think?

If you use DWI, I'm sure it could work for that too. I don't have it so...
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Old 08-21-2006, 02:51 PM   #2
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But then stepmania would have to support keysounds. Its easier to use an already made beatmania simulator. But I know they do have noteskins in the shape of beatmania keys, so you can look around for that.
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Old 08-21-2006, 03:03 PM   #3
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Yeah, but for people who don't have room for keysounds. I think this could be good. I myself don't get keysound files, cuz they tend to be a bit big.
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Old 08-21-2006, 05:23 PM   #4
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Quote:
Originally Posted by Glaexeaus View Post
Yeah, but for people who don't have room for keysounds. I think this could be good. I myself don't get keysound files, cuz they tend to be a bit big.
Well that's the price u pay for good simulation. Yeah i agree they are big but they are def more fun.
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Old 08-21-2006, 07:23 PM   #5
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well don't worry people. stepmania 4.0 will support beatmania. They already have a good bit of the work done on keysound support and reading bms files i believe. I'd predict a release by the end of the year. (pulled that date out of my bum)

and of course since stepmania's so customizable, it wouldn't be hard to make it a pop'n simulator too.

I'm praying for keyboardmania support too. And taiko. and guitar freaks and drummania.




...and karaoke revolution by stepmania 5.0
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Old 08-22-2006, 11:23 AM   #6
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Roflcake... beatmania in SM... yeah, we'll leave it at that, it's not going to be fully supported, no matter what kind of BS they try to convince me with.
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Old 08-23-2006, 01:45 PM   #7
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would be awesome if they had all the simulators in one, but i can only imagine how much work, time, and hard drive space that would take up, lol
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Old 08-23-2006, 05:46 PM   #8
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Quote:
Originally Posted by Eth3rStrik3r View Post
would be awesome if they had all the simulators in one, but i can only imagine how much work, time, and hard drive space that would take up, lol

SATA Drives FTW!!!!!
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Old 08-24-2006, 10:04 AM   #9
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Quote:
Originally Posted by generac View Post
pop'n simulator too.
They already tried that, and abandonned it. It also did not support keysounds.
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Old 08-24-2006, 11:49 AM   #10
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Quote:
Originally Posted by bemaniguy: 2nd Style View Post
They already tried that, and abandonned it. It also did not support keysounds.
From what I was told by an ex-development team member, pop'n and IIDX support were never really considered for full integration, SM's team is 99.9% DDR orientated. Pop'n support was abandoned because only a few people were working on it, then a bunch of the rest of the team bulldozed it for more DDR stuff.
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Old 08-24-2006, 11:58 AM   #11
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you're running on super, super old information. ancient even

we're talking about version 4.0, which is currently in development. It only has cvs releases. Which means its pre-beta, pre-alpha even.

Keysound support is mostly done in the code, but there are no gameplay modes that support it, because the code hasn't been finished yet. They can currently load bms files and whatnot.
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Old 08-24-2006, 12:16 PM   #12
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Quote:
Originally Posted by generac View Post
you're running on super, super old information. ancient even
This is true. It was at least a year ago when I was given that information :P
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Old 09-07-2006, 11:43 AM   #13
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Ok so for a history recap.

Freiza added keysound support for Stepmania a while ago, but then it was taken out by Glenn.

Glenn then added his own keysound support. It exists. The only reason why it doesn't work is because nobody still has the beat theme and noteskin. its there.

And i believe its on my comp at home. So when i get home i will check it for full support.
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Old 09-07-2006, 03:41 PM   #14
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update on that recap:

keysounded bms files DO load and play in sm4, but you need to use it on a different gametype because stepmania doesn't work.

however, the keysounds only play when there is a note for that button. no messing around hitting lots of notes for sounds.

also because of autogen steps a lot of notes get skipped, and aren't played automatically. something weird is going on.
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Old 09-08-2006, 09:21 AM   #15
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links to some of this stuff whould be appriciated.
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