BMS/BME technical question I really don't know how the files are constructed, I'll be the first to admit that.
A lot of the simfiles I've ripped using SaxxonPike's BeMedia Ripper (which is an excellent program) are giving me trouble. For some reason, when automatically renaming the WAV files from 01-ZZ, it does not leave 01, or ANY slot blank for me to put in the background music. I think this may be because the background music is not the first sound played, but I could be wrong. Perhaps it's just a bug with the program.
So, I think there's some kind of #BGM tag - but how does it work exactly? I would rename the audio to 00.wav, put #BGM 00.wav then, but... what else do I put in there to make it actually play during the song? |