08-03-2006, 01:11 AM
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#31 | | //bemanistyle::[Member]
Ultra Violette is offline
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I wonder if that One More Lovely BMS is an older BMS. That is, was it made before Happy Sky re-defined the difficulties.
Does the another BMS say a #RANK number higher than the Hyper version?
If it's the same, that might be the way most other pre-HS BMS might be.
I could implement a 'order by # of notes in song' method, though. | |
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08-03-2006, 02:35 AM
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#32 | | //bemanistyle::[User]
XCTnFrunner is offline
Join Date: Jul 2006 Location: San Francisco Posts: 15
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Total Tokens: 155.02 Donate Tokens | Ahh.. It never occurred to me that the difficulties weren't changed until Happy Sky... one reason being that there aren't any IIDX machines near where I live!  . That does explain why Quasar Another is still marked as a level 8 though.
However, if you could somehow set up the program to "read" the song and make up a difficulty on the 12 bar scale system it would be awesome.
Edit: Actually... some songs from Red on another difficulty are marked as 7, which is the same as the hyper difficulty, and i know some of those songs are definitely not 7s. So.. I think the "order by # of notes in song" method is a good idea. 
Last edited by XCTnFrunner : 08-05-2006 at 02:55 AM.
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08-05-2006, 02:35 PM
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#33 | | //bemanistyle::[Member]
MagnetGenocide is offline
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08-05-2006, 07:16 PM
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#34 | | //bemanistyle::[Member]
Ultra Violette is offline
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And as much as I;d like to release a new update soon, I'm still going to say (yet again) "In a few days/a week or so".
Progress is moving along, but there's some things I need to plan out.
For one, how the results screen should be handled. I'm trying a script-based event system, to allow for some-what animated backgrounds, and if that proves to be too much, I'll just make another FMV animation (similar to the title screen/music select).
That, and I need to finish implementing ghost-replay.
XCTnFrunner:
I do have a different way of determining difficulty of a song (One of which is to calculate note 'density'). It's currently used in the old old BPM Theme. Some time later I'll use it in the other themes as well.
Last edited by Ultra Violette : 08-05-2006 at 07:24 PM.
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08-06-2006, 01:43 AM
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#35 | | //bemanistyle::[Member]
MagnetGenocide is offline
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Originally Posted by Ultra Violette LOL I'll try
And as much as I;d like to release a new update soon, I'm still going to say (yet again) "In a few days/a week or so".
Progress is moving along, but there's some things I need to plan out.
For one, how the results screen should be handled. I'm trying a script-based event system, to allow for some-what animated backgrounds, and if that proves to be too much, I'll just make another FMV animation (similar to the title screen/music select).
That, and I need to finish implementing ghost-replay.
XCTnFrunner:
I do have a different way of determining difficulty of a song (One of which is to calculate note 'density'). It's currently used in the old old BPM Theme. Some time later I'll use it in the other themes as well. |
That sounds awsome but just make sure the judging isin't brutal lol  | |
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08-06-2006, 08:37 PM
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#36 | | //bemanistyle::[User]
XCTnFrunner is offline
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I'm just wondering....
is doubles/versus play going to be introduced anytime "soon?"  | |
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08-06-2006, 09:23 PM
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#37 | | //bemanistyle::[Member]
Ultra Violette is offline
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MagnetGenocide...
I'm trying to balance the note judgement timing windows a little more, so it should be more realistic. Of course, in the current and all future versions, there's the option to adjust the windows to however you want. | |
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08-06-2006, 09:35 PM
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#38 | | //bemanistyle::[Member]
MagnetGenocide is offline
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Originally Posted by Ultra Violette Yes... soon, but probably not "next version" soon.
MagnetGenocide...
I'm trying to balance the note judgement timing windows a little more, so it should be more realistic. Of course, in the current and all future versions, there's the option to adjust the windows to however you want. | That sounds good keep us updated on the next version.  | |
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08-06-2006, 11:21 PM
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#39 | | I HAVE NO INDECISION
FrozenHalo is offline
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08-07-2006, 12:26 AM
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#40 | | //bemanistyle::[Member]
Ultra Violette is offline
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The event script system is almost complete, but functional so far. I just need to add in rotation possibilities for the 'play area assembly' sequence.
The skin included with the new version will not be based on any style, but soon after this is done, I'll try making a true DistorteD-type skin. | |
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08-07-2006, 12:27 AM
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#41 | | //bemanistyle::[Member]
MagnetGenocide is offline
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Originally Posted by Ultra Violette Slow but steady progress
The event script system is almost complete, but functional so far. I just need to add in rotation possibilities for the 'play area assembly' sequence.
The skin included with the new version will not be based on any style, but soon after this is done, I'll try making a true DistorteD-type skin. | sweet!!! One quick question would the next version have graphic options so I can use OpenGL???? | |
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08-07-2006, 12:37 AM
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#42 | | //bemanistyle::[Member]
Ultra Violette is offline
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So for now, OpenGL will be a definite "maybe the version after next, but maybe not, however it certainly could happen"  | |
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08-07-2006, 03:48 PM
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#43 | | //bemanistyle::[Member]
MagnetGenocide is offline
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Originally Posted by Ultra Violette I'd like to for this next version, but I haven't tried using OpenGL at all, so I'd have to do some research on it.
So for now, OpenGL will be a definite "maybe the version after next, but maybe not, however it certainly could happen"  |
IC thx anyways  | |
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08-07-2006, 04:43 PM
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#44 | | //bemanistyle::[Regular]
ultralowincome is offline
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i like how fast it is and the gameplay interface. and to think; it'll only get better! | |
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08-07-2006, 05:33 PM
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#45 | | //bemanistyle::[Member]
Ultra Violette is offline
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Total Tokens: 3,085,968.32 Donate Tokens | Custom animations will be supported in the next version, but for now, not as AVI or MPG. That, I'll work on at a later date. | |
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