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Old 02-29-2008, 04:42 PM   #466
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stop pwning so hard violette

Ideas:
Volume normalization
Stretch for windowed mode
In gameframe speed modification (pretty please)
Autosync for per-song?
Support for japanese w/o using applocale
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Old 02-29-2008, 05:15 PM   #467
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Those are some really good ideas... thank you! Some sound easy to implement, others might need some planning (especially the first)


I'm not sure as to the best way to go about Volume Normalizing since in nearly every BMS I've tried with, a BMS2WAV conversion at 100% volume results in clipping (extremely minor, but it's noticeable when loaded in a sound editor and zoomed in).

But then, some BMS songs (some of my created songs in particular) are rather quiet.

For now, I could add in volume controls (maybe the + and - keys) to quickly adjust during song play, in the same way as Hi-Speed/Hidden+/Sudden+.


The screen stretching I did experiment with in an older version, but I removed it due to it using up more CPU than normal. I'll re-add it in again, especially since recent computers should be able to handle it


For Speed Modification, you mean the variable high speed controls (defaults to PageUp/PageDown), or an actual slowing down/speeding up of the song itself? I'll re-add that in too (it was in pre-v0.04 versions of BPM)


As for Auto-sync per Song, I'm not sure I understand that, but I know that BPM currently seems to slightly lag the BG music after about 15 or so songs are played in a row (no clue why... I'll look into the cause), maybe that?


I currently don't use AppLocale, and BPM displays JP text okay for me. I set 'Non-Unicode program language' to Japanese, but Regional Standards & Formats can be set to anything (tested with several country settings).

Of course, I'm using XP still, are you using Vista? I haven't tested that yet, so maybe Vista handles things differently.

If it's any consolation, Lunatic Rave still doesn't work on my computer, with or without AppLocale
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Old 02-29-2008, 05:37 PM   #468
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I use XP, I tried the non-unicode thing, didn't work

of course I didn't reboot yet, maybe that'll do it

by speed mod I meant the "hold start and black for up white for down" thing
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Old 02-29-2008, 07:37 PM   #469
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Yes, modifying speed mods in game by holding start and pressing white or black is a good idea, and also toggling Sudden+ with two rapid taps of the start key would be nice too.
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Old 03-01-2008, 01:29 AM   #470
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Does Hidden+ get enabled/disabled in the same way?

I'll work on adding those in the next version. Thank you for the ideas and info


And for now, here's one more bug fix version!

- It fixes yet another bug in the MP3 pre-load code (should be completely fixed now... Haven't received any new errors yet)
- Truly fixes the 'Cannot create sound buffer bug' error caused by BPM trying to load a corrupt WAV file.
- Fixed the 'hide notes' error caused by non-keysound BMS files using #WAV01 as the BG music and notes pointing to a higher value unassigned #WAV. All non-keysound BMS should be playable now!
- Found and fixed the 'Occasional downsampled sound quality' bug, caused by playing a song, then playing another song with its BG music assigned to a high value like #WAVFF (Rambler, Sinfonia Diabolica, etc). I'm thinking this fix should also fix the 'BG music loses sync' bug after several songs are played in a row.
- Fixed an access violation error caused by pushing a button on the song select screen when no songs are installed.


The updated EXE file is here (Download and choose to overwrite existing BPM.EXE file)
http://x-raise.cjb.net/bpm_dl/bpm.exe - 888 KB

And the complete download (program+2 themes):
RAR format - http://x-raise.cjb.net/bpm_dl/bpm_v0.05191.rar - 3.13 MB
ZIP format - http://x-raise.cjb.net/bpm_dl/bpm_v0.05191.zip - 5.73 MB
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Old 03-01-2008, 07:57 AM   #471
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Quote:
Originally Posted by Ultra Violette View Post
axisdefy:
Sounds like you're using an older version of BPM? The debug mode was removed before the release of version 0.04, and I keep meaning to add it back in, but other things took priority. I'll add it back in later

Maybe you can still read this even though it says you're banned...
I'm not really banned anymore, but I couldn't even logout during that period.
Heck.

Also, for my laptop, BPM lags worse than a poorly-funded Ragnarok Online private server with over 10k players mass farming at the same time! (trust me, I've been there)

Anyone notice I've been typing with only 1 hand for the past 10 minutes?

EDIT: LOL 5.73 MB for zip file. I've been meaning to ask how Konami = 573

Last edited by axisdefy : 03-01-2008 at 08:01 AM.
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Old 03-02-2008, 03:55 AM   #472
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I haven't been keeping up with all of the recent updates, so forgive the ignorance if it's already been mentioned or even fixed, but has anyone else been getting fairly large loading times in BPM?

I'm not exactly sure what it is, maybe I just have too many songs, but every time I select a song and it opens the playing screen, it stays paused in a sort of loading state for several seconds(in the 10-20 range) before songs actually start.

Also, is there a way to disable the windows key while BPM is on full screen? It's soooo annoying to be playing a song and have the whole window disappear because I accidentally tapped the wrong key :x

Last edited by Gabbi : 03-02-2008 at 04:38 AM.
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Old 03-02-2008, 08:37 AM   #473
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I also get a lot of low framerates with Bepachi. I'm on a 3.2 GHz dual core with (now) 2GB of RAM. And a $100 video card. So I'm not sure... maybe it's just Delphi?
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Old 03-03-2008, 12:28 AM   #474
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Hmm, I never really have a framerate issue unless I hit the windows key on accident and the taskbar appears (I feel your pain!) Have you guys tried closing other applications before playing?
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Old 03-03-2008, 01:17 AM   #475
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I don't have any framerate issues, just the occasional dropped frame or v-tearing or something.
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Old 03-03-2008, 09:47 AM   #476
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Hm it sounds like a lot of stuff got updated. I've been away for some time so I think I'll just reget the whole game again.

I never had a framerate issue either so that's kind of odd.
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Old 03-03-2008, 10:05 AM   #477
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I have nothing but multiple instances of SVCHost, and then of course Explorer. That's about it.
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Old 03-03-2008, 12:49 PM   #478
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clickable crosspost, how do I encode/decode xaud?

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Old 03-03-2008, 01:36 PM   #479
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Here's the conversion utilities (they're command-line only for now)

http://x-raise.cjb.net/bpm_dl/utils/unxaud.exe
http://x-raise.cjb.net/bpm_dl/utils/xaud.exe

Best to DL directly to the folder of the sound files, and then convert from there

Although now, system files can be in any supported format (including MP3/OGG)
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Old 03-03-2008, 06:59 PM   #480
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I tried converting the title video to frames then 256 bitmaps then put them in dxg but it takes forever to load, can I use mpg or something?

I also added a movie to radius [01 SP NORMAL].bme.

#BMP01 radius.avi
right below title

#00004:01
right below #WAVED ED.wav

is there a specific encode for videos? I think I used h263+ or some standard avi format and no go, I'll try a few more now.
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