With this post,
BPM is now version 0.041a!
Many of the things from above are added, but again, so much has change that the previous version's themes are again incompatible (not by much, but still not 100%). Another complete re-download will be necessary.
An early version of the 'HUGE' theme will be included, so I'll have 2 DL links... one with only the existing '7K2' theme, and another with both themes included.
The following is what's new in this version:
-Many events are now completely optional, and can be safely deleted from the skin_cfg.txt if not needed/desired.
-Added in a 'RotateSpeed' option for the spinning CD in the 7K2 theme, or whatever spinning object is used in a different theme.
-Implemented X/Y placement options for the scratch column and the 'keys' columns in the skin_cfg.txt file.
-Cleaned up the program code a little more.
-Added an 'Alpha Blend Song Select List' option, which replaces the fake transparency effect with a true translucent effect using the Alpha Blending.
-Improved the speed of the internal de-compression routines.
-Pushing Esc to exit song play in Be-Pachi mode no longer displays 'Stage Clear'! This was due to buggy code added to the previous version.
-Implemented code to support a nearly unlimited number of notes (Up to 65535 events for now, which should be more than enough I hope. However, further expansion into the billions is entirely possible). With this, Gengaozo is now playable!
-Added in the 'Metronome' Effect, the line that pulses along with the beat of a song. It's also customizable in the skin_cfg.txt file.
-Scratch-column notes now have a different color when Auto-Scratch modifier is enabled.
-A new 'HUGE' theme added to show a possibility of how the theme system can be modified.
- Re-designed the Life Meter code, allowing for more customization.
- Several new Life Meter options and settings added.
- In Be-Pachi mode, the red orbs now take away less from the life meter than before, and the white orbs add a little more.
- Fixed a new bug causing already-played notes in Be-Pachi mode to explode if later notes were missed.
- The falling notes now disappear when they exit the late 'Great' window (before it was the late 'Bad' window)
- Some graphics in the '7K2' theme are modified (Column flashes, background, others) to improve falling note visibility.
- The power orbs in Be-Pachi mode are now drawn behind the notes, instead of on top (that was lethal with an activated Insanity power-up!)
And here are screen shots of the current version (Notice that this screen shot has the scratch column on left side. Not only that, but auto-scratch is used

)
And here's the new 'HUGE' theme. Created just because!
