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Old 06-30-2007, 04:31 AM   #151
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Originally Posted by Solefald View Post
If the keysounds and bgsound can be paired up automatically and played, I can "know the music real well" and lend a hand.
Dig out your Pop'n PS2 disc and BeMedia. L0k, you should put the latest version on the BMS terminal site
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Old 06-30-2007, 10:46 AM   #152
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If someone ever manages to make a simfile off this song, they can officially have my babies
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Old 07-01-2007, 07:06 AM   #153
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Originally Posted by SaxxonPike View Post
Dig out your Pop'n PS2 disc and BeMedia. L0k, you should put the latest version on the BMS terminal site
Okay. So far, Pop'n 13 will not rip. None of the .dat files can get any BGM, keysounds, or charts. Trying 12 + 11 tomorrow.
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Old 07-02-2007, 07:49 PM   #154
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I just came in my pants when i read you had all of gold!
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Old 07-03-2007, 09:06 AM   #155
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I don't think you understand what I'm saying... when you rip the files from the discs, they're just going to be something like 'untitled0001' etc.
now i understand what you said :P
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Old 07-03-2007, 02:11 PM   #156
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sherl0k, I have a question.

You have all of GOLD, I'm aware of where you got it =P, but is the timing correct/corrected? I downloaded these from the same place you got 'em and when I started playing 'em on SSRMAX, they all kept going off timing.
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Old 07-03-2007, 03:48 PM   #157
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There unfortunately aren't any lists for the Pop'n CS releases, or any good simulators
There's a new release of Feeling Pomu, and a skin for it that looks a lot like a Pop'n game. It also plays BMS with keysounds.
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Old 07-03-2007, 04:21 PM   #158
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sherl0k, I have a question.

You have all of GOLD, I'm aware of where you got it =P, but is the timing correct/corrected? I downloaded these from the same place you got 'em and when I started playing 'em on SSRMAX, they all kept going off timing.
I think the problem is when the songs are ripped, most of the time, the bars are ripped as 63/64 timing. This can be corrected in BMS editor. I've done this with a couple files and it fixed most of them.
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Old 07-04-2007, 04:34 AM   #159
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Originally Posted by bemaniguy: 2nd Style View Post
I think the problem is when the songs are ripped, most of the time, the bars are ripped as 63/64 timing. This can be corrected in BMS editor. I've done this with a couple files and it fixed most of them.
They're done that way to preserve the frame-accurate nature of the files. Of course, you can always remove those, but then you'll have to mess with the BPM...
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Old 07-04-2007, 03:44 PM   #160
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good job sherkl0k! koolest bms site ever. wun thing though ur scorpion fire (IIDX RED) dosent work on LR
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Old 07-04-2007, 08:01 PM   #161
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Im not sure if this is me but non of the files in Gold are working...=/....the ones that do dont play the main song file....

PS: Some of the files work after I convert the main song file to a .wav, but the rest dont work..what am I doing wrong?
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Last edited by Dark : 07-04-2007 at 08:13 PM.
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Old 07-04-2007, 08:06 PM   #162
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convert the 01.ogg to wav, and place it with the others. problem solved. (The converter program should still be on his page... download, drag, and drop... boom)

DT
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Old 07-04-2007, 08:14 PM   #163
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Originally Posted by DarkTetsuya View Post
convert the 01.ogg to wav, and place it with the others. problem solved. (The converter program should still be on his page... download, drag, and drop... boom)

DT
THANKS!
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Old 07-04-2007, 08:16 PM   #164
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Quote:
Originally Posted by bemaniguy: 2nd Style View Post
I think the problem is when the songs are ripped, most of the time, the bars are ripped as 63/64 timing. This can be corrected in BMS editor. I've done this with a couple files and it fixed most of them.
uh.. What? How do I do this and what do I change the timing to? I have a BMS editor (BMSE) But I have no idea how to do what you said and almost all of the old style BMSes I downloaded are off.
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Old 07-04-2007, 08:30 PM   #165
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Someone do me a favor and download Snow Storm. Tell me if it works..
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