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TapNoteAnimationIsNoteColor=1 doesn't work for PIU/ParaPara on SM?
Old 07-26-2006, 09:03 PM   #1
ChaosMaster
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Default TapNoteAnimationIsNoteColor=1 doesn't work for PIU/ParaPara on SM?

ok so i was editing a PIU noteskin to make it so that the arrows were the color of the beat they were on (ie, 4th is red, 8th is blue etc), but it didn't work and just gave me the error that there was more than one UpLeft Tap Note etc, even though i did TapNoteAnimationIsNoteColor=1. i then tried it on SM4.0 with ParaPara, and it just made the other colors part of the regular animation.... is SM just not set up for PIU/ParaPara to have the arrows the color of the beat? or is there something special i have to do?
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Old 07-27-2006, 05:50 PM   #2
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arrows run on their own metric scheme in 3.9 final and 4.0 and the glow colors are setup based on timing:

[GhostArrowDim]
NoneCommand=
HitMineCommand=blend,add;diffuse,1,1,1,1;zoom,1;rotationz,0;linear,0.3;rotationz,90;linear, 0.3;rotationz,180;diffusealpha,0
MissCommand=
BooCommand=diffuse,0.8,0.0,0.6,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealp ha,0
GoodCommand=diffuse,0.3,0.8,1.0,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealp ha,0
GreatCommand=diffuse,0.0,1.0,0.4,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealp ha,0
PerfectCommand=diffuse,1.0,1.0,0.3,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealp ha,0
MarvelousCommand=diffuse,1.0,1.0,1.0,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealp ha,0

[GhostArrowBright]
NoneCommand=
HitMineCommand=blend,add;diffuse,1,1,1,1;zoom,1;rotationz,0;linear,0.3;rotationz,90;linear, 0.3;rotationz,180;diffusealpha,0
MissCommand=
BooCommand=diffuse,0.8,0.0,0.6,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealp ha,0
GoodCommand=diffuse,0.3,0.8,1.0,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealp ha,0
GreatCommand=diffuse,0.0,1.0,0.4,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealp ha,0
PerfectCommand=diffuse,1.0,1.0,0.3,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealp ha,0
MarvelousCommand=diffuse,1.0,1.0,1.0,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealp ha,0

everything i've underlined has to deal with note colors, you can find these commands in the /Noteskins/(whatever game style)/default/metrics.ini
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Old 07-27-2006, 07:29 PM   #3
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that didn't do anything when i added it... are you sure you're addressing what i'm talking about?
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Old 07-28-2006, 06:15 AM   #4
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Boo=W5
Good=W4
Great=W3
Perfect=W2
Marvelous=W1

Try using the W#s instead.
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Old 07-28-2006, 09:32 AM   #5
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already tried it. nothing happened.
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Old 07-29-2006, 08:20 PM   #6
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Quote:
Originally Posted by ChaosMaster
ok so i was editing a PIU noteskin to make it so that the arrows were the color of the beat they were on (ie, 4th is red, 8th is blue etc), but it didn't work and just gave me the error that there was more than one UpLeft Tap Note etc, even though i did TapNoteAnimationIsNoteColor=1. i then tried it on SM4.0 with ParaPara, and it just made the other colors part of the regular animation.... is SM just not set up for PIU/ParaPara to have the arrows the color of the beat? or is there something special i have to do?
If you are editing the images check the file extension of the original arrow and check that it is the same in the edited arrow (same name and extension).

Ok I re-readed the message the thing is i the diffuse, the values are in the rgb scale so the values goes since 0 until 1 the commas are only separations

diffuse,(0-1Red),(0-1Green),(0-1Blue); i fyou want to change colors

Last edited by vic_lmc : 07-29-2006 at 08:28 PM.
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Old 07-29-2006, 09:32 PM   #7
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yes, i know how to do hex colors, but editing the perfectcommand etc diffuse will change the note color? and i was editing the images, and the file extensions were the same.
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