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REVIEW: DanceDanceRevolution X2
Posted by Pie-kun - Fri 11/13 2009 - 01:20 PM - 2341 Views

Well, another autumn is upon us, and if you're a Dance Dance Revolution player, you know that besides the changing leaves and cooling weather, one can also expect a new Dance Dance Revolution game to come with the changing of the season. And Konami didn't stray from their usual practice, releasing both DDR X2 for the Playstation 2 and DDR Hottest Party 3 for the Wii on October 27th. This review will be focusing on the Playstation 2 incarnation.

The release of X2 is a little unusual from the past few years' releases for a few reasons. First, it has no known arcade counterpart as of yet, which most of the PS2 releases have had (the exceptions being Extreme 2 and Disney Channel Edition). Although there has been low mumblings from Naoki Maeda in interviews about a future Arcade DDR game, it has yet to be even announced, and it's not even known whether it will be an incarnation of X2 or not. The second reason is that it's one of the first DDR releases since famed DDR composer Naoki Maeda has become producer of the entire DDR series.

But let's get right down to the thick of it, shall we? The first thing you'll notice when you pop in any DDR game is the interface, and obviously X2 isn't an exception to that rule. Being a followup to last year's DDR X, it's not surprisingly that the game is based on X's interface. However, it looks much smoother and cleaner than X's theme did. The background animation for the songwheel has changed from a rather dull background of clouds to a refreshing "city" background, complete with animated cars and buses on the streets. The background even changes from night to day and from day to night, which looks really cool. The banners, character artwork, and the other new quirks look great too. It is such a shame then, that most of the gameplay interface directly mimics that of DDR X. The handful of dancing stages to choose from are the exact same as those in X, and most of the characters are not new, right down to their costumes (you can unlock 'recolors' of these costumes, however). Unfortunately as well, many of the little bothers from DDR X were not taken care of in X2. Specifically, it still takes an annoying amount of time for song previews to load and the frustrating X announcer makes a return.

The songlist of X2 pretty much follows the age-old DDR formula: over a dozen licensed tunes and a ton of material from Konami's popular BEMANI artists. There are a few aspects of X2's songlist that set it apart from other DDR games however, the first being the licenses. X2's license lists contains a total of 15 songs, quite the slim-down from SuperNOVA2 and X, which both contained a total of 26 licensed songs. The license list is made up almost exclusively of popular songs such as Rihanna's "Disturbia", Pink's "So What", and Lady GaGa's "Just Dance", which may make some fans cringe, but I personally thought the license list was made up of some great picks, and the fact that most of them contain their music videos certainly helped. Not so great? The song cuts and the stepcharts. To be fair, most of the song cuts are actually decent, but there are some what just made me flinch after listening to them. The Pussycat Doll's "When I Grow Up", for example, has one of lines from the first verse cut, causing the song to sound pretty strange for someone who's familiar with it. What's worse is that the inclusion of that line in the music cut would have still kept the song below 1:40. The stepcharts are also rather hit-and-miss for the licenses, as most of the songs contain painfully easy charts (The highest difficulty song in the licenses is Daft Punk is Playing At My House, which only comes in as a 10 on the X scale). While there are some fun charts in here (Let's Get it Started, La Camisa Negra), they are just too easy to present a challenge for many players.

The other 45 songs are made up of the usual heavy dose of Konami Originals, made up of revivals, songs taken from the Japanese releases, and brand new songs. The brand new songs in this game sound absolutely wonderful, as one might expect from artists like NAOKI, TOMOSUKE, jun, wac, and TAG, among many others. The songs expand many genres, from smooth songs like "Shine" and "Taking it to the Sky", to dance songs like "A Brighter Day" and "THIS NIGHT", and other genres like Rap (Crazy Control), Happy Hardcore (KIMONO♥PRINCESS), and J-Pop (Sacred Oath). These songs certainly blow X's new songlist of the water, which I thought was made up of some pretty generic and boring songs. Couple these new songs with some pretty good choices from the Japanese games (A Geisha's Dream, Blue Rain, ZERO, Moonster etc.) and some pretty sweet revivals (Love is Orange, Let the beat hit em! (CLASSIC R&B STYLE), L'amour et la liberté (DDR Ver.) etc, and it comes out to a pretty sweet list, even with some stinkers included (Did anyone really want the Groove Radar specials that badly? And what about Baile Le Samba and La Bamba?).

Luckily, the songlist from DDR X was improved without much harm done to the stepchart quality. Most of the charts for the Konami Originals are very fun and it seems Konami has finally listened to calls for difficulty, as nearly half of the new Konami Originals include challenge (oni) charts (not counting shock arrow charts), making for a great number of charts in between the 12-14 range. And yes, you read that right, shock arrows have made a dreadful return unfortunately. Ten songs feature shock arrow charts, which like DDR X, are just copy and pasted charts from other difficulties with shock arrows added in.

Of course, to access all the songs, you'll have to go through one of two unlock systems. First, you can just play the regular game modes with unlocks usually coming with every five songs you play. Secondly, you can try to tackle X2's "Dice Master Mode". This mode involved moving the DDR characters around a giant game board, eventually landing on different spaces which prompt missions that the player must complete in order to receive unlocks. To do this, the player is given one "character die", which designates which character is moved, and a regular die, which designates how many spaces that character will move. For each turn, the character throws both die and moves the characters accordingly, landing on missions and playing them. Although it should be noted that most missions have certain requirements to meet before they can be played. Some missions require your character to be a certain "level" (characters gain EXP as they play missions, which will increase their level), and others require that a combination of certain characters be standing on a space before the mission can be played. Although this all seems very interesting, it ends up just being too complicated for a game like DDR. The hoops you have to jump through just to get to certain missions are pretty ridiculous, not to mention the fact that some missions have impossible requirements (Let's just say that there is more than 1 "Get Marvelous Full Combo" missions). It certainly is refreshing to see them mix up the old mission-mode concept that's been present in recent DDR games, but simplicity is really a key goal here. Luckily, as I stated above, players who don't want to sink their teeth into that mode can simply play the regular game modes until they've unlocked all the songs.

Which brings me to my next point, there are only 60 songs on the full list. That's less than any other US PS2 release besides Disney Channel Edition. Even though I believe the songlist is enjoyable, the fact that it is limited to only 60 songs leaves a pretty bitter taste in my mouth.

So, to wrap it up, DDR X2 has a solid songlist that gets bogged down by an overly easy license list and its overall size. There is lots of great new material from beloved BEMANI artists, but unlocking it all can be somewhat of a pain if you don't have the patience for it.

Rating: 4 Positive | 2 Negative

Comments
_____Cait Posted by _____Cait - Fri 11/13 2009 - 02:55 PM     [ quote ]  
I pretty much agree with the review, except on a few points.

Unlocking songs in the normal mode takes WAY more than 5 played songs, from what I've experienced.

Other than that, I really do think it's the best DDR since Supernova 1 CS (US). Almost every KO is good, and the stephcharts are great.

Only problem is how hard it is to unlock songs in DMM.
 
Pie-kun Posted by Pie-kun - Fri 11/13 2009 - 02:57 PM     [ quote ]  
Quote:
Originally Posted by _____Cait
Unlocking songs in the normal mode takes WAY more than 5 played songs, from what I've experienced.
Yeah, I didn't specify "songs", but I'm pretty sure you get SOMETHING every 5 songs (Noteskin character, course, etc.)
 
nestlekwik Posted by nestlekwik - Fri 11/13 2009 - 03:57 PM     [ quote ]  
Good review Pie-kun. I'll probably still compile a review of my own to feature, but this works very well.

By the way, I'm in the middle of an FAQ-type guide for the DMM. If anyone would like to help contribute, I would be more than happy to accept some help.
 
Posted by ctc43f - Fri 11/13 2009 - 04:46 PM     [ quote ]  
A pretty accurate and solid review. Thanks!
 
Ashura96 Posted by Ashura96 - Fri 11/13 2009 - 08:11 PM     [ quote ]  
Good stuff here.

This game was certainly on a roller coaster of opinions since it's announcement, to the song list being revealed, and to the actual game release and gameplay itself!
 
Posted by will-i-am - Fri 11/13 2009 - 11:51 PM     [ quote ]  
Sweet.

I'm just really happy this game is shaping up to being MUCH better than X was every time I play it. Sure, the same stages and characters are present, and the same announcer is STILL trying to sing to me at his own pace while I'm playing a song, but the overall feel of this game is much more..."DDR".

The revivals are win and very questionable at the same time (La Senorita Virtual, Let the beat hit 'em!, & un deux trois? Hell yeah! But wtf @ TIERRA BUENA?). I must say, though, if they were going to add in MY SUMMER LOVE (TOMMY'S SMILE MIX), then why not throw in MATSURI JAPAN (FNSMM) and STILL IN MY HEART (Momo Mix) as well? MSL (TSM) just seems left out without the other 2 oni only songs from MAX2 that haven't been in a US PS2 release yet being left out of this release. I guess it was so that all the Groove Radar Specials had some other song as an oni only song, tallying up the total oni only song count to 7? Maybe KONAMI wanted to stick with the 6/7 oni only song count they've been sticking true to ever since their debut back when MAX2 came out. Or something else, idk.

Otherwise great game, but I agree DMM needs to CALM DOWN! It's taking ages to get both Afro and Queen-Zukin at level 8 and somehow get them to land on the same space, gah!
 
dahrkdaiz Posted by dahrkdaiz - Mon 11/16 2009 - 07:57 AM     [ quote ]  
As mentioned at this site before, it seems Konami is trying to tap into the Central American market, hence such a large influx of Latin sounds (Tierra Bueana, La Senorita Virtual, Balle de Samba, La Bamba). But this mix almost seems like a fizzeling out of sorts. Extreme 2 was a very strong title as far as the song list goes, but ever since then, at least for the PS2 releases, Konami seems almost afraid to bump up the difficulty for licenses. I can understand wanting to make the licenses within reach of most players, but that's why there are 4 to 5 charts for each song.
 
deadmoondino Posted by deadmoondino - Mon 11/16 2009 - 05:03 PM     [ quote ]  
What? This was a catch-up release with a couple of new licenses that are pop radio terrible and way too easy. There is nothing new or good here.
 
Pie-kun Posted by Pie-kun - Mon 11/16 2009 - 06:53 PM     [ quote ]  
Quote:
Originally Posted by deadmoondino
What? This was a catch-up release with a couple of new licenses that are pop radio terrible and way too easy. There is nothing new or good here.
Um? Almost half of all the KOs are brand new.
 
Posted by DXSynergy - Mon 11/16 2009 - 09:49 PM     [ quote ]  
I don't get how they can fit 90+ songs with IIDX, but only 60 with DDR...
 
nestlekwik Posted by nestlekwik - Tue 11/17 2009 - 08:41 AM     [ quote ]  
Quote:
Originally Posted by DXSynergy
I don't get how they can fit 90+ songs with IIDX, but only 60 with DDR...
My guess is that it is a matter of investment. With 60 songs (and a bunch already having been implemented in other games), the time and effort invested keeps the price of the game at $39.99 while still allowing the company to meet standards and margins. It wouldn't even be that difficult to believe that the real investment went into Hottest Party 3 (every license carries over and you'll note that version has more licensed material), which costs $69.99, and the Bemani team dumped the results over into the Playstation 2 version to cut down its development time and costs. As you'll see in our Central American piece posted last week, the company's goal was to appeal to this new Sony territory and the price of the game meets the $40 standard price tag instated in the territory.

IIDX gets 90+ songs because Konami feels the product will get its return on the company's investment. The week of the game's release, EMPRESS CS was the sixth-best selling game in Japan according to Enterbrain. DDR will have a hard time even cracking the NPD top 20 in a month, so, if you ask me, the song quantity decisions make sense from a business standpoint.
 
Spork! Posted by Spork! - Tue 11/17 2009 - 10:33 PM     [ quote ]  
Is it just me, or are all of the 15+ doubles charts unnecessarily double-step filled + jumps across the pad that even ITG never tried to pull off?
 
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