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Naoki Maeda: Latin America "Is a Hopeful Market" for Konami, DDR
Posted by nestlekwik - Wed 11/11 2009 - 06:38 PM - 1810 Views

Back when news of this year’s brand new DanceDanceRevolution titles surfaced during July’s E3 event, Konami of America went out of its way to state it was going to feature “major licensed master Latin tracks.” While we were initially ignorant about the impact these Latin tunes would have on the final product, DanceDanceRevolution X2 released in North America on Oct. 27 and it became clear exactly how far Konami was looking to go in featuring Latin-style music in the title. Of the title’s 60 songs, nearly 17 percent of the list features Latin songs and/or artists and it seemed as if the company purposely went out of its way to reproduce Konami originals in this styling in bringing revival songs from previous entries into the mix. It’s hard to deny DanceDanceRevolution is as global as it has ever been, originating from its humble, nine Konami original songs on the original DDR arcade cabinet, evolving to later include European influence with the company’s Toshiba EMI partnership and, finally, breaking out into recognizable tunes made popular in America. While Latin-style songs are hardly nothing new to series, what attributed this focus to load almost one-fifth of DDR X2 with this music genre?

“We believed that the PS2 market in Central America is relatively large, so we decided to implement Latin/Spanish-influenced licensed and Konami original songs that might be better accepted in that region and for the residents in North America who enjoy this type of music,” stated series producer Naoki Maeda in a recent e-mail interview with Bemanistyle.com. Looking at recent events that have unfolded in 2009 between Central America and Sony, perhaps saying the previously untapped video game market in the territory is large could be an understatement.

A February announcement made by Sony Computer Entertainment America officially put the company’s consoles and services available to the territory for the first time(1). Prior to this point, residents of the area had to either swallow heavy-hitting price tags for systems and games thanks to customs taxes and import tariffs or take part in playing pirated copies of games titles. In fact, a 2008 editorial by Pascal Clarysse, who was formerly a marketing manager for Lik Sang, commented on Edge Online that a popular title such as Super Smash Bros. Brawl could cost as much as $110 U.S. at retail in Columbia – a real slap to the wallet when you take into account that Clarysse states the minimum and average wage in the country is $260-280. Because of these limitations, he states the Game Boy Advance and Playstation 2 continue to be the best-selling systems in Central America(5) and when you factor in the huge install base the PS2 has in Brazil – the largest in the territory - it becomes easier to understand SCEA’s decision to officially enter the market(2).

“The significance of the Latin America market is huge. Obviously from a population standpoint I don’t think it’s a big secret that this is a huge opportunity. We will put a number of resources in place to cater to that market,” stated Sony Computer Entertainment America’s Vice President of Sales Ian Jackson one year ago at a BMO Capital Markets Interactive Entertainment Conference. “… We’ve identified the Brazilian market as probably the biggest market opportunity for us, and that will be the third part of our launch which will take place over Spring 2009."(3)

Thanks to the official distribution of Sony product in Central America, the distribution has made the prices of official games a bit easier to swallow for the 13 countries within reach of Sony Latin America, even though the territory has some fierce competition in the form of the regional Zeebo console and pirated discs that provide games at a lower price. Regardless of where players are receiving their games, it can’t be denied that gaming is a huge hobby in Central America and the Playstation 2 is a common system, much as it is worldwide, where it has been cut to a $99.99 U.S. price tag. Konami’s efforts to market DanceDanceRevolution to this territory rolled off of Sony’s momentum in the region as X2 and Hottest Party 3 made appearances the weekend prior to the titles’ release at Latin America’s largest video game event, the eighth-annual Electronic Games Show in Mexico City, which saw more than 30,000 attendees(4). As such, Konami certainly isn’t ready to give up on the system, which still has a full year to follow Sony’s intention to give the Playstation 2 format a 10-year life cycle.

“We still look at the PS2 as a competitive platform in today's global market but the so-called next generation consoles like the PS3 and Xbox 360 have great possibility of permeating throughout the world even more,” noted Konami's Naoki Maeda. “Our goal is to foresee the needs of the market and provide titles with the hardware that best suits these needs.”

Before the attempted penetration of DDR into the Central American territory, however, local players had long been accustomed to Andamiro’s Pump It Up series, a cheaper arcade alternative that served as the go-to dancing title for this territory along with Korea. In 2005, Mastiff CEO Bill Swartz, who was at the time preparing Pump It Up Exceed for a home console release in North America, told Edge Online, “It's insanely popular in Latin America and Korea. Every year in Mexico City there are tournaments. This year's drew more than 15,000 people and they had to open the doors an hour early to avoid a riot. " Interestingly enough, the same interview has Swartz stating the release features “lots of Latin music,” showing the dancing game market has in some form catered to the territory for a number of years(6). According to Maeda, the global appeal of DanceDanceRevolution stems from the art of dance being a global language that is enjoyed by everyone across the world, however, cultural differences are what tend to bring such “market targeting” into play.

“The global appeal of DanceDanceRevolution lies in the fact that the main idea of the game is ‘dancing,’ which is a method used to express oneself that can be seen throughout the world,” he explained. “However, there are several different types of dancing which can come from elements such as the characteristics of a country or what they deem beautiful. We believe that holds great importance in that the recorded music fitting the dance type of a specific region is essential.”

Of course, targeting the Latin music market isn’t an unfamiliar endeavor, with Konami of Japan releasing Mambo a Go Go (which, unfortunately, missed the U.S. market with an intended, but cancelled, release under the name Mambo King) and SEGA developing Samba de Amigo during the Latin pop craze that hit at the turn of the century. Even though neither title had a huge impact, if any, on North America, Maeda noted Konami hasn’t given up on the theme as long as its games are openly available to the region.

“Yes, depending on the location of where we release our titles and the characteristics of the people in the country, we would like to provide content that is geared more toward that region,” he stated. “Music in Southern America has its own characteristics with a very unique history and developing games with these themes are in one of our best interests.”

Will the adjusted focus help Konami and its DanceDanceRevolution series in the long run? Only time will tell in the long run, but, currently, the company is keeping a positive focus on the market for now.

“Our view of Central America is that there are several unknown elements in the market, but features such as their national trait where they look at things objectively and with the way ‘dancing’ is positioned in their lifestyle, we believe that it is a very hopeful market,” concluded Maeda.

DanceDanceRevolution X2 and Hottest Party 3 by Konami are available now and, as always, keep checking back for more news on DDR right here on Bemanistyle.com, including more reviews and features on X2 and HP3 and coverage of the upcoming Xbox 360 and Playstation 3 versions as the news is made available.

[1] Official SCEA Press Release, “Sony Computer Entertainment America Expands into Latin America” - GameSpy
[2] Theo Azevedo, “Produção do PlayStation 2 e jogos no Brasil é aprovada” – UOL Jogos
[3] Staff, “SCEA: Latin America is a Huge Opportunity for PS2” – Playstation Universe
[4] Official Michael Meyers Public Relations press release – “Eighth-Annual Electronic Game Show Draws 30,000” – (received internally by Bemanistyle.com)
[5] Pascal Clarysse, “Gaming in Latin America” – Edge Online
[6] Staff, “Pump it Up” – Edge Online

Rating: 10 Positive | 4 Negative

Comments
NeoIvAn Posted by NeoIvAn - Wed 11/11 2009 - 07:05 PM     [ quote ]  
Well... i dont know if this is good or bad news.
I really doubt here in latin america are going to see more DDR machines in the next years, and i dont like latin music very much (Juanes? omg that freaking sucks, i haven't seen DDRX2 songlist yet but i hope we dont see shit made by dady yankee or any kind of that crap called reggeton)
 
nestlekwik Posted by nestlekwik - Wed 11/11 2009 - 07:15 PM     [ quote ]  
You can see the X2 songlist in one of our previous posts - http://www.bemanistyle.com/index.php...dr-hp3-x2-1537

Hopefully the new songlist is a bit more appealing to you. We'll have more news on media on X2 soon, so keep checking back.
 
DJ Tomoe Posted by DJ Tomoe - Wed 11/11 2009 - 07:52 PM     [ quote ]  
X2 has a solid songlist, but it's such a shame that they cut down the number of licenses to half.
There's a very logical reason for that, but still, it sucks that to play this year's DDR version to the fullest you have to get HP3.
 
MadDogBV Posted by MadDogBV - Wed 11/11 2009 - 08:00 PM     [ quote ]  
DDR will never topple the Pump It Up market in Latin America.
 
Posted by YeehawMcKickass - Wed 11/11 2009 - 08:08 PM     [ quote ]  
Given the fact that in most Mexican cities there are pump machines in VIEWING DISTANCE of each other owned by different people and they all make shit loads of cash, I don't think we have to worry about DDR taking over their arcade scene anytime soon.

As for X2 working in consoles. Really hard to say.
 
Ashura96 Posted by Ashura96 - Wed 11/11 2009 - 09:13 PM     [ quote ]  
Oh, so X2 might not be the last PS2 DDR.
 
Pie-kun Posted by Pie-kun - Wed 11/11 2009 - 09:20 PM     [ quote ]  
I like how NAOKI is very open with interviews and stuff~
 
WiLLiSTER Posted by WiLLiSTER - Wed 11/11 2009 - 10:14 PM     [ quote ]  
Isn't there massive pirating issues south of north america? Not saying NA doesn't pirate stuff, but I can't imagine there are a lot of people in central/south america that are willing to shell out for legitimate games.
 
Posted by sanchny - Wed 11/11 2009 - 10:34 PM     [ quote ]  
Interesting article. I wonder how it'll play out and if it'll extend DDR's life on PS2. Funny that I haven't heard much about gaming in Latin America before, though. Maybe I just don't read the right things.

And content aside, this is really fantastically written. Thank you for this. Major kudos.
 
_____Cait Posted by _____Cait - Thu 11/12 2009 - 01:12 AM     [ quote ]  
You know, X2 is pretty cool. I miss the Toshiba Emi licenses, but this game had a few good ones.

And La Liberated is an AWESOME song.
 
Gosha Posted by Gosha - Thu 11/12 2009 - 04:02 AM     [ quote ]  
I think this is a prime example of SCEA targeting the Latin market...

http://www.gamestop.com/Catalog/Prod...oduct_id=75858
 
Fairy Red Posted by Fairy Red - Thu 11/12 2009 - 04:17 AM     [ quote ]  
I like this sort of thing.
 
TimeSpaceMage Posted by TimeSpaceMage - Thu 11/12 2009 - 05:16 AM     [ quote ]  
Quote:
Originally Posted by Gosha
I think this is a prime example of SCEA targeting the Latin market...

http://www.gamestop.com/Catalog/Prod...oduct_id=75858
I like how they listed three of the artists on there twice. =P
Also I wonder how well X2's Spanglish translation will go over there. "Borrado" for cleared, "Aceptiar" for O.K...
 
Izam Posted by Izam - Thu 11/12 2009 - 10:17 AM     [ quote ]  
Quote:
Originally Posted by _____Cait
I miss the Toshiba Emi licenses.
This, this so god damned much.

Quote:
Originally Posted by TimeSpaceMage
Also I wonder how well X2's Spanglish translation will go over there. "Borrado" for cleared, "Aceptiar" for O.K...
OK will probably not get translated as it is one of the few words understood between most of the Americas. If anything only the menus will be translated just so players know what they're doing. Even then there may be several different translations (if Konami does its homework) as certain everyday words can have a new meaning between country to country.
 
nestlekwik Posted by nestlekwik - Thu 11/12 2009 - 11:17 AM     [ quote ]  
Quote:
Originally Posted by Gosha
I think this is a prime example of SCEA targeting the Latin market...

http://www.gamestop.com/Catalog/Prod...oduct_id=75858
You know, I had forgotten all about that release when I wrote this up. I think the fact it has been delayed so much has pushed it out of my mind. But, you have to wonder, when price is a factor in the region, why music games with accessories you have to buy on top of the game are the ones seemingly being pushed the most. I've read the average Playstation 2 games is marketed to be $40 US, so I'm glad DDR X2 was able to come in at the price and with a pad bundled with it on top of that. The price point might have saved sales a bit as $40 was much more feasible for me than paying $120 for DJ Hero the week the games were released.

As for translations, the version I bought gives players an option between English, Spanish and French. If people are really curious, I can check out the language options and let people know what the changes are. Most likely it will be the menu navigation as after all the years the gameplay and ratings have gone untouched between Japan and the U.S., so I really doubt they messed with it in X2.
 
Ashura96 Posted by Ashura96 - Thu 11/12 2009 - 01:36 PM     [ quote ]  
Quote:
Originally Posted by Izam
Quote:
Originally Posted by TimeSpaceMage
Also I wonder how well X2's Spanglish translation will go over there. "Borrado" for cleared, "Aceptar" for O.K...
OK will probably not get translated as it is one of the few words understood between most of the Americas. If anything only the menus will be translated just so players know what they're doing. Even then there may be several different translations (if Konami does its homework) as certain everyday words can have a new meaning between country to country.
No, here's the thing, it [i]has]/i] been translated this way, but you are right there was absolutely no need to translate O.K. at all. Apparently this is the same translation used for the European Dancing Stage PS2 releases.
 
jacc Posted by jacc - Thu 11/12 2009 - 03:29 PM     [ quote ]  
Yo soy de Mexico parte del mercado de latino america, por lo mismo comentare en Español. Para mi en lo personal y viendolo de un punto de vista de mercadeo, creo que al agregar canciones latinas en DDR puede ser beneficioso para sus ventas, ya que mas gente que no conoce el juego, al ir caminando por un centro comercial y escuchar o ver algun video de alguna cancion famosa latina, puede que le llame mas la atencion que al ver alguna cancion de konami. Pero eso solo es para atraer nuevos jugadores ("clientes"), los jugadores que llevamos años jugando DDR al ver eso, a la mayoria no nos gusta!, uy si vamos a bailar la cancion de juanes (por favor!! a mi la verdad me daria verguenza jugar esa cancion en arcade) yo pienso que no se deben de olvidar de los viejos jugadores de DDR, a los cuales nos gustan las canciones japonesas, y originales. En cuanto a los precios es cierto que aqui en mexico los juegos son mas costosos por lo que me parece bien que tomen en consideracion eso y bajen los precios:@!!
 
Posted by CoreyBlaze - Thu 11/12 2009 - 07:22 PM     [ quote ]  
PIU is extremely popular in Latin America because the machines are MUCH cheaper than DDR machines, and they are MUCH higher quality too, ITG2 dedicab-quality. If Konami gave an equally accessible experience EVERYWHERE by selling their machines at competitive prices AND being good-quality as Andamiro has showed that it's possible, they could conquer the Latin American market with ease, no doubt. It won't happen though. Hell, they can't even get right their releases in North America, lawl.
 
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