Pop'n Music Portable for Japanese PSP!
Posted by Paul - Tue 09/29 2009 - 01:50 PM - 4243 Views
Announced in this months Famitsu Japanese magazine, amongst other Japanese releases, Pop'n Music portable for PSP has been announced! Which looks to be Pop'n Music 15 Adventure, players can enjoy 80 songs along with 3, 5, 7, and 9 key modes. Hopefully we see a web site of this containing more info soon!
Points for keeping the franchise kicking but this move is kind of an odd step.
I haven't sprung for a PS3 yet but to me, that seems like it would be a better platform for this. Not ready to shut the door on this yet (new CS songs = chance for Classic 12, which I think I am the only one holding any hope for, especially since they basically wrote that stuff off in CS 11) but will definitely be looking forward to more information on this.
Remotejoy to see video on your computer monitor, some badass speakers to plug into your psp, usb connection for your pop'n controller to your computer. Instand joygasm.
Posted by dj VENOM - Tue 09/29 2009 - 11:57 PM [ quote ]
Konami hates us.
Posted by kannazuki - Wed 09/30 2009 - 12:16 AM [ quote ]
... Am I the only one who likes the idea of this?
Posted by dj VENOM - Wed 09/30 2009 - 01:03 AM [ quote ]
I dont hate the idea, and as long as is doesn't play like ass (i'm having horrible flashbacks of playing the beat n groovy trial) then i'll probably buy it...
...but I think it's safe to say that most of us here would much rather have the regular old ps2 ports of the arcade games, since most of us aren't lucky enough to have an arcade near them that has the game, so a console port with an asc is the next best thing. yeah, we still have the older games, but it would be nice to play the newer stuff too, on the ASCs that we all paid a few hundered dollars for instead of on a psp =(
This is great, as long as they properly adapt the notecharts so you don't end up with some of the fucking spastic patterns they had in DJMAX. It's certainly a lot better than no Pop'n at all, that's for sure!
Posted by Hudson - Wed 09/30 2009 - 07:21 AM [ quote ]
pop'n music be-mouse
beat'n groovy
pop'n music Wii
pop'n music portable.
Shit shit is just too good, haha. Hopefully they announce pop'n music Puzzle Dama 2 for PS3 next.
Posted by djgiza - Wed 09/30 2009 - 09:06 AM [ quote ]
wtf wtf wtf
for me half the fun of pop'n music is smashing those oversized buttons
no next gen beatmania no next gen pop'n
kanomi I SWEAR, HD home ver are not scary
oh well...at least this gives me a break from dj max...sigh
Hey, at least it will be cheaper and easier to import. Looking forward to this.
Posted by eddie - Wed 09/30 2009 - 08:56 PM [ quote ]
All of you complaining about the ASC thing, have you ever stop to think about how even though you spent several hundred on one, only a small handful of you own the official Konami one? So as a result of that wouldn't it make sense that Konami doesn't give a shit about your 3rd party home made ones? They're in this business to make money, not cater to a fanbase in a region where their games typically fail due to excessive downloading and just general cheapness.
All of you complaining about the ASC thing, have you ever stop to think about how even though you spent several hundred on one, only a small handful of you own the official Konami one? So as a result of that wouldn't it make sense that Konami doesn't give a shit about your 3rd party home made ones? They're in this business to make money, not cater to a fanbase in a region where their games typically fail due to excessive downloading and just general cheapness.
All of you complaining about the ASC thing, have you ever stop to think about how even though you spent several hundred on one, only a small handful of you own the official Konami one? So as a result of that wouldn't it make sense that Konami doesn't give a shit about your 3rd party home made ones? They're in this business to make money, not cater to a fanbase in a region where their games typically fail due to excessive downloading and just general cheapness.
So? They make more money off game sales anyway. They're still releasing DDR games even though probably all of three people bought the official ASC for that.
So, are we rioting or not? Someone call me when we come to a group consensus.
Posted by Razer - Thu 10/01 2009 - 01:19 AM [ quote ]
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Originally Posted by eddie
All of you complaining about the ASC thing, have you ever stop to think about how even though you spent several hundred on one, only a small handful of you own the official Konami one? So as a result of that wouldn't it make sense that Konami doesn't give a shit about your 3rd party home made ones? They're in this business to make money, not cater to a fanbase in a region where their games typically fail due to excessive downloading and just general cheapness.
If they wanted to make money, they should've just rolled with the PS2 games instead of stopping after Fever. pop'n music CS yields in a larger profit than the CS IIDX games since not only does it outsell IIDX, but they also don't have to spend thousands of dollars commissioning new videos.
Besides, we all know it's the game units that make the money. One pop'n controller is like $50 or $60, but 11 to Fever is around $240. Most of the people who do have ASC pop'n controllers live in Japan (AKA. "That country where 99% of the people who buy the pop'n CS games reside"). Not many people over there buy 3rd party ASCs and only have the choice of buying the extravagantly priced, mediocre KASC or stick with their tiny KOC. People in the west would buy the official controller if it weren't for that fact that 3rd party ASC sellers made better quality controllers at a more affordable price. I'm not going to pay $425 plus shipping for a controller when I can get it $100+ cheaper with better parts and LEDs.
Illegal downloading NEVER stopped any other Bemani series from having CS releases, and if anything, the lack of home games only gives more people the incentive to illegally download the arcade games. If that was the case, IIDX would've gotten the ax after DistorteD and there would be no Empress or Premium best.
Posted by eddie - Thu 10/01 2009 - 02:59 AM [ quote ]
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If they wanted to make money, they should've just rolled with the PS2 games instead of stopping after Fever. pop'n music CS yields in a larger profit than the CS IIDX games since not only does it outsell IIDX, but they also don't have to spend thousands of dollars commissioning new videos.
Actually, I've heard from several people that Sony has slowed down or altogether stopped submissions for PS2 games in Japan to push the PS3 further. So there would be your "no more PS2" reason.
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Besides, we all know it's the game units that make the money. One pop'n controller is like $50 or $60, but 11 to Fever is around $240.
This is definitely not true. They make their money on the AC releases in which they charge several thousand dollars for a hard drive or disc and a marquee. The games themselves usually only sell in the tens of thousands, and their profit margin is minimal. This is the case all over the world, which is also why they don't really push Bemani all that much in the US.
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Most of the people who do have ASC pop'n controllers live in Japan (AKA. "That country where 99% of the people who buy the pop'n CS games reside"). Not many people over there buy 3rd party ASCs and only have the choice of buying the extravagantly priced, mediocre KASC or stick with their tiny KOC. People in the west would buy the official controller if it weren't for that fact that 3rd party ASC sellers made better quality controllers at a more affordable price. I'm not going to pay $425 plus shipping for a controller when I can get it $100+ cheaper with better parts and LEDs.
And this being case, all of you who do not live in Japan can stop complaining, because Konami is not marketing their games to you. You are not even a blip on their radar. And if you think whining about everything they do that you don't like is ever going to change you're dead wrong. I've been holding events with artists that work with Konami for 3 years now and every year they go back to KOJ with footage of all the bemani stuff we have going on. It never makes it pass the producers in the AM division, and they don't call the shots on release. They know about this site too, and they can see how many people request the games, they just don't think that the US is a market that they should even bother with. Every time they try something in the US it bombs. DDR only does well because it has the whole fitness reputation, and 14 year old girls love it at slumber parties.
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Illegal downloading NEVER stopped any other Bemani series from having CS releases, and if anything, the lack of home games only gives more people the incentive to illegally download the arcade games. If that was the case, IIDX would've gotten the ax after DistorteD and there would be no Empress or Premium best.
HAHAHAHAHAHA You've clearly not been around long enough to remember when 7th style almost didn't get released. 6th style was so heavily pirated and sold so poorly as a result that the ONLY reason that 7th style came out was because they held preorders on Konamistyle and made it well aware that they intended on stopping the CS releases if preorders weren't met. The sales have been steady ever since that threat.
Bottom line, everyone complaining right now is bitching over nothing. Nowhere has it been said that this is replacing the console versions, and no matter where they end up going with it if they do release another console game, you're going to need to buy a new controller. You should all just be happy that they're actually doing something with the franchise. I mean for fucks sake, no one was bitching when Konami outright said that Empress is going to be the last PS2 release.
Posted by Malcolm - Thu 10/01 2009 - 07:22 AM [ quote ]
Guys. Lets not forget that bemani games don't sell to well on CS. No matter what anyone think
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Originally Posted by Xythar
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Originally Posted by eddie
All of you complaining about the ASC thing, have you ever stop to think about how even though you spent several hundred on one, only a small handful of you own the official Konami one? So as a result of that wouldn't it make sense that Konami doesn't give a shit about your 3rd party home made ones? They're in this business to make money, not cater to a fanbase in a region where their games typically fail due to excessive downloading and just general cheapness.
So? They make more money off game sales anyway. They're still releasing DDR games even though probably all of three people bought the official ASC for that.
Thats cause the the "Crappy american mixes" people keep complaining about sell 100-200k+, versus the Japaneses mixes that are lucky to sell 30k. Bemani CS sales don't really make them money. Like said before, we can't really complain too much cause we really aren't their target audience at all, and even though we support konami by buying CS mixes, it may only add about 1000 copies. For now I'm just happy they are releasing it at all, which means new CS songs and non shitty gameplay (looking at you Beat'n groovy)
Posted by Disco - Thu 10/01 2009 - 07:23 AM [ quote ]
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Originally Posted by Mint Mania IIDX
GODDAMMIT KONAMI WHY DON'T YOU JUST RELEASE BEATMANIA ON THE GAMEBOY OR SOMETHING
I actually already own a copy of this.
Posted by Disco - Thu 10/01 2009 - 07:29 AM [ quote ]
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Originally Posted by eddie
edited for HUGE
I realized all this awhile ago and started playing fighting games more seriously.
Bemani is dying and you all know it.
But it was a good run while it lasted.
Bemani isn't so much dying as it has been a failure to truly thrive. It's always been a niche community, not unlike HAM radio operation or spoon collecting.
All said activities provide their practitioners untold levels of personal satisfaction and enjoyment, but none are exactly widespread activities, and can sometimes be seen by outsiders as being just a bit odd.
I mean for fucks sake, no one was bitching when Konami outright said that Empress is going to be the last PS2 release.
I think this is because those people have a lot of hope that IIDX will continue onto the 360, PS3, or Wii. I'm starting to think this isn't going to happen at all.
I didn't bitch because I don't mind stopping at Empress that much, should it happen. But Adventure was the best Pop'n mix and stopping just short of it really rubs salt in the wound :<
Bottom line, everyone complaining right now is bitching over nothing. Nowhere has it been said that this is replacing the console versions, and no matter where they end up going with it if they do release another console game, you're going to need to buy a new controller.
i think "bitching over nothing" might be a little strong. ill admit i dont know sales numbers, but they have been churning out IIDX CS version pretty steadily, so i was disappointed to see that Pop'n CS didn't get the same treatment. i understand how business works and all that, so no need to throw numbers at me or anything, but since i had no idea that 14 would be the end of it for my PS2 i can't help but be a little displeased. will i buy this regardless? sure, i love the series. i just wish i could play it the way it was originally designed to be played.
also if they go with the PS3, there are tons of converters, i don't see why i would need a new controller. i think they make PS2 to 360 ones too that would work just as well. don't know about the Wii, never felt the need to look.
Posted by Razer - Fri 10/02 2009 - 12:21 AM [ quote ]
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Originally Posted by eddie
This is definitely not true. They make their money on the AC releases in which they charge several thousand dollars for a hard drive or disc and a marquee.
Actually, my comment referred to how most of the money for the PS2 sales of pop'n games (and Bemani games in general) come from the games as opposed to the controllers.
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And this being case, all of you who do not live in Japan can stop complaining, because Konami is not marketing their games to you. You are not even a blip on their radar. And if you think whining about everything they do that you don't like is ever going to change you're dead wrong.
Show me where I claimed they should care about the U.S. fanbase, because I'm pretty sure I'm talking about unit sales in general, regardless of region or country. It would be kind of silly of me to make a claim that America had a significant impact on the sales of pop'n games and was the most imported Bemani game in the states, considering IIDX games are imported more often and still barely leaves a drop in the bucket sales wise.
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HAHAHAHAHAHA You've clearly not been around long enough to remember when 7th style almost didn't get released. 6th style was so heavily pirated and sold so poorly as a result that the ONLY reason that 7th style came out was because they held preorders on Konamistyle and made it well aware that they intended on stopping the CS releases if preorders weren't met. The sales have been steady ever since that threat.
Man, I wish I was an admin of Bemanistyle so I can be condescending and presumptuous.
I do remember about how after 6th CS IIDX didn't have a home game until Konami put up 7th CS for sale on their official site. Also, I fail to see how this validates the cancellation of pop'n CS after 14. They could also do the same with Adventure, but two years have gone by and there's still no word. That's the difference: 6th style suffers heavy pirating, but 7th CS still gets sold even though pirating still continued (and gradually got worse). The same exact thing happens to pop'n and POOF.
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Bottom line, everyone complaining right now is bitching over nothing. Nowhere has it been said that this is replacing the console versions, and no matter where they end up going with it if they do release another console game, you're going to need to buy a new controller. You should all just be happy that they're actually doing something with the franchise. I mean for fucks sake, no one was bitching when Konami outright said that Empress is going to be the last PS2 release.
That's because Empress is actually being released on a home console while pop'n is doomed to be ported to other systems where it will flop horribly. At least IIDX is going out with a bang that will leave the fans happy with not only Empress CS, but also Premium Best, which pushes the song list to 180+. If that's not the best Goddamn send-off to a music game, tell me what is.
pop'n? After Fever (which wasn't that good), we got beat n' groovy (which sucked and failed), pop'n music Wii (which sucked and failed), and pop'n PSP (which I will bet my ass will suck and fail). If pop'n does live on in a home console, people on BMS and in Japan will be more than happy to by a new controller as long as it shows promise that it will continue on the system. Empress CS is a great end, and Fever CS was a terrible end.
Posted by BemaniAK - Fri 10/02 2009 - 02:00 AM [ quote ]
Whatever, I don't have a Pop'n controller so I'll be fine either way.
EDIT: Someone's arguing with Eddie?
Dude... Stop... It's... He's Eddie, just don't, I'm dead serious, stop... now.
Posted by eddie - Fri 10/02 2009 - 09:45 AM [ quote ]
Quote:
Originally Posted by Small Waves
Actually, my comment referred to how most of the money for the PS2 sales of pop'n games (and Bemani games in general) come from the games as opposed to the controllers.
Actually, I'm sure after the way the profit break down works out and the licensing and production costs they have to pay (Sony handles all production of the actual discs), the controllers would make them more money. This is because they handle all of the production on them directly. Sure they sell less controllers over a longer course of time, but in terms of pure profit I can guarantee they make more on the controllers.
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Show me where I claimed they should care about the U.S. fanbase, because I'm pretty sure I'm talking about unit sales in general, regardless of region or country. It would be kind of silly of me to make a claim that America had a significant impact on the sales of pop'n games and was the most imported Bemani game in the states, considering IIDX games are imported more often and still barely leaves a drop in the bucket sales wise.
This is the 2nd time pop'n has been postponed for an indefinite amount of time. I'm sure you weren't around for the period of time between pop'n 4 and pop'n 5 where myself and the like 3 other people in the US that even gave a shit about the game thought that it was canceled. You don't know how Konami handles it's sales breakdown or why they choose to postpone games for long periods of time, so without a direct statement from Konami you're just making generalizations.
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Man, I wish I was an admin of Bemanistyle so I can be condescending and presumptuous.
I do remember about how after 6th CS IIDX didn't have a home game until Konami put up 7th CS for sale on their official site. Also, I fail to see how this validates the cancellation of pop'n CS after 14. They could also do the same with Adventure, but two years have gone by and there's still no word. That's the difference: 6th style suffers heavy pirating, but 7th CS still gets sold even though pirating still continued (and gradually got worse). The same exact thing happens to pop'n and POOF.
Pop'n 14 didn't sell to their expectations? They're planning to relaunch it for another console? You have no idea what Konami has planned with the franchise and once again are just making generalized assumptions because it's taken them a long time to come out with something news. These ports to other consoles don't mean dick in the long term release goals of the series I assure you. Konami knows that the games are meant to be played with the actual controllers, but their dilemma I'm sure has to do with the switch to USB. You talk about there being adapters available, but you're also making the assumption that Konami would even be willing to make said adapters compatible. They're free to change the button mapping all they want.
GFdm went on a hiatus for YEARS and it still came back. DDR AC, 4 year gap. Konami is in control of their franchise and they know what they're doing. A lack of an announcement since 14 means absolutely nothing and people are just being impatient. Doesn't matter anyways, most of you who are bitching have probably downloaded the hacked AC HDDs anyways so why don't you go play that instead of whining about everything.
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That's because Empress is actually being released on a home console while pop'n is doomed to be ported to other systems where it will flop horribly. At least IIDX is going out with a bang that will leave the fans happy with not only Empress CS, but also Premium Best, which pushes the song list to 180+. If that's not the best Goddamn send-off to a music game, tell me what is.
pop'n? After Fever (which wasn't that good), we got beat n' groovy (which sucked and failed), pop'n music Wii (which sucked and failed), and pop'n PSP (which I will bet my ass will suck and fail). If pop'n does live on in a home console, people on BMS and in Japan will be more than happy to by a new controller as long as it shows promise that it will continue on the system. Empress CS is a great end, and Fever CS was a terrible end.
My initial argument was against people complaining about the controller situation. I am pointing out that the unclear future of where IIDX is heading next has not seemed to bother anyone. And IIDX isn't really going out with a bang. The Premium Best disc is extremely disappointing considering that half of it is comprised of songs from games that have come out since Konami felt the need to include timing adjust and whatnot. There are a ton of classic songs, and 5-key songs that should have been revived with new charts instead. Giving us a bonus disc with a bunch of shit I can play with absolutely no problems right now is not what I would call "going out with a bang".
You're also once again making the assumption that Console pop'n games will never come back. And adding to that assumption is the general consensus that these games are REPLACING pop'n CS, which I'm positive isn't Konami's intention. They're just trying to broaden the market for a franchise they stand to make a lot of money on with marketing, merchandise, and general promotion. Given the sales of arcade units, I would make the claim that pop'n is likely their most popular rhythm game franchise, so I'm sure Konami knows if they want to continue to make money on it they have to tiptoe around this whole next gen issue some.
Everyone claiming that the PS3 is the surefire solution has clearly not actually thought anything through. Adapters? Sure there are some but like I mentioned before, who's to say that Konami will even support them in the games. What about the fact that PS3 games are region free? Konami can't support that willingly, they have to pay licensing fees for any region they knowingly release their games to. Hence all that for sale and use in Japan only nonsense. Shit isn't as cut and dry as all of you would like it to be, and you really should all stop acting like you know what Konami has up it's sleeves or that you could handle their franchises better.
Even if we limit this only to Japan, the PSP is still a horrible choice to port a game with 9 different buttons. Also, with the 3/5/7/9 button modes implemented, I'm pretty sure this means no Hyper or EX charts unless Konami's extremely generous.
If Konami wanted to broaden their horizons, they should've done it years ago. The PSP has been around for five years now and has seen several great music games across the world that are actually implemented to play on the PSP. pop'n music portable just feel likes Konami trying to step into another territory they don't belong (DJ Max), because the company has gotten some weird monopolistic greed with its Bemani series in Japan recently, and NO ONE except them can make music games without their consent or something.
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A lack of an announcement since 14 means absolutely nothing and people are just being impatient. Doesn't matter anyways, most of you who are bitching have probably downloaded the hacked AC HDDs anyways so why don't you go play that instead of whining about everything.
Maybe if we weren't teased by PC games and shitty spinoffs, we would be more patient. Also, the PS2 is on its last dying breath and the PS3 is apparently a shitty choice to port Bemani according to you, so what else is there left? Oh that's right, NOTHING. The Wii? Not after the Hottest Parties and pop'n music Wii, thanks. The 360? Not "enough of a fanbase" or something.
Also, I like to OWN physical copies of my games, thank you very much, unlike the in-numerous people both on here and Solid State Squad who play copies/rips of their games. I don't have the computer necessary to play the games, the time to do so, or the wanting to do so.
I think this just proves once again that Konami only cares for IIDX and DDR. That's why EMPRESS gets a 2-CD sendoff, DDR gets two to three games a year across the globe, and pop'n gets a crappy, horrible selling Wii game and a PSP port.
Posted by eddie - Fri 10/02 2009 - 06:08 PM [ quote ]
Quote:
Originally Posted by Morning Blue
Even if we limit this only to Japan, the PSP is still a horrible choice to port a game with 9 different buttons. Also, with the 3/5/7/9 button modes implemented, I'm pretty sure this means no Hyper or EX charts unless Konami's extremely generous.
If Konami wanted to broaden their horizons, they should've done it years ago. The PSP has been around for five years now and has seen several great music games across the world that are actually implemented to play on the PSP. pop'n music portable just feel likes Konami trying to step into another territory they don't belong (DJ Max), because the company has gotten some weird monopolistic greed with its Bemani series in Japan recently, and NO ONE except them can make music games without their consent or something.
Maybe if we weren't teased by PC games and shitty spinoffs, we would be more patient. Also, the PS2 is on its last dying breath and the PS3 is apparently a shitty choice to port Bemani according to you, so what else is there left? Oh that's right, NOTHING. The Wii? Not after the Hottest Parties and pop'n music Wii, thanks. The 360? Not "enough of a fanbase" or something.
Also, I like to OWN physical copies of my games, thank you very much, unlike the in-numerous people both on here and Solid State Squad who play copies/rips of their games. I don't have the computer necessary to play the games, the time to do so, or the wanting to do so.
I think this just proves once again that Konami only cares for IIDX and DDR. That's why EMPRESS gets a 2-CD sendoff, DDR gets two to three games a year across the globe, and pop'n gets a crappy, horrible selling Wii game and a PSP port.
I'm sure there will still be Hyper/EX charts, it's not like Konami can't reuse the stuff from the AC/CS releases, you can play the games with a dualshock remember?
As for what console I think they'll go to? Honestly I think the 360 is very likely as Konami has been one of it's biggest supporters in the Japanese development community. Winning Eleven is on it, it's getting a Metal Gear release, Otomedius was an exclusive, and they've released other titles for it. Not to mention that e-amusement is based on Microsoft server framework, and they've stated that the "next gen" games will have online features.
And if they went with the Wii, who's to say they'd turn out like the other games? The Hottest Party games are Wii exclusive, as is the port of pop'n. Obviously meant to cater to a different market than the standard releases.
On which games they care about, I think you have that dead wrong. DDR is practically dead in Japan, it still thrives in the US so of course they'll keep milking it, but they don't push it all that hard in Japan at all. IIDX is a big seller so of course they'll still support it, but pop'n always beats it out on the arcade sales/popularity charts. The reason for lack of a CS release probably has more to do with poor CS sales more than it does them not thinking the series is worth it. The AC releases are still popular, and the characters alone are a marketing giant for them. How much IIDX merchandise do you see come out every year in comparison to pop'n stuff?
Everyone is thinking WAY too one sided on this issue. You're more concerned with yourselves, and like I said, you're not Konami's market. And along with that, you don't know how Konami's market does work. Very few of you live in Japan, so you're all just making assumptions. I don't see anywhere near this level of bitching on the Japanese message boards, and they're actually directly affected by all of this.
Posted by BemaniAK - Sat 10/03 2009 - 12:07 AM [ quote ]
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Originally Posted by eddie
Honestly I think the 360 is very likely
Hopefully they'll be region free if that's the case, I don't really want a PS2, PS3, and TWO 360's.
Posted by eddie - Sat 10/03 2009 - 11:58 AM [ quote ]
Quote:
Originally Posted by BemaniAK
Quote:
Originally Posted by eddie
Honestly I think the 360 is very likely
Hopefully they'll be region free if that's the case, I don't really want a PS2, PS3, and TWO 360's.
I doubt they would be region free, because so far none of Konami's games have been, and if you read my arguement as to why the PS3 WON'T be a good console for it, it's because it's region free.
Honestly if Konami could do it better than Beat n Groovy I could see them making a IIDX XBLA/PSN game.
Posted by BemaniAK - Sun 10/04 2009 - 03:33 AM [ quote ]
Quote:
Originally Posted by eddie
I doubt they would be region free, because so far none of Konami's games have been, and if you read my arguement as to why the PS3 WON'T be a good console for it, it's because it's region free.
Why would they try so hard to stop foreigners playing?
Sorry for wanting to give you more money, Konami, please forgive me.
Posted by eddie - Sun 10/04 2009 - 04:06 AM [ quote ]
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Originally Posted by BemaniAK
Quote:
Originally Posted by eddie
I doubt they would be region free, because so far none of Konami's games have been, and if you read my arguement as to why the PS3 WON'T be a good console for it, it's because it's region free.
Why would they try so hard to stop foreigners playing?
Sorry for wanting to give you more money, Konami, please forgive me.
It has to do with licensing and legalities, not keeping foreigners from playing it.
Posted by BemaniAK - Sun 10/04 2009 - 09:22 AM [ quote ]
Quote:
Originally Posted by eddie
It has to do with licensing and legalities, not keeping foreigners from playing it.
Wouldn't that mean every PS3 game violates those laws?
Japanese people can import US Guitar Hero games on both the 360 and PS3, and Rock Band on the PS3 (Not sure if any of them are out in Japan or when they were released) do they just license the music for worldwide use of them in the games?
Posted by KMasaki - Sun 10/04 2009 - 08:01 PM [ quote ]
Here's the big question: Where the hell is this magical "ninth" button supposed to be?
If you ignore the flubbing in DJMP, 8 buttons is about as crazy as you can get- and even then there's serious hindrances that prevent equal transposition from, say, PC/AC/CS to the PSP (i.e. directional left and right at the same time). Sure, the analog acts as a ninth, but that's really only there to piss us decent players off (Yes, Black Square, I'm looking at you).
Are they simply going to map the buttons to the clusterfuck of the PS2 controller, sans two shoulder buttons? Will one button press equate to two different columns? Are they going to make the ninth button the analog? Start/Select??
I digress. It just makes me wonder.
Posted by eddie - Sun 10/04 2009 - 08:06 PM [ quote ]
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Originally Posted by BemaniAK
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Originally Posted by eddie
It has to do with licensing and legalities, not keeping foreigners from playing it.
Wouldn't that mean every PS3 game violates those laws?
Japanese people can import US Guitar Hero games on both the 360 and PS3, and Rock Band on the PS3 (Not sure if any of them are out in Japan or when they were released) do they just license the music for worldwide use of them in the games?
Different companies make different licensing agreements based on their release plan. Activision and Harmonix know they plan to release the games worldwide, so they likely pay higher licensing costs. Konami has no immediate plans to release outside of japan, and they work with a completely different licensing system due to the country of origin.
Posted by BemaniAK - Sun 10/04 2009 - 08:32 PM [ quote ]
Quote:
Originally Posted by KMasaki
Here's the big question: Where the hell is this magical "ninth" button supposed to be?
Only way I could see it is Square Circle and Triangle being for blue, green, and yellow, shoulder buttons for White, and X/Down for Red
Going to be a pain.
Quote:
Originally Posted by eddie
Different companies make different licensing agreements based on their release plan. Activision and Harmonix know they plan to release the games worldwide, so they likely pay higher licensing costs. Konami has no immediate plans to release outside of japan, and they work with a completely different licensing system due to the country of origin.
Makes sense.
Posted by Xzyx987X - Tue 10/06 2009 - 04:10 AM [ quote ]
You know, this does not necessarily mean Konami doesn't intend to go on with the home CS releases. Despite using the pop'n music 15 interface, the title of the game is "pop'n music Portable". That meaning, this is most likely another side release.
However, I would like to point out, you actually can play this game on your TV with an ASC. How? If you happen to own both a PS3 and PSP, you can use the PS3's remote play feature to control your PSP with your PS3 controller. So all you have to do is wire up your pop'n music ASC's buttons to a PS3 controller's main-board (maybe with a switch to change modes between PS2 and PS3), use the PSP's video out to hook it up to your TV, and boom, instant pop'n music 15 CS. It may be cumbersome and expensive, but it would work.