REVIEW: Beat'n Groovy
Posted by SAY HI TO A BRO - Tue 10/14 2008 - 05:00 PM - 1629 Views
Beat'n Groovy (hereafter B'nG), Konami's latest entry in the western rhythm game market, has been an interesting game to review. It's simple enough to look at the individual pieces that make up the title and to try to draw some conclusions, but to do so is to ignore the mysterious negative synergy producing something less than the sum of its parts. Separately, there's nothing explicitly wrong with any one of the game's components. B'nG includes the gameplay of Konami's Japanese arcade franchise Pop'n Music, a fairly respectable set of songs from the same, art from designer NAPPIE, and the online capabilities of current-generation console hardware. Somehow things just don't work out.
In the first place, something is lost in the transition from bashing the daylights out of a big ol' arcade deck to tapping a joystick and buttons on an Xbox 360 controller. B'nG is similar to Pentavision's DJMAX Portable franchise, where columns are matched intuitively to a row of buttons or directions across the face of the controller. It's functional, but it's not as engaging as using the real hardware. Next, NAPPIE's character designs are paired pretty haphazardly with song selection to a degree that is baffling even to someone who understands what the characters are doing there at all. The rest of the graphics are sparse but functional. The difficulty of the game is greatly simplified from the often brutal charts underlying Pop'n Music's saccharine surface—aside from slip-ups due to the 360's shoddy d-pad, most players should breeze through the charts here. This is especially frustrating in light of the well-executed syncing and an overall lag-free experience.
The songlist, while above reproach in terms of the content that is there, is awfully short. Players hoping for something a little bit meaty are in for a disappointment when they realize that their $10 has gotten them a meager nine songs. Boom Boom Rocket, another rhythm title available on Live Arcade, was rightfully bashed for including only ten songs at release, and B'nG should be as well. This could be a sign of a plan to release new songs via DLC but unless the prices were extremely reasonable it would qualify as an insult to players.
Online multiplayer is included and while the netcode does what it needs to do the fact that only three-button play is included (a necessity when playing on an arcade controller) is strange when you consider that you're playing with someone not in the same room. Of course, if you don't jump online soon, you'll never do it at all—as of last Wednesday, the day B'nG came out, things were pretty desolate. One leaderboard exists to tally players' cumulative scores in ranked games. The failure to include boards for individual songs is a notable omission but I suppose the assumption is that they would simply fill with perfect scores faster than would be worthwhile.
B'nG is unfortunately symptomatic of many American Bemani releases: the existing audience is going to feel alienated by changes they view as unnecessary, while potential new players are just going to feel confused. For both groups, that's ultimately okay, as the former get back to their imports and the latter put Rock Band back in the system. But it's a letdown to see yet another lame release when a little more thought, a little more effort, or even just a few more songs might have made something worth getting excited about.
STOP PUTTING SHIT OUT AND CALLING IT A "GAME" KONAMI
Lovely words, midreal.
I think that you've actually nailed what I was trying to get across and couldn't quite phrase. They've got a base here that's perfectly sound. It's like they laid the foundations for a large building and then constructed a straw shack on top.
I will hold off on my verdict until there's some kind of DLC announcement. Like, if you can download a whole new, better version of the game that doesn't look like trash.
...and GOD WILL THINGS DISAPPEAR WHEN I HIT THEM!? KTHX
Posted by Ribos - Tue 10/14 2008 - 09:49 PM [ quote ]
It bugs me that Konami seems to feel that American audiences need "easier" versions of their games. While it's true that there is a learning curve with becoming familiar with a new controller setup, Rock Band has shown that people will get over it... pretty quickly. It's a shame that Konami will likely forget to support DLC properly, because if they offered new songs at $1 a piece (which shouldn't be impossible), and at a decent rate, you could have Lego Pop'n game.
But seriously, if Konami wants to make an impact on US markets, they need to stop half-assing everything.
Why they even released an Xbox version of this is REALLY beyond me. It's like releasing beatmania US on the Gamecube.
Someone told me that Beyond the Earth's character was a fat black guy that had "King of Hip Hop" or something on his shirt and I thought I was going to cry.
B'nG is unfortunately symptomatic of many American Bemani releases: the existing audience is going to feel alienated by changes they view as unnecessary, while potential new players are just going to feel confused.
If by "many American Bemani releases" you mean to say "Beatmania," then I agree. The thing is, the only other one they really tried was DDR, and they took a totally different, radical approach with that: take the Japanese engine, modify it only through translation and slight upgrades to better match newer versions, and add local licenses. So, "many" becomes "one."
Other than that, though, spot-on review. Especially...
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But it's a letdown to see yet another lame release when a little more thought, a little more effort, or even just a few more songs might have made something worth getting excited about.
Just a liiiiiiiittle more effort and this could've been simply great. But, I mean, Xbox Live notifications in literally the worst possible spot? Did they even test it?
Oh, one more quick thing:
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The failure to include boards for individual songs is a notable omission but I suppose the assumption is that they would simply fill with perfect scores faster than would be worthwhile.
If that is their excuse, it's a bad one. Most of us use leaderboards not to compare with the world's scores, but with those of our friends, and most of our friends don't perfect every song.
Why they even released an Xbox version of this is REALLY beyond me.
Because it's the current leader in software sales in the US, perhaps?
Posted by Pie-kun - Wed 10/15 2008 - 12:18 AM [ quote ]
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Originally Posted by BemaniAK
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Originally Posted by piepiepie75
Why they even released an Xbox version of this is REALLY beyond me.
Because it's the current leader in software sales in the US, perhaps?
Knowing US Konami, that was probably their reasoning. HEY GUYS, THIS SYSTEM HAS THE MOST SALES RIGHT NOW, SO IF WE RELEASE A GAME ON IT WE'LL MAKE LOADS. IT'S A PERFECT PLAN!
I held hopes that this game would prove me wrong in my original conclusion that it would bomb. This reveiw just clarifies it for me, and I think you for being honest on it.
If by "many American Bemani releases" you mean to say "Beatmania," then I agree. The thing is, the only other one they really tried was DDR, and they took a totally different, radical approach with that: take the Japanese engine, modify it only through translation and slight upgrades to better match newer versions, and add local licenses. So, "many" becomes "one."
Cept for the part where you left out that American DDR's are nothing like the Japanese ones and indefinitely suck.
And yeah, I never had high hopes for this, but just for a second I thought it could have been good. Guess I'm still dreaming.
Posted by tora - Wed 10/15 2008 - 01:47 PM [ quote ]
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Originally Posted by Reenee
Whoever negatives this has serious problems.
Reenee shut up.
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Originally Posted by Reenee
If you're not going to contribute anything constructive, then don't post.
I'm starting to feel like Konami has given up on non-Japanese countries when it comes to rhythm games.
Universe and Hottest Party?
Uh...ONLY Universe 3 in that sense (At least, from the info we have now). Universe 1 and 2 were average at best, and HP1 and 2 have their own long lists of problems.
I downloaded and played the demo last night, and to be honest, I don't think it's as bad as everyone is saying. Sure, it can't even compare to Pop'n, but I had some level of enjoyment with the demo.
Of course, if I wanted to play the full pull at home, I'd have an import ps2 and DA controller by now.
If by "many American Bemani releases" you mean to say "Beatmania," then I agree. The thing is, the only other one they really tried was DDR, and they took a totally different, radical approach with that: take the Japanese engine, modify it only through translation and slight upgrades to better match newer versions, and add local licenses. So, "many" becomes "one."
It's pretty easy to look at our own forums to witness that the "hardcore" players generally are dissatisfied, and to see that America regards the game as best suited for eleven year old girls and homosexuals, and to draw the accurate conclusion that American Bemani releases are ill-received more often than not. I stand by my statement.
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Originally Posted by Daggett
I downloaded and played the demo last night, and to be honest, I don't think it's as bad as everyone is saying. Sure, it can't even compare to Pop'n, but I had some level of enjoyment with the demo.
It's not that there's anything fundamentally wrong with it, it's that it's a lousy value even at $10.
If you're not going to contribute anything constructive, then don't post.
Hypocrite.
Uh, hey, I don't recall a series of elipses being anything contributive. If you can read those strange hieroglyphs, do inform me of their hidden message.
You're terrible at this, you know that?
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HP1 and 2 have their own long lists of problems.
HP1 can't be cast aside for being minimalist with its features. Konami was "testing the waters" with that game.
Posted by mkelehan - Thu 10/16 2008 - 07:46 AM [ quote ]
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Originally Posted by the anime lifestyle...
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Originally Posted by mkelehan
If by "many American Bemani releases" you mean to say "Beatmania," then I agree. The thing is, the only other one they really tried was DDR, and they took a totally different, radical approach with that: take the Japanese engine, modify it only through translation and slight upgrades to better match newer versions, and add local licenses. So, "many" becomes "one."
It's pretty easy to look at our own forums to witness that the "hardcore" players generally are dissatisfied, and to see that America regards the game as best suited for eleven year old girls and homosexuals, and to draw the accurate conclusion that American Bemani releases are ill-received more often than not. I stand by my statement.
I guess we'll just have to chalk this up to difference of opinion. The hardcore, especially here, will cry foul when a new US mix comes out, but then a few months later a very similar Japanese version comes out that has mostly the same songs, a few make-up tracks from the Ultramix series, and a few new licenses. I like Extreme US better than Festival, Supernova US better than Supernova JP, et al. But that's me.
Posted by tora - Thu 10/16 2008 - 10:15 PM [ quote ]
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Originally Posted by Reenee
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Originally Posted by tora
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Originally Posted by Reenee
Whoever negatives this has serious problems.
Reenee shut up.
Quote:
Originally Posted by Reenee
If you're not going to contribute anything constructive, then don't post.
Hypocrite.
Uh, hey, I don't recall a series of elipses being anything contributive. If you can read those strange hieroglyphs, do inform me of their hidden message.
You're terrible at this, you know that?
Neither is yoru constant babble of "omg who the f*** is negativing this sh*t"
i hope that we get dlc, i mean, the little difficulty notes seem to go higher than 3
i bought it anyway to support possibly more games here in the states
in addition, i am 100% behind the character design for beyond the earth, knowing full well that it is the exact opposite of the original pop'n music character
Posted by DJ_Yuz - Sat 10/18 2008 - 08:14 PM [ quote ]
The lack of a proper controller isn't necessarily a dealbreaker--people can adapt. I can play 35's or so on a dualshock just fine. The interface, characters, difficulty, and lack of songs is another deal entirely.
I also was frustrated by the fact that the pop-kuns didn't disappear on a successful hit--made things visually confusing.